The Mermaid and the Crown by Lesley McDowell Solution Note that this is not the shortest solution, some of commands given give flavour to the adventure, others show how you are supposed to arrive at a solution to a puzzle. All commands can be shortened to the first three letters. If a command relating to a key or ring is given and this command could refer to more than one object then the program will ask for clarification, just press the first letter of the object's adjective (s for small, l for large, etc.). Or you could just use the adjective in the first place. MOONLIT BEACH I, read sign, examine statue, examine rock, move rock, get torch, examine torch, get shovel, n. THE DARK BEACHES Light torch, move log, dig log, move log, examine seaweed, move seaweed, dig sand, get small, get mask, examine mask, get bottle, examine bottle, n, examine clam, open clam, move clam, examine fish, get coconuts, climb tree, n, dig, open door, go hut. INSIDE THE HUT Move chest, dig, drop shovel, examine tanks, examine painting, move painting (a reference to the wall), examine wall, move plank, get jemmy, move plank, open door, e, get brass, go hut, open chest, open door, drop brass, go door, read sign, examine cylinder, examine cupboard, open cupboard, drop small, examine cupboard, examine cupboard, examine rods, get rods, e, e, s, open clam, drop jemmy, examine clam, get iron, join rods, get coconuts, drop pole, n, go hut, open chest, drop iron, examine chest, examine flare, examine chest, get rag, clean mask (you need to be holding both the rag and the bottle of meths), wear mask (anything worn is not counted towards your inventory limit), get tanks, drop rag, drop bottle, go door, fill tanks, wear tanks, get suit, wear suit. GOING FOR A SWIM E, get flare, get flippers, e, s, get fish, get coconuts, s, s, extinguish torch, drop torch, wear flippers, open coconuts, go sea. UNDERWATER Move rocks, examine octopus, examine tentacles, get hatchet, e, examine shark, examine fish, open coconuts, drop hatchet, get ring, drop fish, w, drop ring, get ring, e, n, examine bell, move rock, move anchor, go cave, examine crab, examine rocks, move rocks, move rocks, examine trapdoor, open trapdoor, (for the following press the numeral and do not press the enter key) 8, 4, 3 (the number of prongs on a trident), d, examine neptune, drop ring, examine neptune, move throne, get pearl, get crystal, get spanner, u, get large, s. A BREATHER S, w, w, drop flare, get torch, remove flippers, drop flippers, n, light torch, n, n, go hut, go door, remove tanks, fill tanks, wear tanks, e, e, s, s, get hammer, s, extinguish torch, drop torch, get flippers, wear flippers, get flare, go sea. PIRATE SHIP E, n, ring bell, move anchor, ring bell, examine rocks, go ship, u, open door, turn wheel, remove nut, drop spanner, turn wheel, d, s (so that's what the wheel does, it also does another thing), go door, move bed, examine gun, get gun, examine sink, examine plug, open door (thanks to the large key), go door, drop large, examine stairs, get yellow, u, open door, drop yellow, go door, examine oysters, move skeleton, drop pearl, move skeleton (the logic escapes me), open hatch (needs the crystal key and the wheel turned), d, examine eel, examine crate, shoot eel, open crate, say trident (it's magic), examine crate, get crown. RETURN TO DRY LAND U, e, turn wheel, d, s, say trident, s, shoot shark, w, w, put crown. ------------------------------------------------------------------------- By Alastair for the Classic Adventure Solution Archive (CASA) http://solutionarchive.com/