SEARCH FOR THE WONDERFUL WHOTSIT Written by Derek Shaw (1996) Programmed by Karen Tyers Walk Through by Dorothy Millard (Spectrum Version) Scenario There are known to be five Wonderful Whotsits in existence and over many years you have managed to acquire four of them. You desperately want to locate the fifth to complete your collection. As it happens you've heard on the grapevine that the fifth one is somewhere in the vicinity of the local village, Leaky Bottom. Walk Through (Start in your lounge), INVENTORY (you have a cheque and are wearing clothes and shoes), EXAMINE CHEQUE (payable to Adventure Probe for a years subscription), LOOK UNDER SOFA (you see an object but cannot reach it), MOVE SOFA (you find a box of chocolates), EXAMINE CHOCOLATES (note "roses"), EXAMINE WHOTSITS, W (hallway), S (road outside your house), EXAMINE GATE (it's a toll-gate and you need a pound coin which you don't have), E, EXAMINE WALL, EXAMINE BRICKS (see a face staring back at you), EXAMINE FACE (a troll), TALK TO TROLL (has an itchy nose), SCRATCH NOSE (the wall swivels and you pass through to the other side, the SoSo Corral), EXAMINE HORSE, TALK TO HORSE (can't hear you because of the music), EXAMINE TROUGH (dry), LOOK UNDER TROUGH (find the source of the music, a ghettoblaster), GET GHETTOBLASTER (horse won't let you unless you help him), EXAMINE GHETTOBLASTER, LOOK UNDER GHETTOBLASTER (see label – note numbers 735), TURN OFF GHETTOBLASTER (silence), TALK TO HORSE (want's a record by Roy Rogers). S (north end of pedestrian walkway), EXAMINE WALKWAY, SE (it's not safe to cross as the slabs are against you), EXAMINE SLABS (red), SEARCH WALKWAY (see numbered buttons), EXAMINE BUTTONS (numbered 1 – 9), PRESS 735 (slabs are now amber), PRESS 735 (slabs are now green), SE (south end of walkway), SE (Letsbe Avenue where you meet a Balrog sitting on a wall), EXAMINE BALROG, TALK TO BALROG (wants help with a crossword), SAY OLDHAM (he leaves), LOOK BEHIND WALL (find a Goblin Gazette), READ GAZETTE, EXAMINE GAZETTE (note numbers 164), DROP GAZETTE, EXAMINE WALL (see an alleyway), W, S (waste of time location), SEARCH NOTHING (you pick up something), EXAMINE SOMETHING (a red herring?), N (outside Big Bertha's caravan), EXAMINE CARAVAN, LOOK UNDER CARAVAN (find a bucket), EXAMINE BUCKET (no hole and it's empty), LOOK THROUGH WINDOW (she is asleep), REMOVE SHOES (otherwise you wake her), W (inside caravan), LISTEN TO BERTHA (note word Flobalob), EXAMINE BED, LOOK UNDER BED (find a pair of stockings), EXAMINE STOCKINGS (note the ladder), EXAMINE TOILET, E (she wakes and chases you down the alley). E (outside church), EXAMINE DOOR (locked), N (cul-de-sac where you meet a worried-looking man), EXAMINE MAN, TALK TO MAN (wants something to fix an oil leak in his car), EXAMINE CAR, GIVE SOMETHING (just what he wanted – he gives you an object in return), INVENTORY (it was an album), EXAMINE ALBUM (Roy Rogers), S, W, NW (south end of walkway), SEARCH WALKWAY (see buttons), PUSH 164 (slabs are amber), PUSH 164 (slabs are green), NW (north end of walkway), N (to SoSo Corral), GIVE ALBUM TO HORSE, GET GHETTOBLASTER, S, SE, SE, E N, N (high fence with door set into it), EXAMINE DOOR, EXAMINE METAL (a door-knocker), KNOCK DOOR (say password), SAY FLOBALOB (door opens), N (atop a ravine), EXAMINE RAVINE (wide and deep – need heavenly intervention – this opens the church door), S, S, S, E (church), EXAMINE ALTAR, EXAMINE PEWS, PRAY (something has happened – a phone now stands on the altar), EXAMINE PHONE (a hotline to the man upstairs), PUSH BUTTON (you are told to leave a message), LEAVE MESSAGE, SEARCH CHURCH (see a hymnboard), EXAMINE HYMNBOARD (hymn of the week is number 528), W, N, N, N (a bridge now spans the ravine). N (west side of stone circle), E (inside circle), EXAMINE STONES (numbered 1 – 9), PUSH 5 (hear a click), PUSH 2, PUSH 8 (you are transported to Leaky