C
CAPTAIN COOK (Essential Myth)
CASTLE (?)
  • To escape from the maze, go to the stone altar and pray.
CASTLE BLACKSTAR (SCR)
To get eggs from aviary: Play violin.
What happens when you wear ring: Invisible to anything beginning with 'D'
To prevent dynamite exploding in flames: Drop liquid from bottle.
To keep the boat afloat: Bail boat on every landing.
To get sword from stone: Wear crown and sceptre and pull sword.
To deal with invisible hand: Throw flour.
To stop sliding walls in Split Room: Drop iron bar down crack in crevice cave.
To pass the troll: Best way is to wave staff.
To approach dragon: Only on exit from orb area.
To kill dragon: Drop vial and kill with weapon.
CASTLE EERIE (Tartan)
In the granary: Open trap with bar.
Trouble with lock: Pick lock with wire.
What use is oil: Oil saw.
Commands for ladder: Extend ladder / lay ladder.
To cover TV camera: Hang coat.
What use is the haggis: Feed dog.
CASTLE OF RIDDLES (Acornsoft)
  • The way through the infamous Black Maze is - W, N, S, S, NW, D, NE, W. Pick things up as you go through, and at the exit, type RAINBOW and go N.
  • When in the maze, you might just as well be in the dark!
CASTLE OF TERROR (Melbourne House)
  • After you have bought the old man a drink, it's not your round any more, so hang around a while…more than your thirst may be quenched!
  • To get into the castle, examine things in the mill carefully, particularly the ladder and what you remove from it.
  • For a maiden, push brick by skeleton, and on up to the banqueting hall.
  • Throw the rope across the pit.
  • Have the flint, unlight the castle, depress skull, and take book.
  • To get out, light candle, examine bookcase and return book to shelf.
  • Throw a rope to tangle the guards.
CASTLE QUEST (?)
  • Witches don't like water.
CASTLE THADE REVISITED (?)
How to light straw: Take to forge, squeeze bellows, and light with flint.
What to do with pedestal: Block with silk.
To open the urn: Get the phial.
In corridor with moving walls: Drop iron bar.
CATACOMBS (Anirog)
  • To get past the boulder type TRACE SYMBOL.
  • Say BOO to the demon.
  • Watch very carefully what the computer says every time you enter the Pilgrim's path, and type HELP. These sentences have something in common which, when unravelled, will enable you to get the knife.
CAUSES OF CHAOS (CRL)
  • Wood's in fashion - wear it and go down in the world
  • Make sure you're properly dressed before entering the tunnel.
CAVES OF SKULL, THE (Dream World Adventures)
Challenge of Iythus, The (Creative Juices)
CIRCUS (Channel 8)
No Flashlight: Useful things to keep in a car.
Can't make the connection: You must have the spanner to short the terminals.
Maintenance wagon: Try applying some leverage to the door.
Safety net to heavy: You need the clown to lend a hand here. He also knows where to put it.
Bad tempered lion: That's a difficult case to crack (!)
No cable: I wonder what tightropes are made of?
No balance: You must have the correct footwear and take safety precautions.
Unfriendly clown: It takes a sprat to catch a mackerel. The clown holds the answer to the whole affair.
  • Find petrol in the vicinity of a petrol engine.
  • To remove it from the tank, use an object from the tank!
  • Want to cross the tightrope safely? For those with a keen sense of balance, a kick in the chest works wonders!
  • The cable, should you seek one, must be for earthing the generator, since it is not insulated!
CITADEL, THE (Zenobi)
CLAWS OF DESPAIR (Players Premiere)
When you meet the wizard: Say riddle.
Answer to riddle: Type number nine.
To cross mountain lake: Blow Horn.
To pass the harpies: Wear Wax.
COLDITZ CASTLE (Phipps Associates)
To get into coffin: Lever lid with crowbar.
Guard at top of tower: Kill with dagger.
What to do with dead guard: Search and undress him.
In bunk room: Move bunk.
In tunnel: Prop roof.
To get pass: Fit plate and use machine.
To get under stage: Crawl.
  • To quieten the squeaky board, use a lever!
COLOSSAL ADVENTURE (Level 9)

OFFICIAL HINT SHEET

  • To open the clam is a tri-tri-tricky problem
  • Forget about Witts End for the moment. The best strategy is to try to get as much treasure back to the building as possible.
  • Ignore the Y2 rock - it will not talk, move or explode, but it does give the occasional PLUGH.
  • Try examining the west pit in the two-pit room.
CONFIDENTIAL (Radar Games)
COUNT, THE (Scott Adams)
  • Remember the oven is operated by solar power.
  • Can't find him? By day he sleeps in a lockup box. By night he's prowling like a fox.
COUNTDOWN TO DOOM (Acornsoft)
  • Go against your feelings when you are lost and catch a lemming later. A time trip is the reward.
CROWN OF RAMHOTEP (Tartan)
To reach jar: Prop ladder and climb it.
At the tomb: Blow trumpet.
What to do with Ramhotep: Awake Ramhotep.
To read the notice in the hotel: Read dictionary on shelf in museum.
What to do with bread: Eat bread when hungry but not before.
CRYPT OF MEDEA (Sir-Tech)
CURSE OF CROWLEY MANOR (Adventure International)
  • To get past the monster, be careful not to miss anything in your journey from Scotland Yard
CURSE OF NIMUE (Zenobi)
  • Kissing Toads and hiding the face of Gargoyles can prove to be beneficial acts to perform.
CURSE OF THE SERPENT'S EYE (Martin Freemantle)
CUSTERD'S QUEST (Alpha-Omega)
To defeat Time Beast: Give watch.
To find watch: Give Turkish delight to white rabbit.
To get Turkish delight: Refuse Alsan.
Toll bridge: Throw mud at troll.
In pig sty: Examine trough.
Dead lion: Ignore it.
To cross over ravine: Wave rod.
Wolf skeleton: Ignore it.
In Necromancer's lair: Carry orb and throw axe then drop photo.