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ADVENTURE IN TIME AND SPACE (Dorothy Millard)
ADVENTURE QUEST (Level 9)

OFFICIAL HINT SHEET

  • If the Djinn is troubling you, just blow your troubles away.
  • Ali Baba would know how to get past the rock slab.
  • Monsters in Orc towers abhor explosive gems.
ADVENTURES OF BUCKAROO BANZAI, THE (Scott Adams)
What to do at the lake: Fill battery and clean hose.
Pumps in gas station: Cannot be used.
In office: Move table to find safe.
Purpose of sand: Needed for fuel.
Flashlight runs out: Wait a few moves and it comes on again.
Purpose of duct tape: Join pump hose to car hose.
In field: Dig twice with pick.
ADULTIA (?)
What to do with the jug: Climb into it.
How to get down the cliff: Throw vine.
What to do with the Gobbit: Give Mars bar.
AFRICAN SAFARI (Interdisc)
  • Don't take the iron bar on the boat to avoid a lightning strike.
  • Strike a light - you're a real charmer!
AFTER SHOCK (Interceptor)
At the filling station: Enter kiosk and climb over rubble.
To pass soldiers on Manor Drive: Don't carry television set.
To cross waste ground: Do carry television set.
What do elephants like: Buns of course.
What to do with ramp: Drop ramp near chasm.
What to do with car: Start engine and drive car onto ramp.
How to open sluicegate: Fit handle onto it and lubricate mechanism.
What to do with valve: Fit valve to blue pipe.
What next: Connect wires to valve with screwdriver.
ALCHEMISTS (?)

To make parts of the spell appear, take the ring, lamp and vase to the chest in the room through the Greek building. For the last part, get the transforming spell then the lead.

Turn lead to gold and take the gold to the chest.

Amnesia (A&B Software)
  • The computer is excellent for looking up people - if you know the right codes...
  • Slugs don't like salt - especially if it's delivered with the proper tool.
  • Short of a key? Many locked doors have a weak spot.
  • If the ladder in the mine shaft breaks off, repair it with some new clothing. Don't wear it, though, take it apart!
  • Stuck on the Thames? Take a dive, if your equipment is up for the job!
ARLENE (The Guild)
ARROW OF DEATH (Channel 8)
When confronted with the cauldron: Drug broth.
To free the slave: Cut chain with sword.
The ferry: Give amulet then wait.
Where to dig: In cave and at mound.
To pass skeleton: Break it with rock.
What to do with the stone: Rub stone then give it.
To get into store: Kill animal to get key.
What use is sword: Cut rope on bridge.
To rouse Arnid: Give weed.
To remove veil, and have it return: Play music on organ.
To reach ledge: Just jump from edge of chasm.
  • To avoid problems with the guard, wear a uniform found on a dead body.
  • If you feel weak, eat weed.
  • The coat of arms isn't for decoration, though it may turn you on.
  • There's magic in them mushrooms!
ASHKERON (Mirrorsoft)
What to do with cart: Climb into cart.
Where to light candle: At fire in kitchen.
What if people blow it out: Carry tinderbox.
Drawbridge: Say to serf lower drawbridge.
To enter pantry: Carry music box while it is playing.
When you get hungry: Say to butler prepare some food please.
The tarnished shield: Ask maid to polish it.
Portcullis: Ask serf to open it.
Vulture: Throw spear at it.
THE ASSASSINS' GUILD (Adventure Workshop)
AZTEC: HUNT FOR THE SUN GOD (Five Ways)
The llama: Give him three cobs of maize.
The Goddess of Spring: You need shell, feather and seed.
The spider's web: Cut with stone knife.
AZTEK TOMB (Alligata)
  • Cross the river by dropping the plank.
  • Not found it? Try to aspire to great heights!