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SADIM CASTLE (MP)
  • Maybe they need a hand with that leaky roof?
  • Some divine reading might give protection along the way - but ask first!
  • There's more to that small statue than meets the eye.
  • Don't leave that wheelbarrow out of sight, so plan carefully when to take it.
  • No handle for the winch? Keep trying, there's a lot at stake here!
  • Leonora may move through walls, but you'd better move downwards.
SAVAGE ISLAND PART 1 (Scott Adams)
  • So you think you can't save the game during the hurricane? Try a magic word!
  • Vine cutting poses a deep problem, and there's light at the end of the voyage.
SAVAGE ISLAND PART 2 (Scott Adams)
  • Two places are loopier than others - next to where you start and the control room!
SEAS OF BLOOD (Adventuresoft UK)
The route to the Ice Mountain: South six times from Roc.
What to do in the galley there: Attack Yeti till dead then take pearls and go down.
How to climb the cliffs at Kish: You need a grappling hook to throw.
Suggested route: Lagash, Rivers of the Dead, Wreck, Assur, Calah, Kish, Roc, Ice Mountain, Three Sisters and Nippur.
SECRET GARDEN (J. R. Ormond)
SECRET OF BASTOW MANOR (Gameworx)

Avoiding the dogs
Depending on where you are in the game, you can, run back and climb the tree, Enter the garden shed, or climb the ladder.

What's with the apple?
Its kinda not obvious, but there is a key inside of it, so do not eat it ^_^

How do I cross the snake pit?
Use the beam to cross it

Old man Bastow keeps dropping the safe on my head!
Wear the suit of armour.

I've been everywhere in the game and am just plain stuck...
Yeah. BUG. You cant see it but there is a panel in the study. This opens up another portion of the game.

I think I need to get outside again but how?
There is a ladder near the garden shed. Put it around the side of the house where the window is.

What's with this stupid robot?!?!
The room before the one with the robot, use the bucket to throw water on it. You have to do this either 3 or 5 times for it to work.

SECRET OF LITTLE HODCOME, THE (Zenobi)
  • If it is too dark to see you will either need a lantern (lit) or else you will simply have to feel your way around.
  • Also make sure you take note of everything that is told you and that you utilise all you will learn.
  • Discover the source of the 'evil' force that pervades the hamlet of Little Hodcome. Learn how to put a halt to its awesome powers and set free the villagers from its grasp
  • Find the ONLY man who can tell you the dark secrets you will need to know to defeat the 'evil' force and cast it from the land .....
SECRET OF ST. BRIDES (St. Brides)
How to get the cat: Eat mushroom and use catmint.
How to shrink in size: Eat other side of mushroom.
When you're arrested for not having a ticket: Pretend to be ill.
How to give proof of identity: Show library ticket.
How to show some magic to Fir Bolg: Write on paper and rub out writing.
SECRET SAM 1 (MRM)
  • To successfully REMOVE GRATING you must have the screwdriver with you and the agent must be present.
SECRET SAM 2 (MRM)
  • To get started, examine the traffic lights and note their colour. Then go to the phone box and press the button corresponding to the noted colour. This will get you a key which can be used to unlock three doors.
SE-KAA OF ASSIAH (Mastertronic)
What to do after pulling hook: Go to roof with hammer, rod, casket, harness and horn.
To pass the Black Guardian: Pull stud and throw staff.
SERF'S TALE, THE (Players Premiere)
SHADOWS OF MORDOR (Melbourne House)
To cross swamp: Drag logs and make raft.
To use raft: Pole raft with branch.
If a Black Rider enters your location: Do nothing.
To get fishing line: Take length.
To make fire: Cut branch with sword.
SHERLOCK (Melbourne House)
  • Tell the cabbie to go to Slater Street. Good luck to you [Spectrum only]
  • You can only get to Old Mill Road when taken for a free ride, and that comes right at the end.
  • For a chink of light, hang around Percy's place late Monday evening, and see what he gets up to.
SHREWSBURY KEY, THE (Players Premiere)
To get into factory: Use rope to climb gates.
In hardware shop in Manchester: Give sneaker.
To avoid police when driving car: Drive E-S-E-E-E then get out.
SNOWBALL (Level 9)
OFFICIAL HINT SHEET
Can't get out of bed: Pull lever and get out of coffin. Go North and press three buttons. Climb on coffin, Up and then wait.
Can't work the computer: Sit in the chair, wear visor. Look at number X (the one you want). Blink.
Can't find the crew member: Take the viewer from the library, go North to the archive, take mempack, insert it, look at viewer.
The viewers six digits are the location of the crew member.
The first digit is the freezer disc colour.
The second is the position around the freezer disc.
The third is the level in the freezer disc.
What to do with the leotard: Wear it, it's a space-suit. The trinkets are handy too.
How to get the lance: Go to robot central stores. You need the red and orange cards as well as your necklace.
Paint everywhere: The can is pressurised so keep it in the toolbox.
A weapon?
Laser problems: Use the silver tray carried by the butler in the Habidrome.
"Wave tray".
  • The Screen, that's a blinking hard problem.
  • Carry the aerosol in the tightly closed box. Open it when confronted with the walldroid.
SNOW QUEEN (St. Brides/Mosaic)
  • Make sure you pay lip service to Granny before leaving.
SORCERER OF CLAYMORGUE CASTLE (Scott Adams)
  • If you want to enjoy bliss more than once, do things quickly and in a sequence.
  • It's plain to see what to do - look and kick in all directions!
  • The gravity of the situation becomes apparent when you find you need to permeate for more than a tin opener!
SOULS OF DARKON (Taskset)
What to do with robot: Zap robot.
What to do with dead robot: Examine arm / press button / look / get crystal.
How to get sword repaired: Give coin to blacksmith.
What to do at fountain: Put crystal in it.
What to give to the guide: Gold.
SPHINX ADVENTURE (Acornsoft)
  • The fairy grotto is a wanderful place.
  • The boat is in the castle, beyond the iron passages.
SPIDERMAN (Scott Adams)
  • Some of the most important acts may not be completely successful, but passable, nonetheless!
  • To stun Electro the answer is a short one!
  • Now there's another fine mesh Scott's got us into!
  • If you're feeling MYSTified, direct your feelings!
SPOOF (?)
  • To swim from the island, remove (if worn) and drop the suit of armour given to you by Sir Lancelot.
ST. JIVES (Dorothy Millard)
SUB SUNK (Firebird)
  • Unblocking a sink is a problem for suckers. Attach to broom and take a plunge.
  • For a complete picture, toast and yoghurt make a binding mix.
SURVIVAL OF THE FITTEST (Dorothy Millard)
SUSPECT (Infocom)
  • It's very important to watch a certain person after the murder has been committed.
  • Don't touch the broken glass - wait till the butler has removed it then take another look.
  • Make a note of what the weather is like when the doorbell rings.