FUDDO and SLAM (tips) To cross the river: Chop tree and roll it. To survive icy wasteland: Search mound and skin bear. To deal with mothership: Ask Slam to use poke. To avoid being crushed by enormous ball: Swap full sack for crush. In Chateau Wrathful: Turn page on calendar. To survive in war-zone: Carry ice crown. RIVER ..... To cross this you will need to visit the "shoppe" and BUY AXE. Now go to the "Large Copse of Trees" and CHOP TREE. Now make sure that SLAM is with you and then ROLL TREE into river, it will float downstream and become trapped in the rocks and form a makeshift bridge. COLD ..... To survive the "Icy Wastelands", make your way over the bridge and then to the "Base of the Cliff" where you can use Slam to get into the opening .... CLIMB ONTO SLAM. Once inside, SEARCH MOUND or MOVE LEAVES to reveal a dead bear, so SKIN BEAR to get a length of fur. This will protect you from the cold. WAR ..... To prevent Fuddo being killed in the "WAR ZONE", make sure he is carrying the ICE CROWN when he enters. DRAGON ... He serves two purposes, one to light the TORCH and the other to prevent Fuddo entering "CRUSH TOWER".1.. Go to the "Forgotten Forest" and TAKE TWIGS, now ask SLAM for some string and then use this to MAKE TORCH. Visit the DRAGON and then ask Slam to ANNOY DRAGON and provided the TORCH is in the backpack, it will be lit, even if it is indirectly.2.. When the armies depart the "War Zone", SEARCH WEAPONS (the ones that are lying scattered around) and when FUDDO finds the SWORD make sure he takes this to the Dragon and GIVES SWORD to Dragon. This will allow you to enter the Tower. ICE .... To melt the ice in the "ICE CAVE", just visit there when carrying the LIT TORCH. Make sure you go via the "Forgotten Forest" otherwise the torch will get blown out when you enter the "ICY WASTELANDS". LOST .... To find your way out of the "Deserted Plains", first take the LODESTONE from the "ICE CAVE" and then UNTIE STRING from the "soggy torch". Now TIE STRING to the LODESTONE to form a "Primitive Compass". Now all you have to do is to USE COMPASS. SACK .... To find this, you will need the LADDER and some help from Slam. First ASK FOR HELP WITH ALIEN and then pick up the "Poke". Now when you meet the "MOTHERSHIP", just say to Slam USE POKE and that will dispose of that. Once inside "Chateau Wrathful" make your way down into the cellar (MOVE CARPET - OPEN TRAP - DOWN) and then just MOVE CASSETTES. Take the SACK and the SPADE and head to the "Deserted Plains" where you can now FILL SACK. CRUSH .... To get hold of "CRUSH (issue 1)" without being crushed by the "Enormous Ball", just SWAP SACK for Crush. (provided the sack is FULL) BULBO .... To discover his whereabouts, just OPEN WINDOW in the "Burrow" and then either CLOSE WINDOW within 3 moves or freeze to death or else OPEN WINDOW when wearing the length of fur. PAGE .... Once inside "Chateau Wrathful", make your way up to the "Office" at the westerly end of the corridor at the top of the stairs. In here you will find a CALENDAR nailed to the wall, so merely TURN PAGE until you find the one you want and then TEAR PAGE to remove it. RING .... Take the "Picture of Teaser" and the copy of "CRUSH (issue 1)" to "TIMMY CONVANT" and as soon as you enter his cottage he will take them both and give the RING in exchange. END .... To complete the game, return with the ring to Bulbo's "Burrow" and then GIVE RING to Bulbo. When he vanishes just CALL BULBO and the game will be complete. GENERAL TALK .... To talk to Slam just input SPEAK TO SLAM and then when he turns to listen, just SAY GO NORTH or whatever you want him to do. HELP .... To illicit some help from Slam, once again SPEAK TO SLAM and then ASK FOR HELP WITH GULLEM or whatever you wish help with. Some of the replies will be in a form of code, but this can be easily cracked. SLAM .... To find him at the start, just go to the "Edge of the River" where he will be fishing and then SPEAK TO SLAM and then SAY FOLLOW ME. If he is in a "friendly" mood then he will obey. If at any time after this he wanders away just CALL SLAM and if he is physically able to do so, he will return. TORCH .... When this is LIT, stay away from the "Icy Wastelands" and the "Inn" or else you will lose it. WEBS .... To create a passageway through these, just SPEAK TO SLAM abd then SAY GO TUNNEL. SACK .... To find this, you will need the LADDER and some help from Slam. First ASK FOR HELP WITH ALIEN and then pick up the "Poke". Now when you meet the "MOTHERSHIP", just say to Slam USE POKE and that will dispose of that. Once inside "Chateau Wrathful" make your way down into the cellar (MOVE CARPET - OPEN TRAP - DOWN) and then just MOVE CASSETTES. Take the SACK and the SPADE and head to the "Deserted Plains" where you can now FILL SACK.CRUSH .... To get hold of "CRUSH (issue 1)" without being crushed by the "Enormous Ball", just SWAP SACK for Crush. (provided the sack is FULL)BULBO .... To discover his whereabouts, just OPEN WINDOW in the "Burrow" and then either CLOSE WINDOW within 3 moves or freeze to death or else OPEN WINDOW when wearing the length of fur.PAGE .... Once inside "Chateau Wrathful", make your way up to the "Office" at the westerly end of the corridor at the top of the stairs. In here you will find a CALENDAR nailed to the wall, so merely TURN PAGE until you find the one you want and then TEAR PAGE to remove it.RING .... Take the "Picture of Teaser" and the copy of "CRUSH (issue 1)" to "TIMMY CONVANT" and as soon as you enter his cottage he will take them both and give the RING in exchange.END .... To complete the game, return with the ring to Bulbo's "Burrow" and then GIVE RING to Bulbo. When he vanishes just CALL BULBO and the game will be complete.GENERALTALK .... To talk to Slam just input SPEAK TO SLAM and then when he turns to listen, just SAY GO NORTH or whatever you want him to do.HELP .... To illicit some help from Slam, once again SPEAK TO SLAM and then ASK FOR HELP WITH GULLEM or whatever you wish help with. Some of the replies will be in a form of code, but this can be easily cracked.SLAM .... To find him at the start, just go to the "Edge of the River" where he will be fishing and then SPEAK TO SLAM and then SAY FOLLOW ME. If he is in a "friendly" mood then he will obey. If at any time after this he wanders away just CALL SLAM and if he is physically able to do so, he will return.TORCH .... When this is LIT, stay away from the "Icy Wastelands" and the "Inn" or else you will lose it.WEBS .... To create a passageway through these, just SPEAK TO SLAM abd then SAY GO TUNNEL. ***************************************************** Displayed on the Classic Adventures Solution Archive: http://hjem.get2net.dk/gunn/