ALL IN A DAY'S WORK by Jonathan Scot and Stephen Boyd Zenobi Software Spectrum 48 Hints: If you cannot do something, maybe Wauchope can help. She will also stop you from getting robbed. Dispose of the bug before you call Parker. Keep the hacksaw and the coffee– both will be necessary more than once. To get Wauchope to follow you, type WF. To get her to stay, type WS. Take note of the words on the notice on the warehouse about what the kids are playing. To get time to pass more quickly, type Z 15, or Z 30 or Z 45 or Z HOUR. The secretary's terminal is tricky. The blue button locks the computer, the yellow opens the door to Wilder's office, the red summons the guards, the green locks the door. You may need to explore first but do a "save" first. Don't talk to Wilder. Don't hang around in Wilder's office. Take what you need quickly. Do not get caught. You have only a limited number of moves. Remember the curtain. You meet Zimmerman again. Search him twice. Terri Sheehan 2006-11-07 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com