ASSASSINS' GUILD By Phillip Ramsay Adventure Workshop Spectrum 128 This game is broken up into four parts. It is quite difficult. There are some hints given throughout the game, but also numerous red herrings and false clues. You can read the letter in part 1, but do not read it in Part 3 (since part 3 does not require loading a previous game, it is like starting from the beginning). The letter is in code. It is a cryptogram, a cipher- substitution code. Substitute the upper-case letters in the body of the letter with GUILD and work from there. There are errors (fqwt jv should be one word – fqwtjv; the "n" in nzgv should be a different letter). No matter, reading the letter is not required. The parser recognizes more than two words, and at times this is necessary. Once you take the eye in part 2, there are a limited number of moves, so don't dawdle. You can hide things in your cloak (e.g. the letter, the ring). SAY SPELL at the throne in order to wear the ring. There are several adverbs needed: CAREFULLY, CLOSELY, CAUTIOUSLY, QUIETLY, THOROUGHLY. Important prepositions are IN, THROUGH, BEHIND, TO. TALK is needed. SAY/GIVE TO is the order to input. Ignore the Dwarf's entreaties in Part 2 when you see him again. The nugget is needed in Part 1, but not in Part 4. Do not take the mahogany. Searching and examining things will often give you the necessary passwords. SWIM RIVER to knock the dwarf into the water. HIT PUBLICAN so you can search behind the bar. Repeat an action several times if unsuccessful in certain locations. There are several mathematical and word puzzles most of which are easily solvable. The exception I found was the letter sequence M V E M. The answer is J (obtained by lots of save/restore playing). The answers to the riddles in Part 3 are known to some people. If you do not know them, SEARCH STONE CLOSELY. REMOVE UNIFORM after examing the elf. Don't panic if you are captured by the brigands. Listen to them. Also, don't panic if the half-troll reneges on his promise. Stay in the caverns until he returns and until you hear that something has been stolen. STAMP COCKROACH. To play part 2, you need the ring hidden in your robe. Solution: Part 1: You are an apprentice assassin and have to assassinate the assassin planning to kill Princess Helena. INVENTORY (cloak), N, E, SEARCH PATH, TAKE STONE, EXAMINE STONE, E, E, E, N, SEARCH VEGETATION, (there is something there), N, EXAMINE WOOD, SEARCH OAK, TAKE NUGGET, N, SEARCH MUD, TAKE SCYTHE, SHARPEN SCYTHE, S, S, CUT VEGETATION, TAKE LANTERN, W, W, W, S, W (you are robbed), E, N, N, EXAMINE WOOD, SEARCH BEHIND MAHOGANY, TAKE LANTERN, TAKE NUGGET (ignore the axe), S, S, W, W, N, N, N, EXAMINE DWARF, CROSS BRIDGE (he won't let you), GIVE NUGGEST TO DWARF, CROSS BRIDGE (he still won't let you), SWIM RIVER (you knock the dwarf into the water), N, EXAMINE CLIFF, EXAMINE CLIFF CLOSELY (you see an entrance), N, N, EXAMINE MINE, S, W, N, EXAMINE TUNNEL, N, E, N, N, W, EXAMINE VEIN, EXAMINE ROCK (Kraken), EXAMINE GOLD, E, S, W, W, N (you are accused by the troll you pushed into the river), S, S, S (the trolls stop chasing you), N, N, DROP LANTERN, N, W. EXAMINE DWARF, TALK DWARF (he gives you a ring), EXAMINE RING, E, S, TAKE LANTERN, S, S, S, E, S, S, E, E, E (there is a chance that you will get killed by an arrow; if so Save and Restore and try again), N, N, E, E (a coin is dropped), TAKE COIN, EXAMINE COIN, EXAMINE GATES, WEAR RING (you can't), PUT RING IN CLOAK, N, EXAMINE