Walkthrough for the game "Alchemist's Gold" by Garry Francis Solution by Denk > n > e > get axe > w > n > chop tree > get acorn > s [you might have to follow the squirrel around until it stands still] > n [in this playthrough the squirrel stops here] > give acorn to squirrel > get squirrel > n [to pasture] > talk to man > give squirrel to man > x map [shows which ways you can go through the dense forest] > e > e [you couldn't have found this path without the map] > e > e > s > w > s > e > e > e > e > e > n > n > n > n > w > w > n > n [you leave the dense forest] > n [by alchemist's house] > x door > open door [you can't, it is locked] > e > x rocks > search rocks [you notice a snake - probably not important] > n > x tree [The lower branches are just outside your reach] > n > w > x crate [empty] > get crate > x canvas [empty] ///NOT NEEDED??? > get canvas ///NOT NEEDED > e > s > drop crate > stand on crate > climb tree [on the crate you can reach the branches] > w [now you are on the roof] > x chimney [you are adviced to save the game] > d [the branch is in the way] > move branch > d > get log > move rug > x workbench [notice flames] > x shelving [notice acid] > x oak door [notice medium lock] > x trapdoor [notice small lock ] > x iron door [notice large lcok ] > get acid > pour acid on medium lock > open oak door > w [in the Den] > x table [notice key and candle] > get all from table > e > unlock small lock [with the key you unlock the trapdoor] > open trapdoor [done] > d [it is pitch dark] > u > light candle > d [the basement is now lit] > get poker > u > pry large lock [with poker] > open door [the iron door] > s > e > n > get crate > s > w > n > d > fill crate with gold > u > s > s > s > w > w > s > s > w > w > s > w > w > s > s [you can hear the alchemist] > e [avoid him by entering the clearing] > z [wait 1 turn] > w > s > s [You completed the game!]