THE LAND BEYOND TIME S. D. Allan and J. B. Rogan Simon Allan Software Spectrum 128 This is an intriguing, challenging game, which contain more than enough mazes to satisfy those who like mazes and frustrate those who don't. There are many, many places to explore and many one-way exits. You are somewhat hampered by being able to carry only a limited number of objects, but all are necessary at some time, needing to be used only once. Both parts contains chance elements. There are some playing differences and inconsistencies between Part 1 and Part 2. In Part 1 you can use phrases, such as PUT HANDKERCHIEF OVER MOUTH, or shorten it to HAND MOUTH. In Part 2, only two words are allowed. To give something to someone, type or only. You can use R for REDESCRIBE in Part 1, but in Part 2 use L for LOOK. In Part 1, you can use WEST instead of W, but must use the short form in Part 2. Hints Part 1: To get on and off the raft, use CLIMB ABOARD and CLIMB ASHORE. Remember to use the uppercase letters for objects, not the noun. You can't dismantle the raft once it's built. Don't worry, you will need a rope, but will find another one. There are many ways to die. You are bitten by mosquitoes early on. The ground shakes and you fall. The brigands may capture you and kill you. If you don't find water you'll die of thirst. If you have no light in the cavern, an anaconda gets you. The guard may kill you eventually. If you die before you're finished the game, go back to a saved game and try again, since these are all chance events. However, you can also gain extra time, by performing other actions. If GO doesn't work, try ENTER, and vice versa. Your time will soon run out when you hear noise when you type. If you meet a figure early in the game, and you are not wearing the amulet, he takes some of your possessions, and you can retrieve them where you found the match. There is also a cheat you can use to gain more time, but I'll not tell you that. Hints: Part 2: Revisit locations after you perform a notable action; you will find new exits. In addition to dying at the hands of the well-known mythological figures, one of the ways you encountered in Part 1 can also occur here if you run out of time - the ground can swallow you up. Some people can be asked for help and will. Part 1 Solution: INVENTORY (nothing), E, S, TAKE MACHETE, W, E (chance - until you see a path; you will be bitten by mosquitoes around here), GO PATH (you see a camp and a match), TAKE MATCH, EXAMINE TENT (there are several objects), REDESCRIBE (you are bitten by mosquitoes), TAKE BOTTLE, EXAMINE BOTTLE, READ LABEL (quinine), DRINK QUININE (the effects disappear), DROP EMPTY BOTTLE, TAKE AMULET, EXAMINE AMULET (on a chain), WEAR AMULET, TAKE HANDKERCHIEF, TAKE MAP, EXAMINE MAP (can't decipher it), S, S, S, S, S (you see a plant with a heady smell), CHOP BUSH, ENTER CAVE (you start to feel drowsy from the smell), PUT HANDKERCHIEF OVER MOUTH, DROP MACHETE, ENTER CAVE, N, SE, TAKE PICKAXE, NW, N, EXAMINE DEBRIS (you see something), REDESCRIBE (you see a lamp), TAKE LAMP, EXAMINE LAMP (full of kerosene), DIG DEBRIS (until you see a passage north), DROP PICKAXE, E, N, DOWN (it's dark). LIGHT LAMP, REDESCRIBE (you see an island in the lake), DROP LAMP, DROP MAP, UP, S, W, N (you see tools), TAKE HAMMER, TAKE KEG, TAKE SAW, S, S, SE, DOWN, TAKE DRUMS, DOWN, DOWN, DROP KEG, DROP DRUMS, UP, TAKE ROPE, DOWN, DROP ROPE, TAKE PLANKS, DROP PLANKS, MAKE RAFT, TAKE MAP, CLIMB ABOARD (you see a temple), CLIMB ASHORE, N (you see an obelisk), EXAMINE OBELISK (you see a form), REDESCRIBE (a time portal), ENTER PORTAL (you see a boulder and brigands approaching), HIDE BEHIND BOULDERS (they gallop off and you go east), E (in a desert), W, W, TAKE ROPE, E, S, E, UP (you can't), W, S, (ignore the scimitar for now), E, N (you see trees), N (you see a well at the oasis), EXAMINE WELL (you see a windlass and a bucket). EXAMINE BUCKET (the rope is rotten), TIE ROPE TO BUCKET, TIE ROPE TO WINDLASS, LOWER BUCKET (it fills with water), RAISE BUCKET, DRINK WATER, E, S, S, TAKE SCIMITAR, N, E, UP (you see tents to the south), S (you see a guard), KILL GUARD (chance – until he is dead), DROP SCIMITAR, ENTER TENT (you see a slit and cushions), EXAMINE CUSHIONS (you see a silver key), TAKE SILVER KEY, RAISE CUSHIONS (you see an opaque stone), TAKE STONE, GO THROUGH SLIT (you are on a stony path), UP, UP, UP (at the top of the mountain), W, EXAMINE WATERFALL (you see a cave entrance), ENTER CAVE (you see a chest), UNLOCK CHEST, OPEN CHEST, EXAMINE CHEST (you hear someone outside; he asks if he can help), REDESCRIBE (you see a hermit and a parchment). TAKE PARCHMENT, EXAMINE PARCHMENT (the other half of the map). The ground shakes sometime about now. HERMIT HELP (he wants everything in your possession), GIVE ALL (the hermit looks at the map and parchment and drops them into the cauldron; then the amulet goes in, then the stone; he utters a few magic words and there is