GATES, EXAMINE GUARD, TALK GUARD, GIVE COIN TO GUARD (note that you must have the signet-ring), N, E, EXAMINE PUBLICAN, TALK PUBLICAN, BUY ALE (he won't serve you), HIT PUBLICAN, SEARCH BEHIND BAR, TAKE BOTTLE, W, W, EXAMINE VENDOR, TALK VENDOR (he will tell you the current password for a fee), E, N, W, EXAMINE MERCHANT, TALK MERCHANT, GIVE BOTTLE TO MERCHANT (you get a coin), E, S, E, GIVE COIN TO VENDOR (the password is "torem"), E, N, N, N, N. Note: avoid the other locations; they are unnecessary, and take up time. You will be arrested, even if you take the diamond and give it back. EXAMINE GUARD, SAY TO GUARD TOREM. Part 2: INVENTORY (you have a lantern), EXAMINE CLOAK (hidden ring), EXAMINE GATE (locked), N, W, W, EXAMINE GUARD, N (he wants the password), SAY TO GUARD KRAKEN, N, N, EXAMINE CHAMBER, N, TAKE KNIFE, S, SEARCH CHAMBER, (you see a privy), EXAMINE PRIVY, S, S, E, N, EXAMINE CASES, SEARCH BEHIND CASES, READ BOOK, (Titan), READ BOOK (be persistent), SEARCH BEHIND CASES, TAKE SYMBOL, EXAMINE SYMBOL, N, EXAMINE DOOR, READ SIGN (the magician's room), N, N, N, SEARCH STORE (you get a spell), S, S, S, S, E, E, N, W, NE, EXAMINE STATUE, EXAMINE EYE (one is loose), TAKE RING FROM CLOAK, TAKE EYE, TAKE EYE. You have only a limited number of moves (chance) until you reach the throne room, so move quickly). Go SW, E, S, W, W, S, E, E, E, N, SAY TO GUARD TITAN, N, NW, N, OPEN DOORS, N, N, EXAMINE THRONE, SIT ON THRONE (you can't – you're not a king), SAY SPELL, WEAR RING, SIT ON THRONE (you see stairs to the north). DROP EYE, N, DOWN, N, E, E, N, N, N, SEARCH SUPPLY, TAKE UNIFORM, EXAMINE UNIFORM, WEAR UNIFORM, TUCK CLOAK, TUCK CLOAK INTO BREECHES, S, S, S, W, W, N, N, W, W, S (you can't), UNBOLT DOOR, S, EXAMINE ELF (his eyes burn with hatred), REMOVE UNIFORM, EXAMINE ELF (his eyes burn with hope), TALK ELF (the key to his chains is in the recess), WEAR UNIFORM, TUCK CLOAK IN BREECHES, N, E, E, E, N, SEARCH CHAMBER (Tylus), S, W, S, S, E, E, N, E, SEARCH RECESS, TAKE SMALL KEY, W, S, W, W, N, N, W, W, S, UNLOCK CHAINS (the elf tells you he is Dewleaf, son of Sapleaf, the lord of the elves. He offers refuge with his race. He tells you that you need a pass), N, N, SEARCH ALCOVE, TAKE PASS, EXAMINE PASS, S, E, E, S, S, E, E, N, W (you can't), UNBOLT DOOR, W (don't fall for the Dwarf's entreaties), WAIT (several times, and the magician rescues him), E, S, W, W, N, N, W, S, EXAMINE STEPS (don't go there), N, E, S, S, S, UP, UP (you need to have the pass). Go N, E, N, EXAMINE GUARD, TALK GUARD, TALK GUARD, TALK GUARD, TALK GUARD (he tells you of his love for the princess and how he watches her from a secret passage), S, E (you can't), E, EXAMINE APARTMENT, N, EXAMINE PAINTINGS, N, EXAMINE BEDCHAMBER, EXAMINE PANELLING, PUSH PANEL, E, SEARCH CHAMBER, TAKE ROD, EXAMINE ROD, SW, NW, W, W, EXAMINE HALL, EXAMINE HALL CAREFULLY, EXAMINE HALL CLOSELY (speak the hidden word and proceed), N, EXAMINE DOOR, S, EXAMINE DOORWAY, SAY TYLUS, SEARCH HALL CLOSELY (you see a passage to the southwest), SW, ENTER PASSAGE QUIETLY, NW, NW (the assassin retreats), SEARCH PASSAGE, TAKE KNIFE, N, NE, SEARCH ROOM, EXAMINE HOLES, EXAMINE ROOM, SEARCH ROOM. EXAMINE SLOT (lever is absent), INSERT ROD IN SLOT, PUSH LEVER, E, WAIT (several times until the assassin arrives), THROW KNIFE AT ASSASSIN. You kill him and the Grand Assassin arrives with Princess Helena. He explains what has happened. Part 3: The Grand Assassin gives you an easy task (ha!). He