E
EARTHQUAKE (?)
  • To cross the crack, try vaulting with a long stick!
EARTH SHOCK (8th Day)
  • At the start, wait and you will find a lamp. Get it and light it. Go south and east and search the rubble to find a strip. Get it and go west and south and down. Insert the strip. Press yellow and go east. Go north and down then keep going north until you find a black cube. Dig to be captured. You will be given a choice of one out of three quests to go on:
  • HOOP QUEST - Go south and throw the hoop to get rid of the scorpion. Go up and go up the sub conning tower. Go down inside until you get to the radio room. Get the valve and fill it with water. Press the gold button to be teleported back. Give the valve.
  • SWORD QUEST - Keep going down until you meet the mutants. Attack them and keep going down. Go west and get the rock salt. Go east twice and keep cutting the plant until it does not grab you. Go east and then north. The worm will come after you. Throw the rock salt at him to get rid of him. Get the tooth and press the gold button. Give the tooth.
  • TO OPEN THE GRILL - Use the cutters
  • TO GET RID OF THE 3 HEADED ROBOT - Shoot the arrow at him
  • KEEP BLOWING UP - Drop the lamp
  • CANNOT OPEN THE DOOR WHERE THE ROBOT WAS - Use the metal card
EMERALD ELF, THE (Zenobi)
  • Remember, even 'identical twins' can fall out and come to blows - so just follow and wait.
  • Not all obvious things are immediately visible at first, so make sure you do a good search.
  • Trouble with the 'directions' then just try using RIGHT, LEFT, FORWARD and BACKWARDS.
EMERALD ISLE (Level 9)

OFFICIAL HINT SHEET

  • Health is golden. Take it literally to coin a phrase.
  • If you're stuck by a river you're going about it the rung way.
EMPIRE OF KARN (Interceptor)
  • To read the scroll and learn where to go next, be very generous to Shanet.
EMPIRE OF THE OVERMIND (Avalon Hill)

HINT SHEET

  • To see in the dark, call Pyro.
ENERGEM ENIGMA, THE (Precision Games)
To get past the ghost: Give him the chain.
What to do with mattress: Shut visor and lie down.
To get down the well: Wear boots from desk.
To get out of mines: Catch a mole.
To see behind waterfall: Use lamp.
To cross river: Vault with pole.
ERIK THE VIKING (Level 9)
  • The Golden Dragon really needs a caring hand - and a hammer...
  • Findune and whetstone are nice to have if you want to burn the hut.
  • To enter the church, kneel and pray.
  • The maze: N,E,N,W,W,S,S,OPEN S
  • To repair the boat, vandalise the furniture.
  • Let the bird spit before eating.
  • Getting the woman's beard is not one big problem, it's seven small ones!
  • Trouble with an eagle? Might as well be hung for a dead sheep as a lamb!
ESCAPE FROM PULSAR 7 (Channel 8)
  • To get into the air vent...JUMP!
  • Fix the screwdriver blade with the reactor room wood and use it to stop the clips retaining.
  • To mend the lathe find the cable, which is above the bunk.
ESPIONAGE ISLAND (Artic)
The match: Useless
The string of beads: Offer to woman.
To deal with the Colonel: Shoot with gun.
To escape from enemy: Wear jacket as disguise then drop.
To move the rock, tie the rope twice and learn how to drive the vehicle.
EUREKA! (DoMark)

Prehistoric

  • The dinosaur is do-it-yourself cannon fodder.

Roman

  • The soothsayer requires an eggless chicken.
  • To leave the leper colony, give the mad one a good breakfast!
  • The witch is NW from the cypress grove - if you've heard about her!
  • The witch would be happier if she felt lucky.
  • How do you greet Nero? Hail Caesar (literally) after winning the race.
  • Wait on the road by the army camp until after dark, then take the chest from an unlit tent.
  • A stream holds the key to the eagle.
  • Distract Nero by lighting a fire under his bedroom window, then nip into the palace via the secret passage to get the Talisman.

Arthurian:

  • Remove the P from the bone, and find the anagram of the song for the singer.
  • You cannot enter the village until the man in black has been killed in the woods.
  • To kill the wolf, drop something heavy on it.
  • Go down with green fingers and get past the furry monster.
  • To get Excalibur take the keys
    find some ******
    and extract the sword with ease.
  • To purchase a boat, take statuette from banquet hall, and have a good feast, but don't go upstairs!

Germany:

  • An ID needs some development before it bears your stamp.
  • Being generous at bedtime could help stain a blanket
  • If you are thinking of taking to the stage, a good understudy might help you with a uniform performance.
  • The guard inside Gestapo HQ is an alcoholic, and there's a bar opposite.
  • To handle the grenade, go for protective gear and lie down!

Caribbean:

  • Something metallic from the pool will get you in!
  • Use the magnet with a piece of string when in the cell.
  • The crusher? Do nothing until reduced to one third, then use the pump.
  • The way off the conveyor belt is E, E, U, W, JUMP
EXCALIBUR (Alternative)
The crimson fish: Don't eat it.
To cross the chasm: You need a pole.
To get a pole: Break the ladder.
The woman on the path: Give her the coin.
To pass the trapdoor: Smash it with axe.
To deal with ice creature: Throw salt at it.
To open the portcullis: Oil the winch.
EXTRICATOR, THE (Precision Games)
  • Examine scarecrow to find shovel.
  • Dig 3 times at hillock to find tunnel.
  • Remove hat and fill with water (do not drink - it's poisonous).
  • Fill tube in small white room with water to get wooden key.
  • Drop letter 'L' in L-shaped room to get red pass.
  • Examine bed and take bug. Give bug to man-eating plant to get yellow pass.
  • Examine jacket to get silver pass.
  • After killing guard examine guard and take watch. Wear watch to get past reception in green sector.
EYE OF BAIN (Artic)
Where is the sword hilt: Examine altar in ruined tower.
To get honey from bees: Throw net.
How to break the chain on your ankle: Use stone from mountain path.
To cross the ravine: Jump it.
The tapestry: Examine it.
The lever: Oil it then pull it.
The vine: Tie to gargoyle and climb it.
To get the vine: Give banana from palm tree to the ape.
To scare away villagers: Burn woodpile.
To distract magpie Throw worms then examine nest.
To deal with nomad: Throw dagger.
To deal with pirate: Kill with scimitar.
To deal with serpent: Kill with sword.
Stream: Fill bucket with water.
  • Feed the magpie to view its nest - it's worth a look!
  • Firing a ruby will release the beast in you.
  • Shrink a tube and wear a mask with a flask to go through the bottom.