Escape from Pirate's Isle By Bjorn Gustavsson For Bunyon interpeter or TI-99/4A with Scott Adams' Adventure cartridge Solution by Garry Francis ---------------------------------------- This is an example of how to write a small adventure using ScottCom. It is not a complete game and does not end. The only real puzzle is getting the unlit torch from the hermit, so let's assume this is your objective. You'll still need to EXAMINE or LOOK at a few things for this solution to make sense. N CLIMB HILL GO CRACK GO SHED (hermit won't let you and throws torch at you) (GET TORCH) (hermit won't let you) KICK TORCH (it rolls through crack) N GET TORCH ***THE END***