THE SERFS TALE - SOLUTION - TYPED BY VAXALON - 1994 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GETTING STARTED E, u, examine the straw, get coin, put coin, d, w, n, n, e, e, se, se, se, se and you now have the map and keys from the dead body. Retrieve the map and examine it, then PUT MAP. Go w, n, n, n, n, n, nw, nw, get the lamp, flask and sandwiches, s, s, s, s, fill the flask, s, s, retrieve the keys, open the grating, PUT KEYS, down, west. COIN Helps you recharge your lamp. KEYS Unlock your grating and the gold chain. SANDWICHES Feed troll. FLASK Fill with water and pour on seedling twice. Then fill with oil to oil door. BIRD AND CAGE Cage needed to catch bird, though it won't work if you're also carrying the black rod. The bird is fed to the snake. SNAKE Feed the bird to it. DISC 1 With XYZZY on it, SAY XYZZY to be transported back to deposit treasure. DISC 2 In Y2 room, with GLUPH on it. As above. The disc can be carried. SAY PLOVER and taken to dark room. BLACK ROD Scares bird. WAVE ROD to make bridge where needed. AXE You the first dwarf appears and throws and axe at you, you must GET AXE and THROW AXE back again, then remember to GET AXE to pick it up again. You may need to throw it more than once to see off a dwarf. If you don't see them off, one will eventually see you off. GRIMOIRE Carrying this allows you to type EVAS MAR for a RAM save, and EROTSERT M AR to restore a RAM-saved game. CLAM Needs trident, then PRISE CLAM. Pearl rolls away so go after it and pick it up. PILLOW When you have the figurine, drop the pillow first to catch the figurine, which otherwise shatters. FIGURINE Shatters if dropped, but not if you drop the pillow first to catch it. SEEDLING Pour water on this twice to turn it into a beanstalk...but don't water it again. SPELUNKER Read it. TROLL Feed it with sandwiches to be allowed to cross bridge. Note that you can only go on the bridge twice. DRAGON KILL DRAGON. With your bare hands? Yes! Then GET RUG. DRAGON SCALE Red herring. RUSTY DOOR Oil the door to open it. BRASS OAK DOOR You can examine it but you can't open it. PLAQUE This is in the dark room. MAP Needed to help you find the weighstation. PIRATE Sometimes appears and steals your treasure, which is left in the treasure chest in the maze. If you take the chest, this stops. PROP OR TIMBER This is not mentioned in the text, but is found on the south-west edge of the chasm. TAKE PROP. If you then EXAMINE BRIDGE it disappears, but when you get to the troll's bridge type TAKE PROP again it get it back. Note that if you try to examine or cross the trolls bridge before taking the prop, it will disappear completely from the game. You need it to prop the roof in the tunnel which is north-west of the tunnel with a bend in it: PROP ROOF. SCARAB You must have the golden eggs with you to get this. TAKE SCARAB, PLACE EGGS. Go back to the giant's room and eggs can be recovered if you SAY FEE, SAY FIE, SAY FOE, SAY FOO. CHAIN Needs key. CLIMB CHAIN, UNLOCK CHAIN. EMERALD AND PYRAMID Go to Y2 room, get on the disc, SAY PLOVER, GET EMERALD, PUT EMERALD, E, GET PYRAMID, READ PLAQUE, S, SAY PLOVER and you're back in the Y2 room. TREASURES Silver bar, nugget, jewel, diamond, figurine, conch, eggs, trident, spices, chain, emerald, pyramid, pearl, rug, pirate's chest, scarab. Deposit the first 15 in the building which the disc takes you to, then go to the star chamber where you found the pirate's chest. From there, follow the directions you've been given (N on rod, SW on Spelunker, W on door, SE on plaque) and say MAGE DEN (on scarab) to complete the game. NOTE: 1.Take the gold nugget to the location below the grate to discover the (old) address of Smart Egg software, who wrote the game, and a message from them to software pirates. 2.HELP tells you of Nigel and Said, the two founders of smart egg software, and typing NIGEL or SAID sets a further helpful responce. 3.There are no gloves in the game, and the volcano door cannot be opened. 4.Treasure chest cannot be opened. 5.There is no reward, as in some versions, for completing the game without having to resort to getting new batteries for the lamp. When you are warned that the lamp is flickering, you have plenty of moves to get to the battery location. END ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com