These are some hints for Andy Woods' Stalker, gleaned from the Sorceress' pages in Sinclair User. The blaster can only be used once before its power is exhausted so use it to kill the bear, the barrel is full of fuel, the very sharp shard makes a good knife, dip the parachute material [sic] the fuel and tie it to the branch to make a torch, strike the flint on the boulder in Crawler's cave to light the torch, dig when the electronic device beeps, give the fruit to the native girl to restore her strength, the video disc contains evidence of Holden's inno- cence, kill the bear with the blaster and skin it with the shard... Use the bearskin to mend the hole in the coracle, the oars are needed to row the boat to the islet and club the furry creature to death (boo!). The small book contains the signal code numbers, type the distress code on the communi- cations unit for rescue. Examine the carcasses to find a skull, open the skull to find a ruby. Insert the ruby in the orifice in the gate to the dome. Examine the clothing in the changing room to find some money and use it to buy two bottles of beer for Bey... Pull the lever in the anti-gravity chamber to get Bay to throw the object on the ledge to you, wear the goggles when you take a swim at the spa to see the object that's at the bottom of the pool, at the launch pad you must insert Captain Aldraan's Entrikard into the machine to board the shuttle, examine the bunks in the shuttles sleeping quarters to find the piece of paper that has the code number on it, hit the controller with the baseball bat, wear the spacesuit before turning off the shuttles oxygen supply, examine Captain Aldraan to find the stolen video disk and some white powder. This proves him guilty in the Narcotics scandal and marks the end of this one. And finally a hint of my own: there are quite a few of red herrings and useless objects in this game. For example, the framework, reed, towel, security pass, spanner, bucket and vending machine do nothing useful. -- Richard Bos, August 2014