- To cross the crack, try vaulting with a long stick!
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- At the start, wait and you will find a lamp. Get it and light it.
Go south and east and search the rubble to find a strip. Get it and
go west and south and down. Insert the strip. Press yellow and go east.
Go north and down then keep going north until you find a black cube.
Dig to be captured. You will be given a choice of one out of three
quests to go on:
- HOOP QUEST - Go south and throw the hoop to get rid of the scorpion.
Go up and go up the sub conning tower. Go down inside until you get
to the radio room. Get the valve and fill it with water. Press the
gold button to be teleported back. Give the valve.
- SWORD QUEST - Keep going down until you meet the mutants. Attack
them and keep going down. Go west and get the rock salt. Go east twice
and keep cutting the plant until it does not grab you. Go east and
then north. The worm will come after you. Throw the rock salt at him
to get rid of him. Get the tooth and press the gold button. Give the
tooth.
- TO OPEN THE GRILL - Use the cutters
- TO GET RID OF THE 3 HEADED ROBOT - Shoot the arrow at him
- KEEP BLOWING UP - Drop the lamp
- CANNOT OPEN THE DOOR WHERE THE ROBOT WAS - Use the metal card
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EMERALD
ELF, THE (Zenobi)
- Remember, even 'identical twins' can fall out and come to blows
- so just follow and wait.
- Not all obvious things are immediately visible at first, so make
sure you do a good search.
- Trouble with the 'directions' then just try using RIGHT, LEFT,
FORWARD and BACKWARDS.
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OFFICIAL HINT SHEET
- Health is golden. Take it literally to coin a phrase.
- If you're stuck by a river you're going about it the rung way.
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EMPIRE OF KARN (Interceptor)
- To read the scroll and learn where to go next, be very generous to
Shanet.
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EMPIRE OF THE OVERMIND
(Avalon Hill)
HINT SHEET
- To see in the dark, call Pyro.
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ENERGEM
ENIGMA, THE (Precision Games) |
| To get past the ghost: |
Give him the chain. |
| What to do with mattress: |
Shut visor and lie down. |
| To get down the well: |
Wear boots from desk. |
| To get out of mines: |
Catch a mole. |
| To see behind waterfall: |
Use lamp. |
| To cross river: |
Vault with pole. |
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ERIK THE
VIKING (Level 9)
- The Golden Dragon really needs a caring hand - and
a hammer...
- Findune and whetstone are nice to have if you want
to burn the hut.
- To enter the church, kneel and pray.
- The maze: N,E,N,W,W,S,S,OPEN S
- To repair the boat, vandalise the furniture.
- Let the bird spit before eating.
- Getting the woman's beard is not one big problem, it's seven small
ones!
- Trouble with an eagle? Might as well be hung for a dead sheep as
a lamb!
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ESCAPE
FROM PULSAR 7 (Channel 8)
- To get into the air vent...JUMP!
- Fix the screwdriver blade with the reactor room wood and use it
to stop the clips retaining.
- To mend the lathe find the cable, which is above the bunk.
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|
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| The match: |
Useless |
| The string of beads: |
Offer to woman. |
| To deal with the Colonel: |
Shoot with gun. |
| To escape from enemy: |
Wear jacket as disguise then drop. |
| To move the rock, tie the rope twice and learn how to drive
the vehicle. |
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Prehistoric
- The dinosaur is do-it-yourself cannon fodder.
Roman
- The soothsayer requires an eggless chicken.
- To leave the leper colony, give the mad one a good breakfast!
- The witch is NW from the cypress grove - if you've heard about her!
- The witch would be happier if she felt lucky.
- How do you greet Nero? Hail Caesar (literally) after winning the
race.
- Wait on the road by the army camp until after dark, then take the
chest from an unlit tent.
- A stream holds the key to the eagle.
- Distract Nero by lighting a fire under his bedroom window, then
nip into the palace via the secret passage to get the Talisman.
Arthurian:
- Remove the P from the bone, and find the anagram of the song for
the singer.
- You cannot enter the village until the man in black has been killed
in the woods.
- To kill the wolf, drop something heavy on it.
- Go down with green fingers and get past the furry monster.
- To get Excalibur take the keys
find some ******
and extract the sword with ease.
- To purchase a boat, take statuette from banquet hall, and have a
good feast, but don't go upstairs!
Germany:
- An ID needs some development before it bears your stamp.
- Being generous at bedtime could help stain a blanket
- If you are thinking of taking to the stage, a good understudy might
help you with a uniform performance.
- The guard inside Gestapo HQ is an alcoholic, and there's a bar opposite.
- To handle the grenade, go for protective gear and lie down!
Caribbean:
- Something metallic from the pool will get you in!
- Use the magnet with a piece of string when in the cell.
- The crusher? Do nothing until reduced to one third, then use the
pump.
- The way off the conveyor belt is E, E, U, W, JUMP
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| The crimson fish: |
Don't eat it. |
| To cross the chasm: |
You need a pole. |
| To get a pole: |
Break the ladder. |
| The woman on the path: |
Give her the coin. |
| To pass the trapdoor: |
Smash it with axe. |
| To deal with ice creature: |
Throw salt at it. |
| To open the portcullis: |
Oil the winch. |
EXTRICATOR,
THE (Precision Games)
|
- Examine scarecrow to find shovel.
- Dig 3 times at hillock to find tunnel.
- Remove hat and fill with water (do not drink - it's poisonous).
- Fill
tube in small white room with water to get wooden key.
- Drop letter 'L' in L-shaped room to get red pass.
- Examine bed and take bug. Give bug to man-eating plant to get
yellow pass.
- Examine jacket to get silver pass.
- After killing guard examine guard and take watch. Wear watch
to get past reception in green sector.
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|
| Where is the sword hilt: |
Examine altar in ruined tower. |
| To get honey from bees: |
Throw net. |
| How to break the chain on your ankle: |
Use stone from mountain path. |
| To cross the ravine: |
Jump it. |
| The tapestry: |
Examine it. |
| The lever: |
Oil it then pull it. |
| The vine: |
Tie to gargoyle and climb it. |
| To get the vine: |
Give banana from palm tree to the
ape. |
| To scare away villagers: |
Burn woodpile. |
| To distract magpie |
Throw worms then examine nest. |
| To deal with nomad: |
Throw dagger. |
| To deal with pirate: |
Kill with scimitar. |
| To deal with serpent: |
Kill with sword. |
| Stream: |
Fill bucket with water. |
- Feed the magpie to view its nest - it's worth a look!
- Firing a ruby will release the beast in you.
- Shrink a tube and wear a mask with a flask to go through the bottom.
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