Fuddo and Slam 2 The Fishing-Trip (Brown Trout and Goblins) by John Wilson Walkthrough by Denk (13 Dec. 2020) - you will get all 230 points. START ----- > become slam (if you wait around long enough, some leaves are mentioned) > x leaves (bushes are mentioned) > search bushes (15 points - You find a shield) > get all (shield, branch, sack) > sail shield on river (15 points, though this is not required to do) > wear sack (then you can hold one more object) > open sack > put carcass in sack > catch trout (5 points) > put trout in sack > light branch > i (you notice the string you used for fishing) > put string in sack > e > look under boulder (10 points - you find a key) > get key > s > x poster (Note that you should find 16 hidden objects) > s > open chest (It is a good idea to leave the objects in the chests after you open them until you have mapped the tunnels.) > put statuette in sack (to make the walkthrough shorter, I take them immediately) > e > open chest (it is locked) > unlock chest with key > open chest > x parchment > put parchment in sack > s > open chest > get dust (runs through your fingers - not needed anyway) > x walls (The walls have been carved, so perhaps something is behind the chest) > look behind chest (you find a spade) > get spade > e > open chest (it is locked) > unlock chest with key > open chest > put pendant in sack > n > open chest > put breastplate in sack > s > u (Tunnel Exit, but there are more treasures in the tunnels so we are not leaving yet) > u > open chest > put coins in sack > n > open chest > put nails in sack > w > open chest > put belt in sack > e > e > open chest > put chisel in sack > s > open chest > put hammer in sack > n > w > s > d (back at the Tunnel Exit) > w (On ledge) > x sign (remember these hints) > d > get backpack (can be referred to as "pack", not to be confused with "sack"!) > w > talk to fuddo (not required) > n > open pack > drop all > get all from sack (you take as much you can carry, i.e. 4 things) > put all in pack (repeats, until everything from the sack is in the backpack) > get all from sack (you take as much you can carry, i.e. 4 things) > put all in pack (repeats, until everything from the sack is in the backpack) > get all from sack (you take as much you can carry, i.e. 4 things) > put all in pack (repeats, until everything from the sack is in the backpack) > get all from sack (nothing more to get) > remove sack > drop it (You don't need it anymore) > get backpack > put branch, key and spade in pack > put shield in pack > get plank > s > get spade (from the pack) > dig patch (5 points - you find a crumpled bit of paper) > x paper > w > drop plank > x post > become fuddo > w > stand on plank (you are told that it is Slam who should be standing on the plank) > become slam > drop all > stand on plank > become fuddo > get backpack and spade > put sword in pack > cross plank (Like in the tunnels, it is recommended to leave objects in the open chests, until you have mapped the area) > w > open box (you find a loaf) > get loaf > s > open box (you find a dagger) > put loaf and dagger in pack > n > w > open box (you find a goblet) > put goblet in pack > w > open box (you find a skeleton) > put skeleton in pack > x notice (a small hint) > look under box > push box > dig sand (20 points - you find and take the gold) > put spade in pack > x gold (It is the legendary Goblin gold) > n > open box (you find some bones) > put bones in pack > s > e (By the chasm again) > throw backpack (To distract the goblin) > jump (you must jump while the goblin is distracted) > climb down rope (you are adviced to leave the gold before climbing down) > drop gold > climb down rope > get backpack > climb up rope > put gold in pack > e > e > deposit backpack (160 points - 10 for each of the 16 important objects) *** You have won. *** In that game you scored 230 out of a possible 230, in 143 turns.