FISHER KING (Pt 1 and 2) by DFF (Zenobi Software) As the story unfolds, the goal becomes apparent. At the beginning you are to accompany the Loathly Damsel. Some of the vocabulary in the game is mystifying, but other than that, a nice story based on well-known legends. Part 1: Say NAY at the beginning. You are chosen for the task anyway. Go E, DOWN (you get the sword from the Damsel), EXAMINE KNIGHT, ATTACK KNIGHT (the Loathly Damsel retrieves the broken sword and leaves you on your own). CROSS FORD, N, N, N, HIT SHIELD, GREET HERMIT, FOLLOW HERMIT (he gives you a hint about a Ring and Riseult), N, W, W, EXAMINE COUCH, EXAMINE DAMSEL, TAKE RING, WAKE DAMSEL (you find yourself in a cell with Sir Ector), EXAMINE DAMASK, GET ROD, GREET HECTOR (he gives you a hint about the ring), EXAMINE RING, EXAMINE JEWEL, PUSH STAR (you are free of the enchantment). Go E, E, N, EXAMINE PEASANTS, N, N, N, W, N, WARN FISHERMAN, S, E, N, E, N, EXAMINE LEVER, EXAMINE MACHINERY, JOIN LINKAGES WITH ROD, PUMP LEVER (you begin to cross), GET ROD, N (you are at the Chateau Sangrael), N (you hear the story of Anfortas – the Fisher King and you get a vision about what is to come). Go DOWN, UP, E, GET ARMS, WEAR ARMS, EXAMINE CABINET, OPEN CABINET, GET CHESS (you find yourself elsewhere), EXAMINE GATES, OPEN GATES, PROP GATES WITH ROD, N, REMOVE ARMS, DROP ARMS, DROP DAGGER, N (you are told to seek the Sangrael), TAKE SWORD, TAKE ARMS, WEAR ARMS, RIDE HORSE, N, E, N, N, EXAMINE BUSHES, GET LEASH, EXAMINE TRACKS, FOLLOW TRACKS, W, DISMOUNT, W, CUT BRIARS, W, S, W, EXAMINE IVY, CUT IVY, OPEN DOOR, N, EXAMINE WINDOW, EXAMINE COUCH, PLAY GAME, PLAY GAME, PLAY GAME, THROW QUEEN (you meet Clarissant who asks that the stag be brought to her), CATCH GREYHOUND, S, E, E, N, E, RIDE HORSE, W, N, N. Then onto part 2. Part 2: You find yourself in a glade pursuing Garsales and the stag. Go N, E (you are at a pool), HIDE, WAIT (until the stag drinks and Garsales arrives and leaves again), FOLLOW. Riseult takes Garsales, TIE STAG, W. In response to Morganna's question to return the sword, say YEA, EXAMINE KNOLL, EXAMINE GRASS (you get a ring), EXAMINE RING, WEAR RING, E, LISTEN (you get a hint), E (the ring allows you to pass the barrier), TWIST BRONZE RING, TURN BRONZE RING (you get a sword), EXAMINE SWORD, WEAR SWORD, W, W, MOUNT HORSE, E, N, N, W (you see a tomb and Riseult weeping), KNOCK ON DOOR, RUB RING (the knight gets back on the tomb with his lance pointing northeast). Go NE, N, N, E, EXAMINE CREVICE, EXAMINE STONE (you get a hint), ROLL STONE, ENTER CREVICE (the hermit, once again, who gives you a mirror), EXAMINE MIRROR, W, W, S, S, W, W, CROSS BRIDGE, CROSS BRIDGE (you get a hint), E, E, S, S, S, W, DISMOUNT, MOUNT MULE (if you try mounting the mule without having received the hint, it won't budge), E, N, N, N, W, W, CROSS BRIDGE (you see Riseult once again), GIVE MIRROR, RUB RING (she turns into a little girl, and you regain the mirror and Garsales), S, RUB RING (you are let into the castle), OPEN (?) MORGANNA, GIVE RING (you are given instructions to take the stag and hound to Clarissant), N, MOUNT HORSE, N, W, S, E, S, S (back to the stag), UNTIE LEASH, S. You are at the castle. Go S, DISMOUNT, E, EXAMINE CLARISSANT, OPEN (?) CLARISSANT (she kills the sgtag and places his crown on the greyhound who turns into a man). Follow Clarissant by going W, W. You see a barge. BOARD YEA (?) EXAMINE YEA (you see a woman), EXAMINE WOMAN, GIVE MIRROR. The Loathly Damsel turns into Blancheflor and gives you the Bleeding Lance. You arrive at the Sandy Shore. Go N, EXAMINE KNIGHT, ENTER, EXAMINE LANCE, EXAMNE SANGRAEL, GET SANGRAEL (you can't), LISTEN, GET SANGRAEL (Blancheflor takes it and you are all ushered into the Hall of the Fisher King). EXAMINE ANFORTAS, FILL SANGRAEL WITH BLOOD (Blancheflor gives it to Anfortas), SAY ANFORTAS DRINK BLOOD, and the saga ends. Terri Sheehan 2002-08-11 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com