DECEPTION OF THE MIND’S EYE by Gareth Pitchford Electric Storm Productions Spectrum 128 This is part 1. Part 2 was never released. A demo of Part 2 is also is available at World of Spectrum Text Adventures. This game is well-written, evocative, with lots of emotional content and mythology related to a story of creation. It has a few minor glitches, despite being play-tested. These are noted in the hints below. It’s logically constructed and no apparent carrying limitations. Hints: It is helpful to read the documentation that is available at the WoS site where you can download this game. While I was initially tempted to try and translate the language, this was not necessary. Read the bible twice. Use the logs at the bonfire location. Make sure you have thoroughly examined each area before leaving past the point of no return. There are a few such places. Take everything you can before you leave the area. There are two spells which require you to POUR each into the staff. Ensure you refill your bottle before you leave this area. Your habit has pockets, but you do not need to actually put objects inside. The “venses” of the box refer to the four directions (from which winds can come). The box is needed on the boat. Solution: Introduction: You are afraid of the visions you are having, of a rocky pinnacle, a bearded man whose mask shines. Your hands are scorched from the crystal ball. You decide you cannot keep your knowledge secret any longer and will inform your superiors. INVENTORY (wearing a mask and clothes, and carrying a staff), EXAMINE MASK (of a wizard), EXAMINE CLOTHES (a habit with pockets), EXAMINE STAFF (has magical properties, and can absorb and save magical spells; it has a hole in the top; there are no spells yet), EXAMINE HOLE (runs through the centre of the staff), S, EXAMINE BED, EXAMINE GLOVES, EXAMINE TABLE, READ PAPER (laregel), N, N, EXAMINE DAIS, EXAMINE BALL (when used by a Loi’san can see into the future), WEAR GLOVES, TAKE BALL, EXAMINE BOOKS, READ BOOK (you direct the spell into the staff and the book decays), S, EXAMINE DESK, EXAMINE CHART (plants and their use in magic), EXAMINE STAFF (it holds the FIRE spell), E, E, E, E, E, E, EXAMINE DEBRIS, EXAMINE EGG (has magical properties), BREAK EGG, EXAMINE STAFF (you have the LIFE spell), W, S, S, EXAMINE DOOR, UP (on the roof), EXAMINE TILES (loose), LIFT TILES (you create a gap). ENTER GAP (you see a stone block), EXAMINE BLOCK (you see a bible), EXAMINE BIBLE (it shines with a magical glow), READ BIBLE (it tells the story of Falfar and Damar, how they were one, and separated at the Shattering, creating mirror images of one another. The Shattering created earth, air, fire, and water and Damar blended them into one. His seeds (life, love, happiness, hope) grew. The pods of light, courage, hope flourished. Faltar cast his own seeds (death., hate, misery and despair, darkness and fear. He tried to remove his seeds and created barren rocks. Eventually he faded, and the Void was empty again but for the Creature.) READ BIBLE (you get a new spell), EXAMINE STAFF (you have the BEGONE spell), EXAMINE FURNITURE, EXAMINE TABLE (in a corner), MOVE TABLE (it is now under the hole), UP, UP, DOWN, N, N, W, W, S, S (you see a demon). CAST BEGONE (it disappears), TAKE ROBE, EXAMINE ROBE, WEAR ROBE, N, N, N, N, N, EXAMINE TREE (it tingles with magic but is barely alive), CAST LIFE (a woman appears and gives you a box), EXAMINE BOX (magical properties engraved with the symbols of the venses). E. E (the woodcutter runs off and you discard the robe), EXAMINE LOGS, TAKE LOGS, W, W, S, S, S, E, E, E, DROP LOGS, CAST FIRE (it’s visible for many miles), W, W, W, N, EXAMINE BUSHES (you get a spade), N, W, W, N, N (at the rope bridge which looks unsafe), N (it collapses but you make it across), N, E, N, E, E, N, E, S, READ CHART (you compare the picture to the plants you see), INVENTORY (you have a leaf), EXAMINE LEAF, N, W, S, W, W, N, N, E, E, N, N (you see an old campfire), DIG (you get a