Adventure in Time & Space
Written by Dorothy Millard (C64 Version)
H I N T S S H E E T

Section 1 - The Present Time
1. In your laboratory, check the bench.
2. Enter the car, examine it and then go east.
3. In the master bedroom, check the quilt and wardrobe, then go to the
bathroom and check the cabinet. The TV and dining table hold useful items.
In the kitchen, don't forget the refrigerator. In the blue bedroom, check
bunk beds and in the pink bedroom, don't forget the chest.
4. The study desk has a drawer. Type on the computer but make sure it is on
first.
5. In the garden, light the torch and enter the shed. Return to the garden
and dig.
6. Return to the laboratory and insert ID in the slot, then insert the red
key into the time machine.

Section 2 - Deserted Space Station
1. In the locker room, open locker with the key to find the helmet.
2. In the sleeping quarters, push then turn.
3. There's a nasty stain in the secret room.
4. Outside the airlock is something useful.
5. Put the passcard on the shelf and wear the gloves.
6. The hole in the long room is a special shape.
7. In the maze, spray the insects then examine the cobwebs. Go east to get
out. Eat a pill when you feel sick.

Section 3 - Cave Man Era
1. The hunting party wants food.
2. Examine rocks for climbing boots. Chop tree for timber.
3. The caveman likes beautiful women. Use your pick in the cave. You'll
need a raft to traverse the river. Examine those warm clothes and don't
forget to examine the river.

Section 4 - Medieval England
1. Examine rocks and search undergrowth. Try digging in the cave.
2. Wait until you see a package. Unwrap it.
3. To cross the icy path, use what you found in the cave.
4. To get past the snowdrift you need a fuse for the explosives.
5. In the blacksmith's shop try trading for the items you need.
6. The knight can be beaten with the right equipment.
7. The old lady is hungry,

Section 5 - Alpine Region
1. Do some searching. Don't forget to climb the trees and break a branch.
2. You need a bucket of slime.
3. Clear the snow with the branch. Use the contents of the pond to deal
with the snow monster.
4. In the supply shop, buy some equipment, then show the lamp to the
shopkeeper. Use the equipment at the rockslide.
5. The boulder needs to be levered.

Section 6 - Far Off Planet
1. Check the clock very carefully - perhaps you should get it going.
2. Enter the tunnel when the guard isn't looking. Wear the silver suit.
Pick the lock of the door.
3. Use the pick on the rocks and cut open the fruit.
4. You need silver to enter the metallic object.

Section 7 - London Suburbs
1. Don't forget that opening. Read the sign behind the bar.
2. The wolfhound is hungry. Try whistling at the door.
3. The crates can be moved. Smash the door, then clean the key.