DECEPTION OF THE MIND’S EYE by Gareth Pitchford Electric Storm Productions Spectrum 128 This is part 1. Part 2 was never released. A demo of Part 2 is also is available at World of Spectrum Text Adventures. This game is well-written, evocative, with lots of emotional content and mythology related to a story of creation. It has a few minor glitches, despite being play-tested. These are noted in the hints below. It’s logically constructed and no apparent carrying limitations. Hints: It is helpful to read the documentation that is available at the WoS site where you can download this game. While I was initially tempted to try and translate the language, this was not necessary. Read the bible twice. Use the logs at the bonfire location. Make sure you have thoroughly examined each area before leaving past the point of no return. There are a few such places. Take everything you can before you leave the area. There are two spells which require you to POUR each into the staff. Ensure you refill your bottle before you leave this area. Your habit has pockets, but you do not need to actually put objects inside. The “venses” of the box refer to the four directions (from which winds can come). The box is needed on the boat. Terri Sheehan 2010-09-05 *********************************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com