bottle), EXAMINE BOTTLE (empty), S, S, E, EXAMINE NOTICE (the ship Digneey is due tomorrow), W, W, W, W, W, W, S (an apprentice stops you). SAY LAREGEL (the apprentice let’s you in; Lomaralli is here and he tells you a tale. Analton discovered a new spell, and this one, unlike the others, could be used more than once. It also influenced the mind. He failed to understand it. His use of it on humans created changes in behaviour. He did not realize it was due to the exposure of the spell and only a short period of exposure was needed. It did worked on his parents but then their minds became empty. He destroyed all his notes and left the village. He called the spell the Deception of the Mind’s Eye and if discovered should never be used. Malakan, on of his pupils, learned of this and returned to look for it. You need to stop him. A legend has it that Analton became a hermit in a cave, and you must find him as he is powerful enough to stop him. He tells you the evil wizard Lamazam lives on the island. You find you have a passage on the Digneey which can take you as close as possible to the island. You are given two spells, EXAMINE STAFF (DEATH and GLOW spells). Go E, E, E, E, E, E, EXAMINE BOXES (you get a rope), W, W, W, W, W, W, N, W (you see a Chonchu in a pen), TIE ROPE, OPEN PEN (the Chonchu quiets down), E, S, E, N (you see Yialdor at his forge), EXAMINE FORGE (you see a sword), TAKE SWORD (Yialdor asks you to deliver it because he cannot cross the river to where the man lives. You agree), S. E, E, S, S, E, E (at a spring), FILL BOTTLE, PUT LEAF IN BOTTLE (it dissolves), POUR SPELL, EXAMINE STAFF (ICE spell), FILL BOTTLE, W, W, N, N, N, N (at the river), CAST ICE (it freezes), N (the Chonchu smells something and pulls you off to the east; he digs up a root, eats it and runs off), DIG (you get a dirg’t), INVENTORY (you have a root), W, W, N, N, GIVE SWORD (you are given money), S, S, E, S, S, S, W, W, N, GIVE MONEY (you are given a spell). EXAMINE STAFF (the SHIELD spell), S, E, E, E, E, E, EXAMINE ROOT (magical), PUT ROOT IN BOTTLE, POUR SPELL, EXAMINE STAFF (SNAP spell), E (you are on the boat and awakened by hammering on your door. You are taken to the deck. The captain tells you it is your fault that there is no wind. You are given a chance), OPEN BOX (you release the winds and are put below), INVENTORY (you have gloves, paper, clothes), EXAMINE COT (you get sheets), EXAMINE WARDROBE, EXAMINE WINDOW (closed), EXAMINE DOOR (strips of loose metal), PULL METAL, BEND METAL (you make a grapnel), TIE SHEETS, TIE SHEETS TO GRAPNEL, OPEN WINDOW, THROW SHEETS, ENTER WINDOW, UP, EXAMINE WINDOW, (closed and locked), KICK WINDOW (it smashes), W, TAKE STAFF, TAKE BOTTLE, TAKE BALL, E, UP, N (by the lifeboat), ENTER LIFEBOAT (you find two oars), TAKE OARS, ROW BOAT (to the shore). Go N, N, N (you are uneasy entering the citadel), N (guards attack you), CAST SHIELD, N, N (Lamazan is in the huge chamber), CAST SNAP (even though you see no staff or weapon), CAST DEATH, EXAMINE BODY (you hide it and put on his robes and mask. The guards enter. You tell them you have disposed of the infiltrator and they leave. You remove the robes), W, EXAMINE MIRROR (strange), BREAK MIRROR (you extract the MIRE spell and it disappears), EXAMINE STAFF (MIRROR spell), E, N, REMOVE GLOVES (You are drawn into the ball and see an image of a man in wizard robes. He utters a word and vanishes – Anarzal stays in your memory), WEAR GLOVES, TAKE BALL, SAY ANARZAL (a secret passage is revealed to the east), N, N, CAST MIRROR (a mirror forms; Kragarath sees itself and rushes out), W, W (you see a boulder), CAST GLOW, LEVER BOULDER (The staff breaks. A baby crawls out, ages, and crumbles into dust. There is a passage to the west), W (you fall). You are finished. Score: 100% Terri Sheehan 2010-09-05 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com ************************************************************************ Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com