Trouble at Bridgeton
Written by Dorothy Millard (C64 Version)

H I N T S S H E E T

1. Read the files in the Manager's Office for information to get started.

2. Show Alan what you find under the seat.

3. Leila can be soothed with music, but it must be the right sort. Leave
the radio on for a while.

4. Give the cook what he has run out of, to obtain a key.

5. Fill in the form at the bank using the biro, then give the form to the
teller. You can now buy some chocolates.

6. Use the voucher to buy some fast food. Buy all other items with the credit card.

7. The diamond necklace is a problem, so use a camera instead for the "next best thing."

8. The clerk loves chocolates.

9. Jo loves clothes and diamonds, but make sure she isn't hungry before you
try to take her back.

10. Speak to the park keeper, then to the policeman, in order to drain the
pond. Make sure Emily is warm before leading her back.

11. Use the bicycle pump instead of a hammer, to obtain a medal for Tony.

12. A toffee should fix Angela - look under things.

13. In the Bridgeton Arms, enter the cellar before you speak to the
landlord. Move the barrel and feel the wall for an exit. Dig in the field
to find the way out.

14. Buy a drink for the farmer, who will deal with the bull. Janet needs
some reassurance so take her hand. Keith will cooperate when Janet is present.

15. Light the fireworks outside the pub then quickly enter the back room.
Make sure you have the handcuffs ready for George.

16. Outside the pet shop you must be patient and wait for a while. Use the
leash to lead Marlin.