- If your is a 40-foot two-headed problem, just say YES and SWORD!
No more!
- Examine the glove of light for an aMACEing experience.
- Say hello to the dwarf.
- Before saying the magic word, wear the cloak for a watery trip.
|
Quest For
the Golden Eggcup (Mastertronic) |
| If any object stolen: |
Go to dwarf hole. |
| To cross chasm: |
Wave wand. |
| To recross river: |
Show card to ferryman. |
| To defeat guard: |
Free bird. |
| What to do with bottle: |
Give it to Wongo |
Quest For the
Holy Grail (Dream Software/Mastertronic)
- Remove the pin before using the grenade.
- Wedge the door - but watch out for the 3-headed knight!
- Wear the jester's hat to reach the tunnel
- Don't put down the lamp after picking it up.
|
QUEST FOR
THE HOLY JOYSTICK, THE (Delta 4) |
| To get rid of Poland Prat: |
Use BBC micro. |
| To use vending machine in maze of twisty little passages: |
Use gold coin. |
| How to find gold coin: |
Consult micro adventurer. |
| If the BBC Micro eats you: |
Try again as this is random. |
| Welsh garden gnome: |
Smash gnome. |
| The mystery tour to the temple: |
Examine television. |
|
|
|
- Get phaser, search meditation room. Say yes to 'feel around' and
get recorder.
- At the bridge, find and record Zaucu, then walk around until you
land. Get expender and torch.
- Search the kitchen that has an oven, to find a knife. Leave the
dagger.
- At the top of the stairs, get the girls and drop them in the cell.
GO OUT and LOCK BOLT.
|