The L.A. Adventure Solution William Quinn 2003 --------------------------------------------- Part One -------- get can, open can, grab pulse, examine rubbish, get pipe, w, d, jump tracks, d, get coin, u, s, e, get whistle, n, e, sit seat, get tin, w, s, se, examine crowd, spray tin, sit machine, se, sw, nw, go esc, insert coin, dial 555371, s, w, w, blow whistle, give token, s, ne, go esc, n, e, tell woman, get money, w, buy boots, s, w, n, d, jump tracks, u, go taxi, e, examine kids, get child, w, ne, e, e, wear boots, go float, examine hi, get headphones, d, se, get magnet, se, s, dig sand, get watch, w, gamble watch, e, s, s, w, examine water, get key, s, n, e, n, give frepsi,n, n, examine sea, get rum, s, s, wear skis, get ring, sw, give rum, examine sailor, get walkman, ne, wave, n, n, nw, nw, w, unlock lid, go container, examine rubbish, get booklet, out, e, se, se, s, s, s, w, s, stand front, sw, go road, s, get plectrum, n, ne, n, e, n, n, n, nw, nw, w, w, sw, hail taxi, d, get pipe, jump tracks, s, e, go esc, sw, blow whistle, n, buy guitar, s, s, ne, go esc, e, play guitar, w, w, n, d, jump tracks, u, go taxi, ne, e, e, se, se, s, s, s, w, s, give card, n, e, n, n, w, sw, hire microlight Part Two -------- get ring, MIA2435AD3, go building, sit seats, get float, e, go booth, get knife, rip curtain, get cloth, out, w, w (see notes below), wake driver, nw, sw, n, clean tv, get bottle, s, s, steal paper, get hardhat, wear hardhat, n, ne,go building, sw, climb ladder, get keys, s, w, show knife, go shop, get spanner, examine rubbish, get can, out, e, se, buy hamburger, examine hydrant, get bat, examine hamburger, se, examine lake, get skates, nw, nw, n, ne, se, go bus, d, e, give tomatoes, get plates, w, give plates, e, s, unlock porsche, go porsche, examine dashboard, get passport, out, s, go roundabout, get wood, n, n, w, w, go bus, nw, sw, s, se, se, go boat, n, out, fill container, get brick, w, give ring, s, go boat, nw, nw, n, smash bottle with brick, read graffitti, ne, se, go bus, d, e, s, s, w, wear skates, se, scan card, push seat, get stapler, d, hit ball, hit ball, hit ball, get ball, u, nw, nw, e, n, n, w, w, go bus, nw, sw, s, se, se, throw ball, sw, w, sign bud spud, s, get weights, examine bench, get jacket, examine jacket, se, go pool, get coin, out, nw, n, e, ne, nw, nw, n, ne, se, go building, e, go booth, insert coin, press button, out, get photo, staple photo, w, n, cash cheque, s, e, buy ticket, w, w, nw, sw, s, se, se, sw, e, show passport, type `score` until plane takes off (see notes below) Notes: ------ Without question, the `grab pulse` at the beginning of Part One was almost an impossible command to find - I don`t know why I made it this way. Fortunately, Zzap! magazine - which featured this game on their covertapes - gave a few moves away to allow the readers to jump straight into the game. Bless `em. Unknown what secrets are in part one, but part two contains some odd things (type this during gameplay): ami dolenz, axl, duff, matt, slash, billy pollock, catherine hicks, lodge park, 90210, gabby (Don`t ask what they mean..!) In part two, at the construction site, type `demolish building` to find a new item. The end of the game states there are several hidden rooms - I cannot begin to remember where they are. Having checked the memory of the C64 with a cartridge monitor, I suspect that you type `teleport` at some certain location. Where, I don`t know :o) It was so long ago! The `waiting for plane to take off` at the end might have a reason. Another thing I can`t remember. But it allows you to go `out`, so it`s a possiblity that something magical and wonderful could happen. Don`t bet on it though. Bugs: ----- Oh dear me. Typo`s and punctuation errors all over the place, not as bad as I first feared, when loading this for the first time (in a long time). Map making should be pretty easy, until you reach the bus terminal in part two. There is a `building to the left` nearby. Virtual Spatial Orientation - (C) W.Quinn - takes a dive here. `Go Building` takes you inside, but requires `W(est)` to get out. Technically, this is a paradox. Possibly. I can`t quite get my head around it. Near the oars you`ll find you can`t pick them up...they`re padlocked down and that also `you can`t see that` - beats me why I failed to spot such a bug. When the child follows you in part one it will extend the text, so some goes offscreen when viewing graphics in certain locations. Typing `text` turns them off. Hopefully a fix of this game will surface soon, as I`ve come across some floppy disks in the attic. Have to get a working f- drive though. Yes, we have a working C64 - although this solution was created by running LA in WinVice on our PC. Credit to my landlord who remembered some details of part one - when I clearly had no clue. My memory sucks. ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com