THE FINAL BATTLE by Martin Freemantle Dream World Adventures Spectrum 48 Your goal is to get to Castle Rock, find the medallion and dispose of the black Goblin king. Hints: Be persistent with the dwarf until you get something. There are a few additional verbs which are needed: RUB, SHAKE. Remember to look under, look behind, look in, etc. To extinguish the match, BLOW OUT MATCH. Check out the north door before the west door. Examine the birch and oak trees. Shake the tree that is not sturdy. Solution: INVENTORY (you have a tooth on a chain, tatty boots, and a torn smock), SW, S SEARCH CREEPERS (too gloomy to discover anything), E, E, S (a goblin carrying a mallet jumps out), S, CLIMB BIRCH (the goblin is below you), JUMP (the goblin skull is crushed), W, TAKE MALLET, E, EXAMINE BIRCH (you notice an object), SHAKE BIRCH (a lamp falls out), TAKE LAMP, EXAMINE LAMP, EXAMINE OAKS (you see a door and a knocker), KNOCK ON DOOR (the dwarf slams the hatch shut), KNOCK ON DOOR, KNOCK ON DOOR (a sock flies out), TAKE SOCK, EXAMINE SOCK (blue wool), W, N, N, W, W, RUB LAMP (a genie comes out and says if you rub the lamp three times it will give light for a limited amount of time, but when it fades for the last time, he will be free). RUB LAMP, SEARCH CREEPERS (you see an opening west), W (you see a shack and sunflowers and weeds), S (you see a woman by a spinning wheel), SEARCH SHACK, TAKE VASE, EXAMINE VASE, EXAMINE PATTERN (too faded), EXAMINE WOMAN (wrapped in a shawl), LOOK IN JAR (you get a parchment), SAY HELLO (the woman says you need to make the wheel creak), GIVE SOCK (something falls to the floor; the woman says to take the lamp to the wizard with the genie still inside, as well as the dragon's tooth; if you make it to the chasm reach into it for a useful tool), TAKE CHALK, EXAMINE CHALK (blue), RUB VASE, EXAMINE PATTERN (to make the wisp help and not hinder, chant his name backwards), N, SEARCH SUNFLOWERS (you see a nail), TAKE NAIL, EXAMINE NAIL (copper). EXAMINE PARCHMENT (to make the dwarf relent and sap the mighty oak's strength, hammer copper on the head; to pass the maze of whispering willow and enter the wizard realm of good...), E, E, E, S, S, E, HAMMER NAIL IN OAK (the dwarf ushers you in and then out the back door), EXAMINE SIGNPOST (willow woods to the east), E, PSIW (you find yourself by a cave), N (you see the wizard), EXAMINE WIZARD, SAY HELLO, GIVE TOOTH (he recites a spell and gives the tooth back to you; he also gives you a small cube and says when you are ready to do battle with the goblin king, eat the cube which will transport you as close to the castle as is possible), GIVE LAMP (the wizard keeps it and gives you a magic match), EXAMINE MATCH (can be used over and over). Go S, SE (at the chasm), REACH IN CHASM (you get a knife), LOOK UNDER GATE (you see a rope), TAKE ROPE, W, EXAMINE DOOR (the handle is missing), CLIMB VINE (you can't), CUT LEAVES, EXAMINE LEAVES (big), CLIMB VINE (you get a door handle), INSERT HANDLE (the door opens), S, SEARCH SIDEBOARD (you get a paper), EXAMINE PAPER (has indentations), W (you see a scythe), TAKE SCYTHE, EXAMINE RANGE (the grate is covered in soot), RUB PAPER IN SOOT, EXAMINE PAPER (to pass the time with grandfather, set one hand west, the other south), E, N, CUT THISTLE (you see an anchor), TAKE ANCHOR, TIE ROPE TO ANCHOR (you make a grapnel), EAT CUBE, (you find yourself at the base of castle rock). Go UP, UP, N, EXAMINE CAVE (you see straw pushing through a grating), S, W, UP, E, UP (you see an iron door), OPEN DOOR (you can't), DOWN, W, DOWN, E, DOWN, W, W, UP, UP, UP, UP, EXAMINE WALL (some windows are not barred), THROW GRAPNEL, CLIMB ROPE (you reach the top despite a goblin burning the rope), DOWN, E, N (it's dark), LIGHT MATCH, SEARCH STRAW (you see a grating), OPEN GRATING, S, E (you meet a goblin), W, N, BLOW OUT MATCH (the goblin falls down the hole), S, E, UP (you can't), SEARCH DEBRIS (you see a cog), TAKE COG, W, W, UP, UP, E (you see a lever and a hole and a pit of acid), PULL LEVER (you hear a sound somewhere). Go W, DOWN, DOWN, E, E (you see a passage to the southeast), SE, DOWN, W, DOWN, E, N (you see the dead goblin), EXAMINE GOBLIN (you see a belt), SEARCH BELT (you get a rod), S, W, UP, E, UP, NW, W, W, UP, UP, E, INSERT ROD (a pane of glass covers the pit), E, E (you see a bench, weapons, and a tapestry), LOOK BEHIND TAPESTRY (you see cogs connecting to a handle), EXAMINE WEAPONS, TAKE LANCE (you can't reach it), MOVE BENCH, STAND ON BENCH, TAKE LANCE, TAKE CROSSBOW (you can't), TAKE AXE (you can't), TAKE MACE (you can't), DOWN, FIT COG, TURN HANDLE, W, W, W, UP, UP, E (the portcullis is now up), E (you are trapped as the walls begin to close in). WEDGE LANCE, E, EXAMINE WALL (cracked), EXAMINE CRACKS (you see stone hinges), PUSH WALL (a passage is revealed)), N, E (you see a clock), EXAMINE CLOCK (the door is closed), OPEN DOOR (how?), MOVE HANDS TO 930 (the door swings open), SE, DOWN, (blocked by debris), UP, W (you hear the jangle of a key), E, N (you see a goblin), PUSH GOBLIN, S, DOWN (you see a dead goblin), SEARCH DEBRIS (you see a keyring), TAKE KEYRING, UP, W, EXAMINE NORTH DOOR, UNLOCK NORTH DOOR (the door opens), N (you see fire streaming into a bowl), EXAMINE STONE (seems hollow), SLIDE STONE (you see a lever), PULL LEVER (the fire stops), S, EXAMINE WEST DOOR (you see a vent), EXAMINE VENT (could look through it). LOOK THROUGH VENT (you see a goblin and run into the north room – the goblin king is before you and wants the medallion), REMOVE TOOTH, THROW TOOTH IN BOWL (the goblin leaps into the fountain after it), PULL LEVER (the goblin is burned to a crisp), S, W, EXAMINE CHAIR, EXAMINE ARMREST (one seems loose), LIFT ARMREST (you get the medallion). You are finished. Score: 200/200 Terri Sheehan 2007-01-14 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com