tells you to take the letter to his brother south of the Guild. He tells you not to open or lose the letter. INVENTORY (you are wearing a robe and have a letter), EXAMINE LETTER, S, EXAMINE FIELDS, EXAMINE GRASS, EXAMINE STONE, SEARCH STONE CLOSELY, READ WRITING (Raven – elegant, admired, regal, loyal, severed. This is a hint – take the first letter of the first word, the second letter of the second word, etc. They spell Edgar. The second hint – Vesuvius – Pompeii, Herculaneum, and Oplonti). Go S (you see a skeleton), EXAMINE SKELETON (it can communicate with you), W (you are given a riddle. To decipher it, write the letters common or not common to each word in the five clues. Then use the hint. ) SAY TO SKELETON SKULL. Go S. You are given another riddle. If you do not know the answer, the first hint you received should tell you. SAY TO SKELETON EDGAR, E (you are given yet another riddle, which, if you don't know the answer, the second hint provided it. SAY TO SKELETON OPLONTI. You can now go in all directions. Go W, N (the ghoul wants blood), EXAMINE BANK, SEARCH BANK, SEARCH BANK CLOSELY (you see a rope), PUT LETTER IN ROBE, CLIMB BANK CAREFULLY, S (you see Krinweld. Keep trying to go in various directions until Krinweld takes a break). Go E, SEARCH LANE CLOSELY (you see metal), EXAMINE METAL (ignore it), E, S, SEARCH ROOM, SEARCH ROOM (ignore the vial), SEARCH ROOM, SEARCH ROOM (you see a needle), TAKE NEEDLE, N, E, E, S, EXAMINE CAVE, EXAMINE WALL (there is a message), READ MESSAGE (philosophical thought makes you a KARMA), ENTER CAVE, EXAMINE HYNTHS (the talons rip at your cloak. You can stay here longer until they rip your flesh, but then there is a time limit on the number of moves before you die). Go W, N, W, W, W, W, N, DOWN, PRICK FINGER WITH NEEDLE, GIVE BLOOD TO GHOUL (he drinks it and disappears). Go E, E, E, EXAMINE COCKROACH, STAMP COCKROACH, SEARCH ROAD, TAKE DISC, EXAMINE DISC (picture of an animal), W, W, W, N, EXAMINE FOOTHILLS (you are captured by brigands who take the letter and tie you up), EXAMINE BRIGANDS (they're talking), LISTEN TO BRIGANDS CAUTIOUSLY (you hear the name CHEGAR. The brigands leave), UNTIE ROPE, W (you see a Frax who takes the disc), S, EXAMINE ROCK, EXAMINE ICE (you see a shape), HIT ICE, HIT ICE, HIT ICE (a crack appears), HIT ICE (the ice falls away), EXAMINE DOOR, KNOCK DOOR (you see Krinweld. He wants a password), SAY TO KRINWELD KARMA (you find yourself at the foot of stairs), EXAMINE STAIRS, E, S (ignore the bell), N, E, S, N (ignore the table), N, E, N, EXAMINE DESK. OPEN DRAWER (you need the next letter in the sequence of M V E M. Save and restore until you hit on the correct letter), SAY J (this may be random, but it worked for me), SEARCH DRAWER, TAKE PAPERS, READ PAPERS (you may have to pit your wit against fate, when no exits emanate, but a much surer way, is to shout the password FORAY. The papers jump back into the drawer), S, E, S, S, EXAMINE CAVE (unsafe), SEARCH CAVE (you fall into a pit), SAY FORAY (louder), SHOUT FORAY (you are transported), EXAMINE CHAMBER (you are asked for HIS name), SAY CHEGAS, SEARCH CHAMBER (you see a box), EXAMINE BOX (the letter is in it), SMASH BOX (you grab the letter and find yourself in a grey room; dwarves appear and you see exits south and west), W (a dwarf tears the letter from you). Save your position to part 4. Part 4: INVENTORY (you are wearing a robe), EXAMINE DESERT, N, E ( the Guardian tells you that you need a permit), S, SE, EXAMINE