Dangermouse in the Black Forest Chateau (Creative Sparks) MSX and C64 version Walkthrough by Alex Dijkstra Part 1 EXAMINE THE TREE, CLIMB THE TREE, TAKE THE SKELETON KEY, GO TO THE CLEARING, GO TO THE HUT, TAKE THE SHOVEL, HIDE IN THE FOREST, CLEAR SOME SNOW, PICK UP THE ROPE, GO TO THE CLEARING, GO TO THE HUT, TAKE THE AXE, FOLLOW THE TRACK, FOLLOW THE MURKY MOAT, FOLLOW THE MURKY MOAT, ENTER THE FOREST, GO DOWN STREAM, FOLLOW THE TWISTY PATH, TAKE THE LANTERN, ENTER THE MINE, EXPLORE THE MINE, TAKE THE OLD BUCKET, RETRACE YOUR STEPS, LEAVE THE MINE, KEEP THE LAMP, GO TO THE STREAM, FOLLOW THE STREAM, ENTER THE FOREST, CHOP SOME WOOD, TAKE SOME LOGS, FOLLOW THE TRACKS, GO TO THE HUT, TAKE THE BOTTLE, FOLLOW THE TRACKS, FOLLOW THE MURKY MOAT, FOLLOW THE MURKY MOAT, LAUNCH THE BOAT, ENTER BOAT, CLIMB UP USING ROPE, TAKE THE HERRING, GO UP THE STONE STEPS, CONTINUE TO THE TOP, TAKE THE FEATHER, LEAP FROM THE WINDOW, FOLLOW THE MURKY MOAT, FOLLOW THE MURKY MOAT, GO TO THE CLEARING, GO TO THE HUT, KEEP THE BOTTLE, ENTER THE HUT, EXPLORE THE HUT, GO DOWN THE CELLAR, GIVE THE GORILLA THE FEATHER, TAKE THE COMPASS, GO TOWARD THE LIGHT, FOLLOW THE MURKY MOAT, FOLLOW THE MURKY MOAT, ENTER THE FOREST, GO DOWN STREAM, CROSS THE STEPPING STONES, FILL YOUR BOTTLE WITH WATER, CONTINUE ACROSS THE STREAM, PRESS ON, PRESS ON, PRESS ON, PRESS ON, GIVE HIM THE RING, GO TO THE CLEARING, FOLLOW THE TRACKS, FOLLOW THE MURKY MOAT, FOLLOW THE MURKY MOAT, ENTER BOAT, CLIMB UP USING ROPE, KEEP THE HERRING, GIVE HIM THE FLASK, ENTER THE DARK PASSAGE, GO THROUGH THE EXIT, ENTER THE CHATEAU, PRESS THE SWITCH, GO THROUGH THE EXIT, ENTER THE GARDEN, OFFER THE RED HERRING, FILL THE BUCKET, ENTER THE CONSERVATORY, ENTER THE CHATEUA, GO ALONG THE PASSAGE, THROW THE MURKY WATER, ENTER THE HALL, GO DOWN THE DARK STAIRS, UNCHAIN THE SKELETON. Code part 2: 7842981 Part 2 7842981, TAKE THE FILE, ENTER THE TUNNEL, CLIMB UP THE LADDER, ENTER THE STABLE, TAKE THE CROWBAR, RETURN TO THE YARD, GO DOWN THE MOUSEHOLE, ENTER THE DUNGEON, KEEP THE FILE, ENTER THE PASSAGE, GO SOUTH, GO SOUTH, GO SOUTH, GO SOUTH, CUT THE PADLOCK OFF, TAKE THE BASKET, LEAVE THE STORE ROOM, RETURN TO THE MAZE, GO EAST, GO NORTH, GO NORTH, GO EAST, TAKE THE MIRROR, CLIMB UP THE STEPS, TAKE THE THREAD, EXAMINE THE WINDOW, LEVER THE WINDOW OPEN, CLIMB ONTO THE LEDGE, ENTER THE LIBRARY, ENTER THE CORRIDOR, ENTER THE MUSIC ROOM, TAKE THE FLUTE, LEAVE THE MUSIC ROOM, ENTER THE LIBRARY, SWITCH ON THE LAMP, EXAMINE THE SHELVES, TAKE THE MAP, CLIMB DOWN THE STEPS, GO WEST, GO WEST, GO NORTH, GO WEST, GO ALONG THE PASSAGE, GIVE HIM THE THREAD, CLIMB UP THE STEPS, PLAY A TUNE, EXAMINE THE DISPLAYS, TAKE THE EGG, GO TO THE STEPS, GO THROUGH THE EXIT, ENTER THE STABLE, TAKE THE PLIERS, RETURN TO THE YARD, GO DOWN THE MOUSEHOLE, ENTER THE DUNGEON, TAKE THE TONGS, ENTER THE PASSAGE, GO SOUTH, GO SOUTH, GO SOUTH, GO SOUTH, ENTER THE STORE, TAKE THE PEGS, LEAVE THE STORE ROOM, RETURN TO THE MAZE, GO EAST, GO NORTH, GO NORTH, GO EAST, KEEP THE MIRROR, OPEN THE COFFIN, KEEP THE MIRROR, TAKE THE CAPE, CLIMB UP THE STEPS, CLIMB ONTO THE LEDGE, ENTER THE LIBRARY, ENTER THE CORRIDOR, GO DOWN THE STAIRS, PULL OUT THE NAILS, GO THROUGH THE DOOR, TAKE THE LADDER, GO THROUGH THE DOORWAY, CLIMB UP THE STAIRS, ENTER THE LIBRARY, EXAMINE THE SHELVES, CLIMB DOWN THE STEPS, GO SOUTH, CLIMB TO THE LEDGE, TAKE THE KEY, CLIMB DOWN THE LADDER, RETURN TO THE MAZE, GO NORTH, GO NORTH, GO NORTH, GO NORTH, TAKE THE KNIFE, ENTER THE PASSAGE, GO WEST, GO WEST, GO SOUTH, GO SOUTH, GO WEST, GO ALONG THE PASSAGE, CLIMB UP THE STEPS, EXPLORE FURTHER, CLIMB UP THE SKELETON, CLIMB UP THE SKELETON, JUMP TO THE BALCONY, EXAMINE THE PORTRAITS, RELEASE THE CATCH, GO TO THE RIGHT, GO OUT ONTO THE CATWALK, PUT THE MIRROR IN THE SLOT, ENTER THE OBSERVATORY, EXAMINE THE MACHINE, PRESS THE GREEN BUTTON, PRESS THE RED BUTTON. Congratulations!! You've destroyed the pie-beam and saved humanity. ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com