SoftSide Adventure of the Month #16 Menagerie By Peter Kirsch Published by SoftSide Publications, September 1982 For Atari 400/800/XL/XE (same or very similar for Apple II and TRS-80) Solution by Garry Francis ---------------------------------------- This is a minimal solution. You'll need to LOOK at lots of things for this solution to make sense. You need to give the pearl to the Jupitorian cat to trigger the landing sequence on Mars so that the bull can be loaded on board. When you give the pearl to the cat, it gives you some bad advice and asks if you want to know more. If you say YES, this triggers the appearance of the Jupitorian mouse. The mouse appears at random in the light red and violet rooms (see map). You can catch the mouse with the piece of half-eaten cheese. If you catch the mouse, listen to what he has to say. The mouse is more trustworthy than the cat. Once you know all this, it is not necessary to repeat it, so this is omitted from the solution. Also, TALK to the Galaxian wise owl for some very helpful hints. Some aspects of the solution may look a bit repetitive (e.g. getting past the snake), but that's because you can only carry one animal at a time. W GET POLE (red flag blows away to random pale red room on map) LIGHT POLE (if red flag is here, GET FLAG) W (if red flag is here, GET FLAG) NW (if red flag is here, GET FLAG) NE (if red flag is here, GET FLAG) E E BREAK MIRROR GET MIRROR GO HOLE E E GET ROD LIGHT ROD W W S W W SW (if you haven't got red flag yet, SHOW MIRROR, W, GET FLAG, E) SHOW MIRROR U NW W SW GET GLOVES NE E SE D SHOW MIRROR D E NE WEAR GLOVES GET EEL SW W U SHOW MIRROR U NW W NW DROP EEL PULL LEVER (this turns off force field in wide room) DROP GLOVES SE E SE NE E SE GET KEYS NW W SW D SHOW MIRROR D N N UNLOCK CHAIN GET EATERUS S NE GET FEATHER SW S U E DROP EATERUS (eats metal wall) W SHOW MIRROR D S SE UNLOCK CHAIN GET TERMITE NW S TICKLE CLAM DROP FEATHER GET PEARL N N W W GIVE PEARL (this triggers the stopover at Mars, but ignore the cat's advice) NO (if you say YES, this triggers the mouse on the upper decks and the cat asks you to bring him the mouse, but don't do it) E E U E E DROP TERMITE W W SHOW MIRROR D E E UNLOCK CHAIN GET WOLF W W U E E E CUT GLASS DROP WOLF W W W SHOW MIRROR D W SW UNLOCK CHAIN GET BULL NE E U E E E GO HOLE NE DROP BULL WAVE FLAG E GET DIAL W SW SE E DROP DIAL TURN SOUTH MOVE COMPASS GET CARPET GO HOLE E U SE E E (repeatedly LOOK until an open door presents a familiar sight) GO DOOR ***THE END***