SHIPWRECK Tom Frost Tartan Software Spectrum 48 This is a challenging, interesting, tidy game, especially the first part (before the shipwreck) when you are working against the clock to have all the necessary items before you need to abandon ship. Do not dawdle. Type correctly. You should spend time exploring the ship before you play "for real". The necessary items are: the lifejacket (in the locked chest), the map (bought in the photo shop), the ship's position (in the bridge for which access is obtained with a signed permit), the tie (wear it). The other item needed will be found on a boat in the sea. You start on a ship. You hear about a small fire in the engine room. INVENTORY (nothing), UP (you need a signed permit), E, E, DOWN, S (you see a locked chest), S (in your cabin), TIDY CABIN, LOOK, TAKE TIE WEAR TIE, TAKE MONEY, N, N, UP, W, W, S, E, N, TAKE NEWSPAPER, READ NEWSPAPER (note the Captain's name), DROP NEWSPAPER, BUY BEER, TIP BARMAN, TAKE BOTTLE, S, W, S, S, E, BUY MAP, W, S, S, E, BUY MEAL, EAT MEAL, LOOK, TAKE OPENER, W, S (you slip and are taken to sick bay), REST (you feel better), W, EXAMINE BOTTLES, TAKE ASPIRIN, E, N (the nurse shows you out), W, S, S, S, S, S, S, E, TIDY CUSHIONS, LOOK, TAKE KEY. You hear a siren. Go W, N, E, N, N, TAKE TOWEL, WET TOWEL, S, S, W, S, E, S, WEAR TOWEL, DOWN (you see an oil drum), OPEN BOTTLE, DRINK BEER, FILL BOTTLE, UP, REMOVE TOWEL, N, N, READ NOTICE (purser is gone), W, SEARCH DESK, LOOK, DROP TOWEL, TAKE PERMIT, E, N, N, N, W, SIGN PERMIT, JOHN WILSON, N, W, N, UP (you are on the bridge), EXAMINE CHART (note your position), DOWN, E, E, DOWN, S, UNLOCK CHEST, OIL LOCK, UNLOCK CHEST, DROP KEY, OPEN CHEST, LOOK, TAKE LIFEJACKET, S (you are told to abandon ship), WEAR LIFEJACKET, OPEN PORTHOLE, JUMP. You are in the sea and see a boat. SWIM, BOARD BOAT, SEARCH BOAT, LOOK, TAKE COMPASS, READ MAP (you see a route), W, N, E, S, N, READ MAP, W, N, E, N, W. These map coordinates vary with each play. Follow the route you are given in the game. You find yourself on a beach on an island having lost everything except what you are wearing. You now need to be rescued. EXAMINE TIMBER, SEARCH BEACH, LOOK, TAKE SHELL, EXAMINE SHELL (worn thin), N, TAKE STONE, EXAMINE STONE (smooth and rounded), N, W, TAKE STICK, N, EXAMINE IDOL (do not take it), E, N, N, TAKE POLE, S, W, S, W (you feel eyes watching you), S. You are captured, and bound with a rope. CUT ROPE (with the shell), DROP SHELL, MOVE DEBRIS, LOOK (you see a hole in the wall), N, W (you see a native chief), HELP (make friends), REMOVE TIE, GIVE TIE (the chief becomes friendly), S, EXAMINE SLAB (Capt. Blood), LIFT SLAB (too heavy), INSERT POLE, TAKE BOTTLE, N, W, EXAMINE SKULL, TAKE POTION, SEARCH HUT, LOOK, TAKE MAT. Go E, N, TAKE BASKET, EXAMINE BASKET (there is a hole in it), INSERT MAT, E, TAKE KNIFE, SHARPEN KNIFE, DROP STONE, E (you see bananas), TAKE BANANAS (you can't reach), N, E (you are bitten by a snake), DRINK POTION, E, FILL BOTTLE, W, W, S, W, W, S, SAY FOLLOW (the chief agrees), N, E, E, LIFT NATIVE, TAKE BANANAS, W, W, S, DROP POLE, E, N, E, S, TAKE BRANCH, S, S, E, LAY BRANCH, LOOK (you have made a bridge), W, N (when you are hungry - EAT BANANAS), N, N, W, S, W, SAY GO (the chief stays), E, N, CUT CREEPER (it makes a rope), TAKE ROPE, E, S, S, S, E, S, CLIMB TREE, TAKE EGG, DOWN (when thirsty - DRINK WATER), N, W, W, CLIMB TREE, N, TIE ROPE, DOWN, W, TAKE PADDLE, E, CLIMB ROPE, TAKE ROPE. Go S, DOWN, E, N, E, DOWN, N, N, N, THROW ROPE, CLIMB OUT, TAKE HELMET, WEAR HELMET, TAKE ROPE, W, UP, W, N, N, W, S, W, LIGHT STICK, E, N, E, S, S, S, E, CROSS STREAM, UP, ENTER CAVE, E, DOWN, N, N, N (the breeze blows out the stick), E, N (you see a canoe), BOARD CANOE, PADDLE S (you see a ship in the distance and a lizard), GIVE EGG, TAKE DRIFTWOOD, BREAK BOTTLE, LOOK, TAKE GLASS, FOCUS SUN. You are finished. Terri Sheehan 2004-08-16 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://hjem.get2net.dk/gunn/