Hampstead (Melbourne
House)
- You need the lathe retaining bracket from the industrial estate, before
getting on the train.
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|
Heavy on the Magick (Gargoyle) |
| To pass the slug: |
Needs a pellet. |
| To pass the Werewolf: |
Needs a nugget. |
| To pass the Hydra: |
Needs a snake. |
| To pass the fire: |
Needs the clasp. |
| To invoke Astarot: |
Needs the sword. |
| To invoke Magot: |
Needs the sunflower. |
| To invoke Belezbar: |
Needs the mantis. |
| To invoke Asmodee: |
Needs the ruby. |
Heroes of Karn (Interceptor)
- Trouble with a swamp lizard? The solution is explosive - read the instructions
carefully.
- Can't draw the sword from the stone? Think which hero would be most
likely to wield it!
- To get past the serpent, get the songbird into it.
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|
HITCHHIKER's
GUIDE TO THE GALAXY (Infocom)
- Can't do anything once on the ship? Use your nose.
- Can't think of anything to do on Zaphod's ship? Turn up your hearing
aid.
- A fishy solution requires hanging your gown, covering the drain, blocking
the panel and placing the mail before pushing the button.
|
HOBBIT,
THE (Melbourne House) |
| Trap door in Goblins Dungeon: |
Say to Thorin "break trap door",
repeat until it breaks. |
| Magic door: |
Wear ring, examine door, repeat until
Elves approach and door opens, go through door. |
| Bulbous eyes: |
Move once in direction that you moved
prior to encountering eyes. Wait twice and move once more in same direction. |
| Goblin's Dungeon door: |
Open door and enter dungeon to score
an extra 7½%. |
| Get out of Goblin's Dungeon: |
Say to Thorin "carry me"
- say to Thorin "open window" - say to Thorin "go through
window". |
| Short cut to the Ring: |
Wait until a Goblin enters the cave
with the crack, then go D, NE, SE, E and there's the ring. |
| If it's dark: |
You must have your sword to be able
to see. |
| Black river: |
Hold rope, throw rope (repeat until
it catches on boat), pull rope, climb into boat. |
| Torches: |
To obtain the torches from the Goblins
Cavern or the Elvenkings' Hall (no torches listed). "Tie rope to torch,
take rope, untie TORCH." |
- Timing is important. Do not waste time anywhere. This is not a game
where you can think while the game is progressing.
- At beginning, follow the dwarf who is sounding the alarm.
- When hungry, eat the apple or return to the inn as soon as possible.
Ask the landlord to "give me sandwich". Quotation marks are
necessary.
- Orcs - sometimes you can scare them off, sometimes you need Argo around
to help.
- Stolen lamp or lamp gone out - return to the inn as soon as possible.
This is wise to do when night is coming on and especially when you have
rescued and examined the hag.
|
| Hounds of Hell (Peter Clark) |
House on the Tor (Zenobi)
- It may be necessary to enter the river, so do not be afraid to get
your feet wet
- Remember that one part of a sandy beach looks much like any
other, so if you do not appear to be getting anywhere just try again.
|
|
| To get the bus pass: |
Scare woman with spider. |
| To get the spider: |
Prince William needs cuddly pink elephant. |
| When you meet Princess Margaret: |
Insist that she take a cigarette. |
|
| To get wax: |
Enter dome with bees, go out, wave
fan, go in, get wax. |
| Where to store the gems: |
In fuzzy area. |
| Can't find anything in the field: |
Dig, go hole, dig, dig, dig, etc. |
- You won't have the knowledge to tackle the egg or ring until you have
spoken to your doctor.
- Don't get rid of ants - they are useful insects!
- For wonder upon wonder, take Dr. Strange literally!
|
|
| To solve part one: |
Drop five books in library. |
| Objects to take to part two: |
Net, Crucifix, Key, Sword and Lit Lantern. |
| Objects to take to part three: |
Ring, Net, Lantern, Dead Serpent, Lead
and Crucifix. |
| To leave part two: |
Take all the books somewhere and drop them off. |
HUNT, THE - SEARCH FOR SHAUNA (Robico)
- 1) The scrap of material is from the kidnappers clothes.
- 2) The credit note is counterfeit.
- 3) The lever switches the forcefield on and off, but only applies
to forcefields in quarantine area and magnolab.
- 4) If in the dark, 'search' for trapdoor.
- 5) You cannot carry monkey and dog at the same time - the dog has
a good sense of smell, the monkey has dexterous hands.
- 6) The robodroid won't actually give you a hand.
- 7) The lugobot will help you across metal grid provided it has the
static shield.
- 8) Quick route from restricted area to east end of market - S, SW,
NE.
- 9) Don't hold the gun for too long.
- 10) Remember the dog is looking for the kidnapper.
- 11) The guardroid and aggrodroid don't like each other. See if one
will get rid of the other if given the correct weapon.
- 12) The lugobot will be completely unaware of the use it is against
the guardroid.
- 13) The spike is not a weapon - that is one step up for you!
- 14) You need entry code numbers as well as berth code number before
you can complete the mission.
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