Secret Garden (PD, BBC Micro) Walkthrough Solution (and game) by J. R. Ormond NB: If you are playing a version of this game on another machine such as the Archimedes (not under BBC emulation), there are slight variations - in particular, the mazes are different although they have the same principles, and there are a few important extra objects; plus, you can use GET ALL and DROP ALL. GET CAN, S, S, S, S, S, SE, E, N, NW, GET HAMMER, WATER PLANT (the weedkiller temporarily disables the plant), NE, BREAK WINDOW WITH HAMMER (the tin drops out), GET TIN S, GET BROOM, W, THROW TIN AT PLANT (the plant's secretions dissolve the tin and the weedkiller destroys the plant), S, GET CASE (it can be used for storing objects so that you can carry more), E, GET LADDER, S, PUT LADDER AGAINST TREE DROP CASE, DROP HAMMER, DROP CAN, SWEEP UP LEAVES, DROP BROOM, U, GET APPLE (the leaves prevent it breaking when it falls), D, GET APPLE, GET CASE, PUT APPLE IN CASE, GET LADDER, GET CAN, W (The next part has a random element. EXAMINE NEPTUNE and note which ornament he points to, then TURN that ornament. Repeat these two actions three more times to get another treasure.) GET FISH, GET TRIDENT, PUT FISH IN CASE, PUT TRIDENT IN CASE NW, FILL CAN, N, N, N, N, WATER ROSE (at this point you find out what your overall objective is), GET KEY S, S, S, EXAMINE WEB (you find a mouse), GET MOUSE, DROP MOUSE (You now guide the mouse around the rock garden maze) SAY FORWARD, SAY LEFT, SAY RIGHT, SAY RIGHT, SAY LEFT, SAY FORWARD, SAY RIGHT, SAY RIGHT, SAY BACKWARD, SAY LEFT, SAY LEFT, SAY FORWARD, SAY RIGHT, SAY LEFT, SAY LEFT, SAY RIGHT, SAY FORWARD (the mouse emerges and leaves an acorn behind) S, SE, E, NW, N, NE, UNLOCK SHED, PUT LADDER AGAINST SHED, DROP KEY, DROP CASE, DROP CAN, U, GET BATTERY, D, GET LADDER, GET CASE, ENTER SHED, GET BOWL, W SW, S, SE, W, W, ENTER GREENHOUSE, GET CRACKER, E, N, FILL BOWL, N, GET ACORN, N, DROP CRACKER, LIGHT CRACKER WITH BOWL (using it as a lens to concentrate the sun's rays; the bird is frightened away), THROW ACORN INTO BED (an oak tree grows from it) DROP BOWL, DROP CASE, N, N, N, GET BOAT, S, S, S, PUT LADDER AGAINST TREE, S, S, PUT BATTERY IN BOAT, DROP BOAT (the boat travels across the pond to the island), N, N, U, S, D, E, GET BOAT, GET BATTERY FROM BOAT, S, GET LAMP, W, N, S PULL RUG (a hole is revealed), PUT BATTERY IN LAMP, D, S, PULL LEVER, N, N, PULL LEVER, S, S, PULL LEVER (a creaking noise nearby indicates that the portcullis is now open), N, E, E, E S, NE, NE, E, GET GADGET, N, W, SE, SW, E, GET WAND, BREAK WAND (the werewolf shows you a secret exit) PULL LEVER (the main light comes on), PULL LEVER (you get a disc which is needed at the end), GET MOONSTONE, GET DISC, DROP LAMP, DROP BOAT, U, NW, W, NW, N, N, GET CASE, PUT MOONSTONE IN CASE, PUT DISC IN CASE, DROP CASE GET LADDER, S, S, SE, E, SE, D, S, NE, S, N, W, W, PUSH BUTTON (on gadget - it opens the portcullis), W, W, U, U, PUT LADDER AGAINST WALL, DROP GADGET, U (you climb through the trapdoor and it closes behind you), GET SWALLOW, JUMP (into the tree) D, S, U, GET LADDER, GET GADGET, GET LILY, D, D, E, PUSH BUTTON, E, E, NW, SE, SE, E, E, U NW, W, NW, N, N, GET CASE, PUT LILY IN CASE, PUT SWALLOW IN CASE, DROP GADGET, PUT LADDER AGAINST TREE S, S, S, GET 7 (the characters come from the notice), GET O, GET S, N, N, N, N, E (having the three correct characters lets you pass through the aura) N, N, OPEN WINDOW, E, E, PULL CLOCK (it falls across the doorway), S, E, HIT BED (a sword falls out of it), GET SWORD, W, N, W EXAM CHAIR, GET CUSHION (the chair starts to follow you), E, E, CUT CUSHION (a chrysanthemum drops out), DROP CUSHION, GET CHRYSANTHEMUM SHARPEN SWORD (using the strange device), PUSH BUTTON, PUT SWORD IN OPENING, W, W, W, S, S, W, S, PUT CHRYSANTHEMUM IN CASE DROP 7, DROP O, DROP S, DROP CASE, U, NE, N, N, N, E, PUSH BUTTON (to operate the dumb waiter), GET SWORD FROM OPENING, N, W, CLOSE DOOR, PUSH CHAISE LONGUE (a scarab drops out), GET SCARAB, OPEN DOOR, E, S W, S, E, OPEN BOX WITH SWORD, WEAR JUMPER, W, GET BOOK (it becomes stuck to you), W, N, READ BOOK IN MIRROR (revealing four magic words), SAY TZARA (you become invisible), N (through the mirror), SAY DOWLIOR (you become visible again and the pawn opens the door), N, SAY SNEB VIVIS (the book floats down the well and explodes, which kills the goblin) E, TURN TAP, UNBOLT DOOR, OPEN DOOR, S, W, W, W, S, S, W, S, GET CASE, PUT SCARAB IN CASE, S, S, SE, E, NW, N, N (turning the tap off made the fountain dry up and a seal is revealed), GET SEAL, SE, OPEN HIVE (wearing the jumper makes the bees ignore you), GET BEE, PUT BEE IN CASE, PUT SEAL IN CASE, W, SE, S, W, NW, N, N GET BOWL, EMPTY BOWL, GET 7, GET O, GET S N, E, N, N, E, E, E, N, W, SW, DROP CASE, DROP 7, DROP O, DROP S, D, W, S, GET FROG, N, E, U (you need to breathe sometime around now) D, S, WEAR GLOVE, N, W, S, S, E, BREATHE FROM BOWL (allowing more underwater moves), GET EEL (the glove prevents it shocking you), W, NE, N, U GET CASE, NE, D, W, DROP EEL ON TERMINALS, EMPTY BOWL OVER EEL (the voltage it generates opens the door), W, W, GET DISC FROM CASE, PUT DISC IN SLOT, W, KILL WIZARD (well done - you have finished your quest!) ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com