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TASS TIMES IN TONETOWN
(Interplay)
- You can only become "tone" by visiting
the hair dresser and the clothing shop.
- The daglets should be interviewed in the park.
- A necessary card will show up if you bring Blobo
to the trail in the nature area.
- Evil Franklin waits for you at the gate with the
eye. Throw around a few mushrooms (and make sure you hit!) to enter
the gate.
- Ennio will take care of Snarl if he's helped by
the red devils, which you of course have stored in the jar.
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TEMPLE
OF VRAN (Incentive) |
| The security guard: |
Wear horse hair. |
| To cross the lava river: |
Use stepladder and trampoline. |
| To deal with Delphia: |
Requires mouse dropping. |
TEN
GREEN BOTTLES (Zenobi)
- Don't forget to introduce yourself to the Mayor - a simple 'HELLO'
could suffice.
- A 'bowl' and a 'pole' - when joined as one - can come in very, very
useful at times.
- Not all 'buttons' are in clear sight - so feel around and you never
know your luck.
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TEN LITTLE
INDIANS (Channel 8) |
| Small key on table: |
Opens wardrobe but do not go wardrobe! |
| The suit of armour: |
Pull arm before dismantling it. |
| To get combination of safe in ticket office: |
Examine slip of paper in master bedroom. |
| What to do at first station, Lower Massington: |
Nothing at all. |
| 'Country Road' maze: |
Map by dropping objects. |
TERRORMOLINOS
(Melbourne House) |
| At the restaurant: |
Order food, eat sludge, eat tummy pills. |
| At the monastery: |
Go to catacombs then NW and call Snargsby. |
| Wine taste: |
Add cubes to take picture. |
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TIME
MACHINE, THE (Channel 8) |
| To enter the house: |
Wear gloves / smash window / go window. |
| When in cellar: |
Start cassette. |
| At the swamp: |
Feed Brontosaurus with biscuits. |
| To get out of quicksand: |
Grab bush. |
| To get through grassy plain: |
Crowbar plate. |
| To get in pyramid: |
Move stone. Pull lever and jam it with
rock. |
| To repair the boat: |
Needs rope, torn sail, needle and thread. |
| On the brig: |
Climb the rigging. |
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TOWER OF DESPAIR
(Games Workshop)
- Angels of Death have tender backs.
- To remain unpetrified, close your eyes and crawl.
- Altars are good for praying at.
- To pass the Shadow gate you must Wear cloack. You can get the cloack
when you get the crown after speaking to the Baron. You must get the
cloack before you get the crown as the game moves on as soon as the
crown is taken.
- When facing the Shadow gate Help may help you.
- To pass the Demons at the beginning go to the courtyard, mount the
stallion and go E until you outrun them.
- To pass the Medusa, a blind crawl might help.
- The only way to communicate with your deaf and dumb servant, Donnchadach,
is to Signal to him.
- If the orb's too hot to hold, get it with a gauntletted hand.
- To escape forest: at statue replace crystal.
- Look into the scrying sphere before Malnor perceives your whereabouts.
- If Malnor's scream rings painfully in your ears, cover them.
- To unlock the Door of Destiny you should join rods and then insert
rod into the door. If it still doesn't work then push them.
- In the room with a cauldron of boiling liquid, a tiny cat and a jar
of green paste: "Taste paste".
- In the cave behind the willow tree: "Examine niche", "Tie rope", E.
- At the temple examine priest, bag and talisman.
- Hold the scroll after examining the fountain.
- You can only jump the chasm once!
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TWICE
SHY (Ram Jam Corp.) |
| At Keithley's House: |
Knock door and say to Peter "Fancy
a drink". |
| What to do with tapes: |
Give them to Ted. |
| At Bisley: |
Practice aim. |
| After Bisley: |
Return home and wait for phone call. |
- Look at the mantlepiece in the house to find some keys and
money.
- When all appears quiet, go back home to your sitting room and wait
for the phone to ring.
- To get more money look at the bed in the spare room, then visit the
bank.
- To get even more money visit Newmarket and type "RACE" when
you are outside the stadium.
- To escape the caravan site keep going East.
- To escape the interchange keep going North.
- Information usually costs more than just one drink!
- To find the rifle range read ALL the road signs.
- To avoid M25/M11 maze, when approaching from Welwyn go North, from
Newmarket go East.
- Train at the rifle range before using the gun.
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TWIN KINGDOM
VALLEY (Bug-Byte)
- If it's a dragon you are having trouble killing, then you may be short-staffed.
- You may also need help from an invalid. Take him for a cure in the
waters.
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