a flash; your surroundings have changed, your wounds have healed, and you see a form), REDESCRIBE (you see a chart, the star and a portal), TAKE CHART, TAKE STAR, EXAMINE STAR, WEAR STAR, ENTER PORTAL (you are on the bank of a river; you see a horn hanging), TAKE HORN (you can't), BLOW HORN (something drops), REDESCRIBE, TAKE COIN, CLIMB ABOARD. You are finished Part 1 with 50%. The password for Part 2 is "NEXT LAND". Part 2: INVENTORY (you have the star, the chart, and the coin, but not the handkerchief), E, E (you see a corpse), EXAMINE CORPSE, LOOK (you see meat), TAKE MEAT, E, N, EXAMINE POND, LOOK, TAKE STAFF, EXAMINE STAFF (it has an empty clasp), READ INSCRIPTION (whoever has the staff of Cronus will be able to open the door to the underworld), REMOVE STAR, EXAMINE STAR, STAR STAFF, S, S, NE (you see Cerberus), DROP MEAT (he falls asleep), SW, N, NW, N, N, SW (you see Pan), PAN HELP (chance – until he gives you the pipes which can be used when you are in danger but only three times before he takes them back; he also says to use them to charm Diana who may help you if you are lucky), NE, S (you see Harpies looking for something), SW, S, W (you see Diana), DIANA HELP (she is still mourning for Apollo who has been taken by Pluto to the underworld). The Harpies start to fly toward you. WAIT (until they swoop at you), PLAY PIPES (Diana gives you her bow and quiver to kill them; then you are to go to Tartarus and seek Sibyl who can guide you), KILL HARPIES (they fall to the ground and Diana retrieves her equipment and vanishes), EXAMINE CHART (seek Sibyl), S, E, N, NE, E (you see a mural), EXAMINE MURAL (you see a pilgrim kneeling at the foot of Cronus; he has the scroll of life in one hand and an ivory staff in the other), S, S (you see a tapestry and a fireplace), EXAMINE FIREPLACE (you see a bronze key), TAKE KEY, E, EXAMINE TAPESTRY (you see a door), EXAMINE DOOR (you see an icon), EXAMINE ICON (you see a pious maiden who is kneeling before a statue of Cronus), PUSH ICON (the door opens). LOOK (you see a passage to the southeast), SE (the room is filled with charts and astral signs and a crystal ball; Sibyl is there and a goblet of wine), SIBYL CHART (she says you must go to the labyrinth edge; from there go, east, southeast, east, south to an oak door; push door and enter; there you will meet the Gorgon; Sibyl vanishes). TAKE GOBLET, EXAMINE GOBLET (the wine is red), NE, E (in the vaulted room), EXAMINE BRONZE DOOR, UNLOCK BRONZE DOOR (you see a passage north), DROP KEY, W, N, EXAMINE FLOOR, LOOK (you see a shield), TAKE SHIELD, EXAMINE SHIELD (polished), S, E, N (at the edge of the labyrinth), E, SE, E, S (by the oak door), PUSH OAK DOOR (you see a passage southwest), SW, EXAMINE STATUES (they were men), WAIT (you hear a slithering sound), DROP COIN. PLAY PIPES (you see the Gorgon slithering toward you; Diana gives you her bow and quiver), KILL GORGON (you use the shield as a mirror and she falls over to reveal a passage west and Diana vanishes with the bow), TAKE COIN, LOOK (you see a golden branch), DROP SHIELD, TAKE GOLDEN BRANCH, W, DOWN, W, EXAMINE GRANITE SLAB (Cronus is carved on it; you see an orifice), STAFF ORIFICE (you see a flash and hear a grating sound; you see steps down and the staff), TAKE STAFF, DOWN (you see Charon and a boat), CLIMB IN, LOOK (Charon is in the boat), CHARON W [not WEST] (he rows to the other side), LOOK, CLIMB OUT, LOOK (you see Pluto), PLUTO GOLDEN BRANCH (he disappears), S (you see an apparition), LOOK (you see the ghost of Hercules), HERCULES HELP (he says to find the secret pass to the crypt where you will find a sarcophagus; open it and find a scroll but beware of Megaera; you will need something to dull her senses). Go (you see Megaera), MEGAERA GOBLET (she falls asleep), W, LOOK (you see a secret passage north), N (in crypt), EXAMINE FLOOR, LOOK (you see a sarcophagus), OPEN SARCOPHAGUS, LOOK (you see the remains of Apollo with a parchment), TAKE PARCHMENT (you hear something drop), EXAMINE PARCHMENT (sealed), LOOK (you see an iron key), TAKE IRON KEY, S, E (you see an exit northeast), NE (by the Horn Portal), S, DOWN (you see the Hydra), DROP IRON KEY, PLAY PIPES (Diana appears again with her bow and quiver; Pan retrieves his pipes), KILL HYDRA (chance – until it plunges in her heart), TAKE IRON KEY. You see a passage east. Go E (you are in a cave and see a portal north), N (in Elysium), E, S, S (you see a high granite wall), EXAMINE GRANITE WALL (you see a locked iron gate), EXAMINE IRON GATE (you see a lock), UNLOCK IRON GATE (you see a path south), S (you are in a garden and see Cronus on a golden throne), CRONUS PARCHMENT, CRONUS STAFF, LOOK (he is holding them), KNEEL CRONUS (Cronus reads the Ritual of Life and banishes Poseidon (sp. Posiden) to the ocean forever' the gods cheer and Cronus hands you the staff). You are finished. Score: 50%. Terri Sheehan 2007-03-13 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com