ARLENE The Guild Spectrum 48 This is an interesting game, though I am not sure it is playable directly unless you have first seen what you need to do. There is an unsatisfying conclusion, which makes the game less than great though the ambience is nice. There are many random elements, which make FIND very helpful as each person goes his/her own way in the game. Hints: Physics knowledge is needed, but it is not too esoteric. What you have to do, however, is not easy. Once you have found the formulas by examining the quotation, just substitute the variables to get the Force. You need to have mass, length, and time. F = ma. So what is a ? Acceleration. Acceleration is length divided by time squared. So MULTIPLY mass and length to get an ML unit, and divide it by time squared. See – and you wondered where your high school physics would come in handy. You will need to play the game initially to find that Thu wants Linah's black skirt. Until you give it to him he will not help you. So restart, and take the skirt at the beginning. The force, together with another object, is needed to go past the end passage (the one in the north). Despite what the game says you do not need the lighting. Reading the text that is available, you find out that Endora is a linguist, Linah a chemist, Alz a sociologist, and Oni and Thu are councillors, disenchanted with each other. Alz is not vital to the game. Neither is Leo, though he can tell you to move the painting. But you would have done that anyway. You need to EXAMINE rooms where there is no hint that this is needed. So EXAMINE CEILING in the Obvious room, EXAMINE SHELF in the Dimensions room, EXAMINE WALLS in the room where the box is, EXAMINE DOOR where the Mona Lisa hangs. MOVE the painting. The box can help you carry things, but even then, you may have to drop things. Do not drop the jar. You need to make a jetbike to get past the end passage. For that you need the air cylinder, the sheet metal, the metal thing, and the magnet. This too is not easy. You will need help to get the Ultimate magnet off the wall, but it's the small magnet that is needed. When you have that, TAKE MAGNET again, and DROP MAGNET (you drop the ultimate magnet, but keep the other one). There are two places where you need to PRESS in a code. The first where the droid enters (ask Arlene for help here), and the second at the end of the north passage. There are lots of clothes here. None of these are needed except for the Linah's black skirt. This makes for much tediousness and frustration when you are playing the game. Follow the droid to see where he goes. You need to get in there. Ask Arlene for specific help: SAY ARLENE "COMBINATION", and later, SAY ARLENE "POWER OFF". All those objects which, when described, say "tranquility is the key" are unnecessary. You need to find a synonym to key in the code at the end of the passage. The synonym is "serenity". Don't ask me how you are supposed to know this, because I don't know. The code on the safe door is not a cryptogram, i.e. simple cipher substitution. You will need Endora's help to decipher it. When you SLEEP, people leave you. Remember to EAT and SLEEP when the need arises. All of the tools you find in the Long Room are needed, some here, some elsewhere. Solution: Because you will find people in various locations randomly throughout the game, some directions are given with this in mind.) EXAMINE LINAH (she is wearing s black skirt and a black pullover; - Linah goes for a swim), TAKE ALL, INVENTORY ( you see the black skirt and black pullover), S, W, W, TAKE BOX, W, N, E, EXAMINE SHELF (you take the mass, length, and time), TAKE ALL, PUT ALL IN BOX, W, N, N, E, EXAMINE CEILING, TAKE TUBE, EXAMINE TUBE (it has a wire protruding), PUT TUBE IN BOX, FIND THU, TAKE BLACK SKIRT FROM BOX, GIVE BLACK SKIRT TO THU (he will now help you), S, S, S, S, S, S, S, EXAMINE MONA, MOVE MONA (you see a safe), EXAMINE DOOR (written in code – vhxh – lvnzzhznmh), FIND ENDORA, SAY ENDORA "FOLLOW ME". Return to the safe. SAY ENDORA "EXAMINE DOOR" (she tells you it means Open Cliche), SAY ENDORA "STAY", OPEN CLICHE (you find a hologram), TAKE HOLOGRAM, EXAMINE HOLOGRAM (it has a tube for an electrolyte solution and a button), PUT HOLOGRAM IN BOX. Go N, N, N, N, N, EXAMINE CAVITY, TAKE AIR, EXAMINE AIR (closed valve), PUT AIR IN BOX, EXAMINE QUOTATION (F = ma; a = v/t; v = d/t), TAKE MASS FROM BOX, TAKE LENGTH FROM BOX, MULTIPLY MASS LENGTH, LOOK (you see a ML unit), TAKE ML, TAKE TIME FROM BOX, SQUARE TIME, LOOK, TAKE TIME SQUARED, DIVIDE (you get the Force), TAKE FORCE, PUT FORCE IN BOX, S, S, S, S, S, W, EXAMINE EASEL ("tranquility is the key"), E, S, S (if you wait you will see the droid enter a room and come out again), EXAMINE DOOR (high voltage), OPEN DOOR (you need the combination), SAY ARLENE "COMBINATION" (you are told that it is 996 times the square root of 2403744784; figure this out and you get 48831888). PRESS 48831, DROP BOX, SW, S, TAKE ALL (screwdriver, soldering iron, welding gear, wirecutters), TAKE MAGNET (you can't), N, EXAMINE GENERATOR (you see a wire), NE, N, N, N, E, EXAMINE WALLS, EXAMINE PLATES, UNSCREW PLATES, DROP SCREWDRIVER, TAKE PLATES, EXAMINE PLATES, FIND THU, SAY TO THU "FOLLOW ME" (he says to talk to Oni), SAY TO ONI "FOLLOW ME". Return to where you dropped the box. TAKE ALL FROM BOX, DROP PULLOVER, DROP FORCE, DROP AIR, PRESS 48831 (the door opens), SW, SAY ARLENE "POWER OFF" (she obliges), DISCONNECT GENERATOR, CONNECT GENERATOR, JOIN METAL (you create a thing), DROP ALL, TAKE THING, S, SAY ONI "TAKE MAGNET", TAKE MAGNET, JOIN THING MAGNET, SAY ONI "TAKE MAGNET", TAKE MAGNET, TAKE MAGNET, DROP MAGNET, N. Go NE, TAKE AIR, EXAMINE AIR (closed valve),TAKE BOX, TAKE FORCE, N, N, N, N, N, N, N, N, N, N, E, EXAMINE BOOK, W, N, PRESS SERENITY, JOIN AIR MAGNET (you make a jetbike), DROP BOX, OPEN VALVE, TAKE BIKE, SIT ON BIKE, NE, USE FORCE, TAKE ALL, SW, GET OFF BIKE, EXAMINE PAPER (mangled), EXAMINE JAR (white powder), DROP FORCE, DROP JETBIKE, TAKE HOLOGRAM FROM BOX, FIND LINAH, SLEEP, HUG LINAH (when she wakes), SAY TO LINAH "EXAMINE POWDER" (it's copper sulphate). Return to pool. FILL JAR, FILL LIQUID, PRESS BUTTON (Ecstein comes on the screen, but Arlene sends you away). You have scored 109%. Terri Sheehan 2006-02-11 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com