Mordred Manor Walkthrough by Alex Dijkstra for the pc EXAMINE FENCE (you notice a cat and some writng), READ WRITING, GET CAT (you notice a hole in the fence), LOOK THROUGH HOLE (you find a key), GET KEY, N, OPEN WINDOW, CRAWL THROUGH WINDOW, E, GET BALL, EXAMINE BOOKCASE, GET BOOK (you find a button), OPEN BOOK, READ BOOK (you read about a plant which eatS flesh and is mobile), DROP BOOK, PUSH BUTTON (you can go north), N, EXAMINE DESK, UNLOCK DRAWER WITH KEY, DROP KEY, OPEN DRAWER, LOOK INTO DRAWER (you find a matchbook), GET MATCHBOOK, S, W, W, N, GO INTO FIREPLACE, U (if you haven't taken the matchbook someone lights the fire preventing your return), GO ONTO ROOF, GET MASK, GO INTO CHIMNEY, D, W, S, E, N, MOVE PORTRAIT, WEAR MASK, W (the goblin runs away because of the mask. you can now climb the stairs), REMOVE MASK, DROP MASK, E, S, U, U, N, SIT IN CHAIR (you learn the combination to the safe), S, LOOK INTO SACK (you have a flashlight), GET FLASHLIGHT, TURN FLASHLIGHT ON, S, W, LOOK BEHIND PORTRAIT (you find a safe), OPEN SAFE, LOOK INTO SAFE, GET DIAMOND, PUT DIAMOND INTO SACK, GET SCREWDRIVER, PUT SCREWDRIVER INTO SACK, OPEN DOOR, W, WAIT, APPLAUD (the ghost gives you a vial), GET VIAL, E, E, N, TURN FLASHLIGHT OFF, N, BREAK POT WITH BALL (the killer plant follows you), S, D, D, N, N, W, W (the chef and plant kill each other), DROP BALL, N, OPEN DOOR, N, GET SHOVEL, S, S, OPEN DOOR, TURN FLASHLIGHT ON, D, OPEN DOOR, W, PUT COAL INTO FURNACE (with shovel), LIGHT COAL WITH MATCHBOOK, DROP MATCHBOOK, DROP SHOVEL, E, N, GET CROWBAR, OPEN DOOR WITH CROWBAR (it would take an elephant to break it open), S, U, TURN FLASHLIGHT OFF, E (because you lighted the coals in the furnace you notice a vent in the wall), GET SCREWDRIVER (from sack), OPEN VENT WITH SCREWDRIVER, DROP SCREWDRIVER, LOOK INTO VENT, GET PAPER, EXAMINE PAPER (it's a magazine. mad doctor's monthly), E, S, S, U, U, TURN FLASHLIGHT ON, S, E, OPEN DOOR WITH CROWBAR, E, GIVE MAGAZINE TO DOCTOR (the doctor wanders off), W, W, N, TURN FLASHLIGHT OFF, D, D, N, N, W, W, TURN FLASHLIGHT ON, D, GET CANDLESTICK (a secret passage to the south opens), S, GIVE POTION TO MONSTER (it comes alive), " MONSTER FOLLOW ME (don't forget the quotation mark at the beginning of the command), N, N, " MONSTER OPEN DOOR (if you did not give the magazine to the doctor he instructs the monster to eat you), N. Congratulations! You made it out of the haunted house.