From Steve Hodgson, co-author of ARV June 2nd, 2016 I’d been interested in text adventure games for some time before ARV, being an only child I did spend quite a bit of time with my Acorn Electron and, subsequently, BBC Master and my own imagination! Prior to ARV I had written a few adventure games, although they were mainly proofs- of-concept or for my own enjoyment – I remember one set in a secret laboratory called “Comrade USSR” that featured mutant rats… Simon, Tim and I all met at school in Matlock and were nerdy mates. We were all born in 1976/7, so when ARV was released in 1992 we would’ve been 15 or 16, which probably explains why some of the game and its (alleged) humour is a bit juvenile! ARV was originally called “Swag”, however Simon, Tim and I realised there was already a BBC game with that name, so we changed it. ARV supposedly stands for “Armed Robbery with Violence”, I remember this being Simon’s idea so I’ll blame him for a rubbish name! I can’t remember who came up with the original premise for the game, although I think it’s a valid one that we could’ve executed much better! The game was originally written on BBC Bs and Masters, in BBC BASIC. We used the game listing in Usbourne Books’ “Write Your Own Adventure Programs for Your Microcomputer” as the template for the game, including: game initialisation reading the game data into arrays  a basic parser calling the various subroutines (using GOSUBs, those were the days!) for each verb that the game understood, including direction commands (e.g. NORTH, GET, OPEN, EXAMINE). A PDF of the book is here : https://wos.meulie.net/pub/sinclair/books/w/WriteYourOwnAdventureProgramsForYourMicrocomp uter.pdf On top of the BASIC program we also had some in-game screens, particularly a finishing screen which was grabbed using Tim’s TV-to-computer digitiser, if I recall correctly it was “borrowed” from the TV programme “Busman’s Holiday”. We even had some very basic encryption in the game, involving a machine-code loader which loaded the BASIC game into memory, decrypted it and ran it. There was also a finishing message displayed, I think we had the rather grand idea that we could host a competition for people who had finished the game to send us the message and potentially win a prize! Superior Software used to do this a lot, we probably “borrowed” that idea from them. Of course the finishing message was also encrypted, we POKEd the room number of the finishing location in some assembler code and the code then decrypted the message (using XOR encryption). If anyone has a copy of the game and has been unable to finish it but is desperate to read the message, the room number you need is 25 (which – SPOILER ALERT! - corresponds to the Departure Lounge at Heathrow Airport). Unfortunately I think the closing date for the competition has long passed! Using our school’s ECONET system we then transferred the game from BBCs to Acorn Archimedes (which we had all upgraded to) – thanks to Hannah Cooper for her help with that. On the Archimedes we further developed the game, even including some sound samples - for example if you found the stereo in the game and used the command “PLAY STEREO” you would hear a short snippet of “Paradise City” by Guns n Roses. Like I said, it was the early 90s and we were teenagers… and obviously not that bothered about copyright! When I started at Leeds University in 1994 I met Paul Wheatley, who at that time wrote the Public Domain column in Acorn User. Paul was kind enough to mention the game in his column and give us a couple of quotes which we incorporated into the loading screens of the Archimedes version. We had decided to sell copies for five pounds each via mail order, which was the early ethos of homebrew games back then. Tim was in charge of handling sales and distribution, I don’t think we sold more than 10 copies though! There were some vague ideas of writing ARV2, but by then we were all at university and had more interesting things to do. Simon was looking for a version of ARV for his own showreel recently (he’s now an Artist/Designer for games) and the Archimedes public domain version can be found on disk 126 from the APDL Public Domain library (http://www.apdl.org.uk/apdlpd/library/g.htm). Since then I’ve maintained my own interest in text adventures, particularly the retro ones but haven’t written any recently, the last one was another 3-room proof of concept written in Excel VBA! Regards, Steve Hodgson