Sram Walkthrough by Alex Dijkstra for the PC. EXAMINE MENHIR (you notice some text on it), LIS (you learn your quest), E, SIFFLE PIGEON (the pigeon lands on your shoulder), PRENDRE MESSAGE, LIS MESSAGE (you learn the temple of Cinomeh is to the east of the river with the dwarf), O, N, E, PARLE LUTIN (he tells you he will let you pass if you give him the potion from the hermit), O, MONTE ARBRE, EXAMINE NID, PRENDRE COUTEAU, DESCENDRE ARBRE, O, TRAVERSE CASCADE, PRENDRE PELLE, EXAMINE TONNEAU, PRENDE GOURDE, ENSEVELIS CADAVRE (you learn the stick will help against the creepy), O, ECOUTE VAUTOUR, N, LIS PANCARTE (the hermit lives to the east), E, PARLE ERMIT (he tells you the ingredients you have to give to make the potion), PRENDRE FLUTE (the hermit gives you a riddle), HOMME, EXAMINE MAISON, ENTRE MAISON, RANGE (the hermit tells you how to kill the werewolf), SORTIR, O, O, T'AS DE BEAUX YEUX TU SAIS (the wolf dies), COUPE OREILLE (with knife), S, MONTE VAISSEAU, OUVRIS MALLE (spade), PRENDRE ARGENT, SORTIR, E, E, E, PRENDRE EAU, S, PRENDRE ARC, E, S, PRENDRE BATON, E, PRENDRE FEUILLE, PRENDRE GLAND, OFFRE GLAND (the boar gives you one of his hairs), E, PASSE PONT, TUE SERPENT (with stick), PRENDRE ECAILLE, O, O, S, BALANCE TRONC, COUPE NENUPHAR (with knife), O, BALANCE LIANE, PRENDRE FLECHE, BALANCE LIANE, O, NAGE, CREUSE (with spade), PRENDRE OEUF, O, O, EXAMINE EMPREINTES (they are from a centaur), SIFFLE FLUTE (the centaur appears), PARLE CENTAUR (he has lost his bow and arrow), OFFRE ARC (you give him the bow and arrow and he gives you a hoof), N, N, EXAMINE OASIS, BOIR EAU, N, N, E, E, OFFRE POIL (you give all the ingredients and you get the potion), O, S, E, E, E, E, OFFRE POTION, ECOUTE (you get % lives to finish the game), TUE SENTIN, LEVE TAPIS, PRENDRE CLEF, OUVRIS PORTE (with key), ENTRE PORTE, OFFRE FORCE. Gloria ! Le Roi est de retour!