STREAM, E, N, SEARCH PATH, SEARCH PATH CLOSELY, EXAMINE STONE (Friend or foe? True or false? Whatever you be, there is more to me than you can see), N, EXAMINE ROCK, EXAMINE PATH, S, S, S, EXAMINE RIVER, E, EXAMINE TROLL, TALK TROLL (he wants a clasp for you to get through a door; the clasp is somewhere in the castle), W, N, N, SEARCH PATH THOROUGHLY (you see an exit northwest), NW, EXAMINE CAVE, EXAMINE CAVE CAREFULLY (you see a shard), LOOK BEHIIND SHARD, TAKE SCROLL, EXAMINE SCROLL, S, S, S, W, NW, N, GIVE SCROLL TO GUARDIAN (he disappears), TAKE SAND, W, EXAMINE CASTLE, S, EXAMINE CROSIUS (geometrical perfection), TALK CROSIUS (he wants a mathematical riddle solved). One of three riddles can be given, randomly determined. SAY TO CROSIUS (EIGHT, or SEVEN, or ONE, depending on the question, NW, SEARCH GALLERY, SEARCH GALLERY THOROUGHLY (you get a spell), S (you see an automaton), THROW SAND AT AUTOMATON, EXAMINE AUTOMATON. SEARCH THROUGH SCRAP, TAKE CLASP, EXAMINE CLASP, N, SE, N, E, S, SE, E, S, E, GIVE CLASP TO TROLL (he leaves you without helping), N, EXAMINE BANK (you could settle down for a spell), SAY SPELL, SEARCH BANK (you see an exit down), DOWN, N, NE, EXAMINE CAVERN, SW, E, SEARCH AREA, EXAMINE SWORDS, EXAMINE DAGGERS, EXAMINE COINS, TAKE SWORD, TAKE DAGGER, TAKE COINS, S, S, SEARCH STOREROOM, SEARCH OBJECTS, TAKE BOTTLE, EXAMINE BOTTLE. Keep going north and south until the half-troll tells you the password; keep going north and south until you hear a voice saying something has been stolen. Go W (or N and W), S, UP, W, W, LOOK IN BOTTLE, EXAMINE LETTER, HIDE LETTER IN ROBE, DROP BOTTLE, NW (ignore the soldier), N, SEARCH DUNE CLOSELY (you create an exit northwest), NW, EXAMINE DOOR, TYPE TRAUS (you find yourself in gentle countryside), N, EXAMINE STILE, N, EXAMINE TREES, EXAMINE SYCAMORE, EXAMINE ROOTS, EXAMINE ROOTS CLOSELY (you see a passage down), LOOK IN SYCAMORE (you can enter the tree), ENTER, EXAMINE BOLE, SEARCH BOLE, OUT, NW, EXAMINE CLEARING, SEARCH CLEARING, SE, W. EXAMINE PATH, SEARCH PATH, W, E, SW, EXAMINE RAVEN, NE, SE, EXAMINE WOMAN, TALK WOMAN (she makes a pact with you if you find her seven lost shrines, she will help). Go NW, E, E, SEARCH PATH, W, NE, EXAMINE HOME, SEARCH HOME (ignore the nugget), SW, DOWN, EXAMINE CAVE, UP, SE, EXAMINE CLEARING, SEARCH CLEARING, NW, N, EXAMNE FOOTPRINTS, SEARCH FOOTPRINTS, S, EXAMINE BRANCHES, EXAMINE BRANCHES CLOSELY, CLIMB BRANCH (you are helped up and the voice says to remember your pact), EXAMINE BRIDGE, N, EXAMINE CHASM, N (the bridge collapses), EXAMINE CHASM, EXAMINE CLIFF, SEARCH CLIFF, W, W, EXAMINE GARDEN, N, EXAMINE COTTAGE, EXAMINE CHIMNEY, EXAMINE DOOR (you can't open it without the key from part 1), TALK DOOR, S, E, SEARCH PATH CLOSELY (you find a northeast exit), NE, EXAMINE CANYON, SEARCH CANYON, EXAMINE WALLS, SEARCH WALLS, NE, EXAMINE GORGE, SEARCH GORGE, SEARCH BOULDERS, MOVE BOULDER, LOOK BEHIND BOULDER (you see a key), TAKE KEY (you can't), CALL LIANA (she gives you the key), SW, SW, W, N (the door lets you in), N, EXAMINE LOUNGE, TALK SECRETARY (he tells you the Grand Assassin's brother is hunting in the chasm; there's a route down by the bridge), S, S, E, E, EXAMINE CLIFF CAREFULLY, CLIMB CLIFF, W. Go in any direction until you see the Grand Assassin's brother you wants something. If you see the brother dead, restore to a previous save and try again. TAKE LETTER FROM ROBE, GIVE LETTER. You are finished. Terri Sheehan 2005-02-13