TEST OF THE TURNIP – solved Another PD game completed by me! This one comes free with the Bazzasoft Adventure Programming System (BAPS). Start off by getting the tennis rackets and wearing them (like snow shoes), then go east and north to the quicksand. Get the soldering iron then go back for the drum. Remove and drop the rackets, but never go back onto the quicksand. Get the weight then go west for the hacksaw and cut the chain. Drop the hacksaw and get the weight then drop it in the sandy pit. Go north until you reach the toilet. Read the graffiti for a laugh, then pull the chain and take the roll to the sandy pit and drop it. Go to the river's east end then go north (south leads to the quicksand and death) then follow the passage to the magic room and go east. Get the book, read it, drop it and then go back to the sandy pit, then west to the magic barrier. Say FLUBJY and go south then hit the drum, drop it and get the stalactite. Go back to the magic room and go south. Follow on to the slimy room, where you drop the stalactite to hold up the ceiling. Go south and take the first turning on the west for the Radsuit. Wear it and go south from the sandy pit then east and south into the reactor room. Get the isotope, then go north, east, south and plant the isotope. Remove your radsuit and drop it, then get the mutant cabbage. Get the soldering iron and weight and go south from the mundane T-junction. Mend the wire, drop the soldering iron and go west. The small squiggly thing meets its doom, so get the bomb and drop the cabbage. Go back to the pit and get the toilet roll, then go all the way round to the magic room, then through the slimy room and south to the guardian of the shrine. Give him the bomb, to get bits of the guardian. Leave these where they are, and go into the shrine. Pray to get the sacred toilet roll, then go to the Ninja Radish school of martial arts. Give the sacred toilet roll to the Ninja Turnip, and go north to take your place in his school.