FORGOTTEN PAST Written by Trevor Whitsey Walk Through by Dorothy Millard (C64 Version) (Start on an unfamiliar shore), EXAMINE DUNE (you find the remains of a rowing boat but nothing useful), GET SHOVEL, EXAMINE SHOVEL, GET MAP, EXAMINE MAP, DROP MAP, W, GET SHELL (sea), EXAMINE SHELL, DROP SHELL (it's a red herring), W, U (cliffs), S, S, S, S (south of volcano), U (top), EXAMINE ASHES, LOOK, GET JUG, EXAMINE JUG, D, E, N, N, N, W, S (pool), FILL JUG (with water), N, E, E, E, E, N (to a patch of white flowers), GET FLOWERS, EXAMINE FLOWERS, LOOK, GET TONGS, EXAMINE TONGS, S, S, E, DROP SHOVEL, E, N, N (cliff top where a sword is here stuck in the ground), EXAMINE SWORD, PULL SWORD, GET SWORD, EXAMINE SWORD, S, E, S (leafy clearing), EXAMINE LEAVES, LOOK, GET TRAY, EXAMINE TRAY. S, S (path), GET ROBES, EXAMINE ROBES, WEAR ROBES (these must be worn in the native village to avoid your demise), W, S (into native village), EXAMINE VILLAGERS, E (into hut), GET TORCH, EXAMINE TORCH, W, W (into another hut), GET FLINT, EXAMINE FLINT, GET TOOLS, EXAMINE TOOLS, E, N, N, N, DROP TOOLS, S, S, S, S (centre of village), EXAMINE VILLAGERS, POUR WATER (you extinguish the fire), DROP JUG, GET MEAT (using the tongs - you leave it to cool), DROP TONGS, GET MEAT (be careful you aren't carrying this when walking past the goat), W (into hut - don't disturb the sleeping Shaman by examining him), KILL SHAMAN (using the sword - you notice something hidden on him), LOOK, GET HERBS, EXAMINE HERBS, E, S. S, E, E (to pile of rocks), GET POLE (short), EXAMINE POLE (used for mixing things), W, W, W, W, W, W, ENTER SHRINE, EXAMINE ALTAR, LOOK, GET BOWL, EXAMINE BOWL (you now have the necessary ingredients to make poison so...), MIX (the herbs and flowers using the pole in the bowl - you have created a lethal poison), DROP POLE, LOOK, GET POISON, N, E, E, E, DROP MEAT, W, N, W (into rainforest), GET VINE, EXAMINE VINE, N, N, E, N, E, N (field - ignore the goat), E, N (junction), GET SHOVEL, N (gully), TIE VINE, D (cove - leave the pebble which is a red herring), W (you are blocked by the tide), WAIT (the tide goes out), W, W (beach), DIG, DROP SHOVEL, LOOK, OPEN CASKET, EXAMINE CASKET, LOOK, GET SCROLL, EXAMINE SCROLL, GET OARS, EXAMINE OARS, E, E, DROP OARS, U, S, S, S. S, S, S, S, W, GET MEAT, ENTER TEMPLE, GIVE POISON (the guard devours it and dies), S (into worship area where it's dark), LIGHT TORCH (using the flint), DROP FLINT, W (alcove), EXAMINE CARVINGS, EXAMINE STATUE, E, E (into another alcove), EXAMINE CARVINGS, READ SCROLL (it is decreed that you should have a safe sea voyage), W, U (altar - note you need to be carrying the tray of meat as an offering for the priest), EXAMINE CARVINGS, PUSH CARVINGS (they slide back to reveal an exit south), S (secret compartment), S (treasure room), OPEN CHEST, EXAMINE CHEST, LOOK, GET INGOTS (gold), N, N, D, N, N, E. N, N, N, N, N, N, GET TOOLS, N, D (the vine to cove), GET OARS, EXAMINE CANOE, FIX CANOE (using the tools), ENTER CANOE (note you must have repaired the canoe, have the oars and read the scroll - you have a safe trip to the galley), U (crows nest), D, W (galley), TALK SAILORS, E, E, TALK CAPTAIN (he asks if you've got the gold), THROW GOLD (into the hold... the captain goes after it and you lock him in... the crew attack the pirates and your memory returns). Well done Captain. Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com