LIGHTMARE Scott Johnston Zenobi Software Spectrum 48 This is an intriguing game, difficult because of the many dead ends you can get into. The number of objects you can carry is determined by their weight. There are several red herring objects (at least in Part 1 – they may be needed in Part 2, though no one has been able to find Part 2). You need to get the locket. You are Devorin, the brother of the last true keeper of the locket. You must find the individual with the knowledge to help you. Part 1: The Village of Delvhorn INVENTORY (your bludgeon which weighs 20 ounces), N (you see the castle), S, W, S, S, TAKE KNIFE, TAKE BLANKET, EXAMINE BLANKET, N, N, W, W, DROP BLANKET, S, TAKE PARCHMENT, EXAMINE PARCHMENT (the potion will nullify gravity – the recipe is given), N, DROP PARCHMENT, E, N, TAKE BOOK (you drop it), EXAMINE BOOK (the potion can only be consumed when the user has the correct focus for the spell, like a pentacle or a bone), UP, N (the woman wants a ruby), DOWN (the landlord says it will cost one gold and one copper for a night's lodging), S, W, N (the smith is busy), HIT SMITH, DROP BLUDGEON, W (you see a horseshoe), TAKE HORSEHOE, DOWN, TAKE RUBY, UP, E, S, DROP HORSESHOE, W, CLIMB GATE, W (you see a cottage to the west), S, S, TAKE SKULL, EXAMINE SKULL (live is written on it). Go N, W, E, CLIMB GATE, E, DROP KNIFE, E, N, UP, N (the woman tells you there is a gully to the north in the hills and she will meet you there to activate the ruby), S, E (the door is locked behind you), TAKE TALISMAN, OPEN WINDOW, JUMP THROUGH WINDOW, N, N, N (the woman activates the ruby), LOOK, TAKE PENNY, DOWN, HELP (only those bearing a token of evil may pass - however this loses you points), E, DOWN, E, E, DOWN, DOWN, S, S, DOWN (you see a barrow wight), DOWN, THROW RUBY (you hear a wail above), UP, TAKE LANTERN, UP, N, N, UP, W, W, UP, W, DROP SKULL, S, S, S, W, DOWN, DROP ALL, TAKE ROCK, UP, DROP ROCK, DOWN, TAKE ALL, UP, TAKE BONE, E, E, S, DROP PENNY, DROP BONE, S, W (you see a pot and a door to the cellar), DOWN, DROP ALL, TAKE CRATE (you create a tunnel north). DROP CRATE, TAKE ALL, UP, DROP BUCKET, DOWN, TAKE TALISMAN, N, TAKE KEY, UP, UP, E, E, DROP LANTERN, DROP KEY, S, S, TAKE BUCKET, E, N, N, TAKE KEY, E, E, DROP TALISMAN, E, N, UP, DROP ALL, W (you see a chest; the room is engulfed in flames), TAKE CHEST, E, DROP CHEST, TAKE BUCKET, DOWN (the flames are put out), E, TAKE CHEST, OPEN CHEST, TAKE KEY, UNLOCK CHEST, DROP KEY, OPEN CHEST (you see a vial), TAKE VIAL, DROP CHEST, TAKE BONE, TAKE PENNY, S, E, S, S, DRINK VIAL, OPEN TRAPDOOR, DOWN (you see a corpse), EXAMINE CORPSE (you see a gold coin), TAKE GOLD, UP, N, N, W, N (the innkeeper sees you have the money; he tells you his daughter said to meet her at the castle; he wants you to guard her well), S, E, E, N (the woman is here). You are finished Part 1 with 605/667 (90 %). Terri Sheehan (with help from Juan and Dave) 2008-12-08 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com