|
|
|
| To get started: |
Examine fireplace, read note, find
diary, and wait at crypt. |
| What to say to Edgar at graveyard: |
Drop the cleaver. |
| What to do with the cleaver: |
Give to Lionel at police station. |
|
| To deal with the snake: |
Play pipe and catch snake. |
| What to do with ruby and coin: |
Give to concubine. |
| What to do with spider: |
Feed it. |
| What to do with needle: |
Thread it. |
| What to do with Anubis: |
Tickle him. |
|
OFFICIAL HINT SHEET
- You don't really need the code for the safe - turn it instead!
- Wear a mask before opening the box.
- Bostog just needs some music - so grab your dulcimer!
- If lines are deadly, what are erasers for???
|
RESCUE FROM CASTLE DREAD
(Terminal)
- When entering the balloon you need one item,
Forget the rest for you won't need'em,
Keep this object safe from harm,
For it shall be your lucky charm,
When a demon blocks your way,
With this Charm you'll have to pay,
Is this Adventure solved? No, alas -
You'll have to take her to the palace
|
- The blue pass gets you from one ruined city to another.
- TO GET THE KEY FROM THE GENIE: Attempt this while Xandra is drinking
her tea.
|
RETURN OF THE WARRIOR (Larsoft)
- There is always an interesting angle to a rum cove. It could
provide light relief.
- The jester is only here for the beer (to coin a phrase)
but he pits his wits against you.
- The horse needs to chew over the situation before letting
you move it.
- Without the horse it will be curtains for you.
- Cave paintings will show the way to enter the fortress.
- The means to venturing behind the blocked door is by the
fireplace.
- This adventure is non-violent ... but you want to kill Salandra?
Charming!
|
|
OFFICIAL HINT SHEET
- Need to cross the river? Flora can be helpful sometimes.
- To avoid being thrown off the auto-scythe, get off before it dumps
its loads.
- Climb the weeder after it unloads, for a free rider through the (deadly)
wheatfield.
- The twin and stalk playing is enough to hypnotise the ants.
- Fence to cross? Lead them over!
|
|
RIGEL'S
REVENGE (Mastertronic) |
| To begin: |
Get goggles. |
| In desert: |
Get bone and retrace steps. |
| To get shape under bed: |
Push bed twice. |
| What to do with bone: |
Give it to dog. |
| How to cross gap: |
Press green button and jump. |
| To find way in suburbs: |
Climb lamp post. |
| Which uniform to get: |
Rigellian |
| How to put out the light: |
Get rubble from any location and throw
it. |
RING OF POWER (Quicksilva)
- No coins and want to go up in the world? Credit will give you a lift.
|
|
ROBIN
OF SHERWOOD (Adventuresoft UK) |
| John Little: |
Get quarterstaff and attack John. |
| South of Leaford Grange: |
Search bushes. |
| Templars Camp: |
Give crest to templars. |
| To deal with Belleme: |
Kill with silver arrow. |
| Marion: |
Her window makes a neat escape route.
And take her for a walk - she's very good at spotting hidden locations. |
| The chest: |
Have another look! |
|
- Drop the rope where it's too deep to go down.
- Don't bother with the badge.
- SQUEEZE the duck (at the right place).
- Clean your hands before using the diving board.
- Use the verbs GO <location/object>, LEAVE <location/object>.
- When you play the computer, you get a hint about how to identify yourself.
- KILL GUARD with the mirror.
|
|
- Fill the blowtorch with petrol and light it with the torch.
- When melting the ice wear the life jacket.
- Scare the elephant with the mouse.
- When entering to steal the ruby, insert the key, wear slippers, open
the door, wear the glove, remove cover, cut wires and take ruby
back to the
garage and score.
|
|
| The apprentice: |
Wear pendant and attack him. |
| The armour: |
Attack it with acid. |
| To pass the bird: |
Wear the ear muff. |
| What to do with the corkscrew: |
Give it to butler. |
| Dragon and dwarf: |
Attack with any weapon. |
| Horse shoe: |
Break mirror with it. |
| To pass vat of smelly liquid: |
Wear peg. |
| What to do with meat: |
Give it to Vultus. |
| To defeat werewolf: |
Attack with dagger. |