Book of the Dead Some hints by Alex Dijkstra The game has been written for the Amstrad CPC, C64 and ZX Spectrum. Some of the versions are slightly different or have some bugs. I will discuss them here. Roomnumbers refer to my maps on CASA. Part 1: ***Amstrad CPC*** Room 16 (falling down the cliff) is not available in the Amstrad versions. Therefore you can't fall down the cliff in room 60, 61, and 63. However if you climb the rope in 62 with some objects in your possession, the game intents to enter room 16 but because it does not exists, you get an error. *** small error walkthrough Dorothy on CASA *** In the solution From Dorothy she has omitted to take the rope which you need to return to your boat: After helping the hermit: cure me, W, U (rope breaks), GET ROPE, e (Nile river) Now when you reach room 60 (after sailing with the boat): TIE ROPE and then climb down to the sandy cove. Part 2: ***Beginning*** To begin with the second part you can load your save game from part 1 or use the codeword given after the first time you've loaded the save game from part 1. Each version has a different codeword: Amstrad CPC: PISTOLS C64: SUPERDUPER ZX Spectrum: @# ***Location Adventuress *** Amstrad CPC The adventuress is found in room 67 C64/ZX Spectrum The adventuress is found in room 65 ***Reading the tome*** The Amstrad version uses different pages as the C64 and spectrum version. Also you need to use words and not numbers for the pages: Pages Amstrad version: one : six pages used three : use KERSPLAT in ante room to pass maze four : Invoke beast seven : gravity-inverting spell nine : Butterfly thirteen: potent beast control spell sixteen : hint how to defeat the amphisbaena Pages C64/ZX Spectrum: 1 : six pages used 3 : use KERSPLAT in ante room to pass maze 666 : Invoke beast 7 : gravity-inverting spell 999 : Butterfly 13: potent beast control spell 42: hint how to defeat the amphisbaena ***bugs ZX spectrum version** There are 2 roomconnections in the Spectrum version which give an error: -In room 15 when you try to go south the game intents to go to room 99 which does not exist resulting in an error. This should be room 52 like in the other version. However it is not needed to return so it doesn't influence the game. - In room 137 you can go south to room 137 which does not exist resulting in an error.