URBAN Zenobi Software Bass-On(Jason McHale) Spectrum 48 This game is relatively straightforward and relatively easy to play since it is quite sequential (it's clear what steps you need to take next, or what objects you need to find next; if you follow these, you will know what to buy in the hardware store, for example; it also suggests what objects may be needed). This makes it a very playable game for inexperienced players, and lessens the frustrations of experienced players. There are however, just enough tricky bits to not make the game boring. Hints: Explore your living accommodations first. Then work on getting some money. You will need to visit certain locations more than once. There are two people to whom "D" would be applicable. Make the correct choice. To talk to someone, SAY . At the hardware store, first buy the lighter. Later on, get creative about how to buy the batteries. Barney needs to visited twice, and the bar probably more often. Don't be too quick to drop the soap. You will need it more than once. You need to have a particular object to talk to Dave. To enter certain locations, type GO. ENTER does not work. OUT allows you to leave. To get past the enchanted gate you need to be wearing certain apparel. Same for getting into the bar. The Walkman needs to be in working order and you need to have something to play. Use it in the bar. Remember to stop it as soon as you can and to take out the cassette after it's been used. Always take the change you are given. There are five empty bottles to be found. Once you have then, WAIT at the appointed place. The broom, minitorch, and teddy bear are unnecessary. Forget about the drain. Terri Sheehan 2005-12-13 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com