ANKH MORPORK publisher and author unknown Spectrum 48 Your objective is to pass the test and enter the Unseen University. This is a short game. Regardless whether you are playing the easy or more difficult version, there are a great many red herrings, too many in my opinion, and you will be going around in circles, playing and replaying this game until you come up with the correct object. There are also several dead ends where you die. Hints: Examine the wall at Lady Rankin's house. Don't open the chest. TALK or ASK the people you see until you find one who seems to know what is going on. Frequently you find out that a new day is dawning. Unless you know what day it is, you will need to SAVE and RESTORE to determine the correct password. To solve Twoflower's message – find a key that can translate it or solve it on your own. The double letters are L's and in is a verb ending in "ing". Don't take the Bible, the stale pint, the stone, the fish, or the dust. Once you have the lantern and the matches, check out the tapestries at the temple. Terri Sheehan 2006-11-16 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com