Bottom village green), S (by statue), SEARCH STATUE (find a poster), EXAMINE POSTER (picture of Jon Pertwee in his guise of Dr. Who), N, W, SW (dingy alleyway), OPEN DUSTBIN, EXAMINE DUSTBIN (a disguised dalek), EXAMINE DALEK, TALK TO DALEK, SHOW POSTER (dalek recognises the doctor and self-destructs), EXAMINE WRECKAGE, SEARCH WRECKAGE (find some chicken drumsticks), EXAMINE DRUMSTICKS, SEARCH WRECKAGE (again – this time you find the body of the dalek), EXAMINE DEAD DALEK, NE, E, N (outside nightclub), EXAMINE BEETLE (actually Ringo Starr), EXAMINE RINGO, TALK TO RINGO (he has lost his drumsticks), GIVE DRUMSTICKS (he gives you a scrubbing brush in return). S (back to Leaky Bottom village green), EXAMINE GREEN (see seats), EXAMINE SEATS, SIT SEAT, LOOK UNDER SEAT (you locate a bottle), EXAMINE BOTTLE (detergent), READ LABEL (dilute in water), S, EXAMINE STATUE (Grand Old Duke of York), READ GRAFFITI (too dirty), N, N, NE, NE (river bank), GET WATER (in the bucket), SW, SW, S, S (back to statue), TIP MUKKET INTO BUCKET, WASH STATUE (need a ladder), GET LADDER FROM STOCKING, EXAMINE LADDER, LEAN LADDER (against the statue), CLIMB LADDER, WASH STATUE (using bucket of mukket and scrubbing brush), READ GRAFFITI (note the clue about the lining), D, DROP BRUSH, DROP BUCKET, LOOK BEHIND STATUE (someone has painted Fergie's face on it's bum), KISS BUM (it falls off), GET BUM, N, W, SW, S (by bridge), EXAMINE WEEDS, SCARE WEEDS (how?), SHOW BUM (they recoil in horror), SE (street), EXAMINE WOMAN, TALK TO WOMAN (she has lost her cat – note that it likes country music), E (outside undertakers), EXAMINE HEARSE (contains a coffin – note there's no flowers), EXAMINE COFFIN (lid is securely fastened), PUT BOX ON LID (Cadbury Roses chocolates - lid opens), LOOK IN COFFIN (unoccupied – note don't climb in as the lid closes and you suffocate), FEEL LINING (you feel a bulge), RIP LINING (locate a key), E. S (music shop), EXAMINE SHOPKEEPER, TALK TO SHOPKEEPER (says you are free to look around), EXAMINE TRUMPETS (you pick one up that looks out of place), EXAMINE TRUMPET (it could aid your hearing), EXAMINE GUITARS (you pick up a steel one), EXAMINE STEEL GUITAR, PLAY GUITAR (you don't know how), DROP GUITAR, N, NE (open ground), E (library), E, LOOK AROUND (you spot an archway between the bookshelves), S (music section), EXAMINE BOOKS, SEARCH BOOKS (you pull out the one you need), EXAMINE BOOK (how to play a steel guitar), READ BOOK, REPLACE BOOK (you leave), W, SW, S (back to music shop), GET GUITAR, PLAY GUITAR (a crowd gathers around), EXAMINE CROWD, SEARCH CROWD (you spot a cat but don't try to get it yet or it will run off), PLAY GUITAR (the cat is captivated and jumps into your lap), EXAMINE CAT, DROP GUITAR, N, W, W (to where the woman is), GIVE CAT TO WOMAN (she unties the yellow ribbon and gives it to you), E, E. SE (outside cemetery), EXAMINE GATE (locked), UNLOCK GATE (using key from coffin), S (inside cemetery), EXAMINE GRAVES (note the do not disturb sign), TURN ON GHETTOBLASTER (a skeleton throws a bone at you), EXAMINE BONE, N, NW, NE, E, E, E (library yard), EXAMINE DOG (lying on a net), THROW BONE (dog chases it), GET NET, EXAMINE NET (note it is screwed onto a long pole), W, W, W, SW, W, W, NW, N, NE, E (back to village green), N, NE, NE (river bank), EXAMINE GOLFER (waving at you), WAVE TO GOLFER, TALK TO GOLFER (can't hear you from this distance), LISTEN TRUMPET (he asks you to retrieve his golf ball from the river), EXAMINE RIVER, SEARCH RIVER, GET BALL (using net), DROP TRUMPET, THROW BALL (the man tells you to search the books carefully in the library), SW, SW, S (village green). W, SW, S, SE, E, E, NE, E, E, S (music section of library), SEARCH BOOKS (you find a piece of card wedged between two books), EXAMINE CARD ("Get out of jail free"), W, W, SW, W, W, NW, N, NE, E (village green), E, READ SIGN (one-way street), E (outside jail), LOOK THROUGH WINDOW (see policeman at his desk and a cell), E (inside jail), EXAMINE POLICEMAN, TALK TO POLICEMAN, EXAMINE CELL, EXAMINE DESK (policeman takes exception to your examining his desk and locks you in the cell), GIVE CARD TO GUARD (he pushes a button, you fall down a chute and land in a large field). E (by old oak tree), READ TELEGRAM, EXAMINE TREE (top branches are laden with acorns), TIE RIBBON AROUND TREE (it shakes to the music and the acorns fall), SEARCH ACORNS (find a parachute), EXAMINE PARACHUTE (opens automatically), SW (country lane where you meet Barbara), EXAMINE BARBARA, TALK TO BARBARA (your magazine subscription is overdue), GIVE CHEQUE TO BARBARA (before you can a gust of wind blows it away and you must get it back), W (cottage), EXAMINE COTTAGE (a strong wind could blow it down), SEARCH COTTAGE (see a drainpipe), CLIMB DRAINPIPE (roof), GET CHEQUE (it falls down the chimney), D, TALK TO BARBARA (you ask her for help and she gives you some bellows), SQUEEZE BELLOWS (cottage collapses), SEARCH RUINS (you pick up the cheque), GIVE CHEQUE TO BARBARA, E. SE (Upson Downs where you meet Jon Pertwee), EXAMINE JON, TALK TO JON (he's worried about a scout dalek), GIVE DALEK TO JON (he gives you a key and leaves), EXAMINE KEY (square shaped), NE, E (bottom of hill with a metal door set into the hillside), EXAMINE DOOR (has a square hole), INSERT KEY (you enter a square room and the door slams shut behind you), EXAMINE DOOR (has no keyhole and you'll have to find another way out), EXAMINE OTTOMAN (note it has a spring-loaded lid and don't stand on it or the lid breaks), SIT ON OTTOMAN, SIT ON OTTOMAN, EXAMINE DARTBOARD (note bull), UNSCREW POLE (from the net), WEAR PARACHUTE, PUSH BULL WITH POLE (must be sitting on the ottoman and wearing the parachute – the lid springs open ejecting you through the hole..... you are in the remains of an Indian camp). EXAMINE POLE (totem), GET SCALP, EXAMINE SCALP, EXAMINE FACES (note baby is holding a rattle), FEEL RATTLE (it emerges from a hole in the top of the pole), EXAMINE RATTLE, EXAMINE WIGWAMS, N (copse), N (clearing where you meet an unhappy snake), EXAMINE SNAKE, TALK TO SNAKE (too distraught about his tail), EXAMINE TAIL (rattleless), GIVE RATTLE TO SNAKE (snake leaves), W (path by bottomless pit), EXAMINE PIT, DROP BUM INTO PIT (no longer bottomless), JUMP PIT (must be wearing parachute – to passage where you meet Gollo), EXAMINE GOLLO (sad and morose), TALK TO GOLLO (he's sad because it's his birthday and no-one cares), SING HAPPY BIRTHDAY (he vanishes revealing a passage east), E, E (see wheelie bin), EXAMINE BIN, OPEN BIN (can't), MOVE BIN (can't), TALK TO BIN (oh well, it was worth a try!), KICK BIN (hear an ouch and it moves west), W (bin's in the way), SE (hear bin), S, SE (dead end – the bin is coming for you), LOOK UP (see an iron bar in the wall above you – bin is getting nearer), GRAB BAR (bin smashes into the wall leaving a pile of rubbish and a hole), EXAMINE RUBBISH, SEARCH RUBBISH (you find the fifth wonderful whotsit). SE (peaceful valley), SEARCH VEGETATION (find a carnation), N (pass where you meet a bird with an envelope in it's beak), EXAMINE BIRD (bald eagle), GET ENVELOPE (can't), TALK TO EAGLE, GIVE SCALP TO EAGLE (drops the envelope at your feet and you pick it up), OPEN ENVELOPE (find a one pound coin), NW (northwest side of valley), W (long country road where you meet a man standing by his Land Rover), EXAMINE MAN, TALK TO MAN (needs a flower for his lapel), GIVE CARNATION TO MAN (he gives you a lift back to Leaky Bottom village), SW (toll gate), INSERT COIN (you go through to the road outside your home), N, E (lounge), PUT WHOTSIT IN CABINET. CONGRATULATIONS You now have a complete collection of Wonderful Whotsits. SCORE 100% Taken from: http://dorothyirene.fateback.com ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com