M
MACBETH (Oxford Digital Enterprises)

Part 2:

  • The Ashes are your key to the cellar - some heavy spade work will be needed, though.
MASK OF THE SUN (Ultrasoft)
  • Knowing your left and right when moving a large pot could be useful
  • Ignore the peddlar - his cure is just cough medicine.
MASTERS OF THE UNIVERSE (Adventuresoft UK)
To get into Castle Grayskull: Jump moat and hit coat of arms.
Room of mirrors: Enter mirror as He-man.
To deal with Mantanna: Kill with sword.
Pagoda Garden: Examine soil.
The abacus: Remove bead but do not drop it.
Blood river: Get reeds / plait reeds / tie rope to claw.
In shaft: Throw hook.
Mechanic Harry (Questsoft)
MENAGERIE (Zenobi)
MESSAGE FROM ANDROMEDA (Interceptor)
  • Cut the ropes the free the skeleton, for missiles to defeat the scaly thing.
  • Wear gloves, get fungus - goodbye slug!
  • After pointing a rod at the plate, a sphere might look the same when rotated, but all's not what it seems!
MIDSUMMER'S DAY DREAM (Adventure Workshop)
MINDBENDER (Gilsoft)
  • In the sewer, hook the chain onto the lever (in two commands) when near the substantial grating.
  • Watch for the water and don't wear your boots!
MINDSHADOW (Interplay)
Rocky cliff: Tie vine to rock.
In the cave: Dig for map and take rock.
  • Meat cleavers make chain saws obsolete.
  • Be charitable to gunslingers and take note of what they say.
MISSION IMPOSSIBLE (Scott Adams)
  • To get on the ledge, throw the tape recorder through the window, but make sure you have a face and pass that go together.
MORDON'S QUEST (Melbourne House)
  • To get past the tree, give it a short (!) sample of your own race.
  • By drawing a map of the jungle, you'll know what to answer to Tarzan's question.
  • If you can't pass the invisible wall, why not try graffiti instead.
  • Don't fix the reactor yourself - have someone else doing it.
  • For more power, 'count' the hay in the barn.
MORGAN'S SEAL (The Guild)
MOUNTAINS OF KET (Incentive)
  • Don't be a Zombie! Carry all magic and only magic!
  • There's a note on the wall needing a magic word. That's no clue, it's advertising!
MURAL, THE (?)
To find the hamster: Examine tree in forest and pull branch.
To use transporter: Stand plate.
When at the gate: Examine berries.
To get the coin: Drop coat and examine cage.
To find the break-dancing frog: Swim lake in wetsuit.
To receive paintbrush: Post envelope in post box next to fountain.
To buy train ticket: Knock window then give coin.
MURDER HUNT (Bodkin/Zenobi)
To get across the marsh: Wear boots.
To open gate to Haley Hall: Use hairgrip.
What use is the charm: To open chest.
What use is tractor: None at all.
MURDER OFF MIAMI (Delta 4)
In office: Examine desk / examine hatstand / read memo / read radiogram.
At the launch: Talk Gordon and ask about Blane then wait.
What to say to Captain and Rocksavage: Ask about statement.
In Blane's Room: Wait / out / close door.
Mutiny (Zenobi)
MYSTERY OF MUNROE MANOR (Softgold)
  • Inspect the statue closely, it has a slot, and you should have a coin.
  • To pass it, pay tour toll and look around the room.
  • The are two keys in the game, one red and one brass. One will open the wardrobe.