T
TASS TIMES IN TONETOWN (Interplay)
  • You can only become "tone" by visiting the hair dresser and the clothing shop.
  • The daglets should be interviewed in the park.
  • A necessary card will show up if you bring Blobo to the trail in the nature area.
  • Evil Franklin waits for you at the gate with the eye. Throw around a few mushrooms (and make sure you hit!) to enter the gate.
  • Ennio will take care of Snarl if he's helped by the red devils, which you of course have stored in the jar.
Tax Returns (Zenobi)
TEMPLE OF VRAN (Incentive)
The security guard: Wear horse hair.
To cross the lava river: Use stepladder and trampoline.
To deal with Delphia: Requires mouse dropping.
TEN GREEN BOTTLES (Zenobi)
  • Don't forget to introduce yourself to the Mayor - a simple 'HELLO' could suffice.
  • A 'bowl' and a 'pole' - when joined as one - can come in very, very useful at times.
  • Not all 'buttons' are in clear sight - so feel around and you never know your luck.
TEN LITTLE INDIANS (Channel 8)
Small key on table: Opens wardrobe but do not go wardrobe!
The suit of armour: Pull arm before dismantling it.
To get combination of safe in ticket office: Examine slip of paper in master bedroom.
What to do at first station, Lower Massington: Nothing at all.
'Country Road' maze: Map by dropping objects.
TERRORMOLINOS (Melbourne House)
At the restaurant: Order food, eat sludge, eat tummy pills.
At the monastery: Go to catacombs then NW and call Snargsby.
Wine taste: Add cubes to take picture.
TIME MACHINE, THE (Channel 8)
To enter the house: Wear gloves / smash window / go window.
When in cellar: Start cassette.
At the swamp: Feed Brontosaurus with biscuits.
To get out of quicksand: Grab bush.
To get through grassy plain: Crowbar plate.
To get in pyramid: Move stone. Pull lever and jam it with rock.
To repair the boat: Needs rope, torn sail, needle and thread.
On the brig: Climb the rigging.
Tinderbox (Gremlin Graphics)
TOWER OF DESPAIR (Games Workshop)
  • Angels of Death have tender backs.
  • To remain unpetrified, close your eyes and crawl.
  • Altars are good for praying at.
  • To pass the Shadow gate you must Wear cloack. You can get the cloack when you get the crown after speaking to the Baron. You must get the cloack before you get the crown as the game moves on as soon as the crown is taken.
  • When facing the Shadow gate Help may help you.
  • To pass the Demons at the beginning go to the courtyard, mount the stallion and go E until you outrun them.
  • To pass the Medusa, a blind crawl might help.
  • The only way to communicate with your deaf and dumb servant, Donnchadach, is to Signal to him.
  • If the orb's too hot to hold, get it with a gauntletted hand.
  • To escape forest: at statue replace crystal.
  • Look into the scrying sphere before Malnor perceives your whereabouts.
  • If Malnor's scream rings painfully in your ears, cover them.
  • To unlock the Door of Destiny you should join rods and then insert rod into the door. If it still doesn't work then push them.
  • In the room with a cauldron of boiling liquid, a tiny cat and a jar of green paste: "Taste paste".
  • In the cave behind the willow tree: "Examine niche", "Tie rope", E.
  • At the temple examine priest, bag and talisman.
  • Hold the scroll after examining the fountain.
  • You can only jump the chasm once!
TREASURE HUNT (Macsen)
TROUBLE AT BRIDGETON (Dorothy Millard)
TWICE SHY (Ram Jam Corp.)
At Keithley's House: Knock door and say to Peter "Fancy a drink".
What to do with tapes: Give them to Ted.
At Bisley: Practice aim.
After Bisley: Return home and wait for phone call.
  • Look at the mantlepiece in the house to find some keys and money.
  • When all appears quiet, go back home to your sitting room and wait for the phone to ring.
  • To get more money look at the bed in the spare room, then visit the bank.
  • To get even more money visit Newmarket and type "RACE" when you are outside the stadium.
  • To escape the caravan site keep going East.
  • To escape the interchange keep going North.
  • Information usually costs more than just one drink!
  • To find the rifle range read ALL the road signs.
  • To avoid M25/M11 maze, when approaching from Welwyn go North, from Newmarket go East.
  • Train at the rifle range before using the gun.
TWIN KINGDOM VALLEY (Bug-Byte)
  • If it's a dragon you are having trouble killing, then you may be short-staffed.
  • You may also need help from an invalid. Take him for a cure in the waters.