HOUSE OF ORION Written by D. Newton (1984) Walk Through by Dorothy Millard (Spectrum Version) Scenario Set in the middle ages when magic was still a power. The constellations hadn't been set in the heavens and the heroes and beasts that are the constellations roam the earth. Set in the Land of Orion, so long as the crown is working the king lives, but the Lord of Dark has tricked Rigel into parting with the crown and now rules with a hand of fear. Walk Through (Start on hillside), U (top of hill by stone cairn), TAKE BELL, EXAMINE BELL (can only ring twice, in moments of greatest need), RING BELL (wizard tells you of your quest), D, D (great northern road), TAKE COIN, N, N (freemans village), ENTER SHOP, TAKE PAINT, PAY (shopkeeper gives you some change), EXIT SHOP (village square), E, E (old Sams), CRAWL HOLE (dark room where you can't see anything), FEEL AROUND (find door), OPEN DOOR (reveals steps leading down to the cellar), D (cellar is also dark), FEEL AROUND (find a small box with a slit), INSERT COIN (lights come on and you see a meat pie in the dust), TAKE PIE, U, TAKE BOOK, READ BOOK (old Sam's diary), MOVE TABLE, U (standing on table and can now reach the trapdoor), OPEN TRAPDOOR, U (attic), TAKE SWORD, N (find a patch of new mortar), REMOVE MORTAR (find a portion of the Shield of Orion), TAKE SHIELD, READ SHIELD, S, D (hear a scratching noise from outside the house), THROW PIE (where?), THROUGH HOLE (hear screams - it was poisoned and something has eaten it), CRAWL HOLE (the stone gryphons had come to life but are now dead). N, N, W (cemetery), EXAMINE TOMB (see stone figure with something missing from his hands), INSERT SWORD (lid slides back and you see stairs leading down), D (burial chamber), W, EXAMINE DRAWING (hints), E, OPEN COFFIN (which one?), 5, TAKE ORB, EXAMINE ORB (in a small bag), OPEN COFFIN (which one), 6 (find long bow), TAKE BOW, OPEN COFFIN (which one?) 7 (find a quarter of the Shield of Orion), TAKE SHIELD, READ SHIELD, U, TAKE SWORD (crypt closes), N (abbey ruins), U (crumbling stairway to top of tower), TAKE FLUTE, D (note if the masonary crumbles restore and try again), N. N (mound of earth by huge doors), READ MESSAGE (must name the beast to enter), SCORPION (doors open revealing steps leading down), D (tunnel... doors shut trapping you in the guardian's lair), N, TAKE ROPE, N, N, TAKE LOG, N (path ends at a chasm), DROP LOG (forms a bridge over the chasm), N (dusty ledge), MOVE DUST (discover a golden key), TAKE KEY, TIE ROPE (to what?), TO LOG (it hangs down the chasm), D (see tunnel north), SWING (land in the tunnel), TAKE ROPE, N (cavern where a voice asks who dares to disturb the guardian - he must be defeated but is invisible), THROW PAINT (can now see him), KILL GUARDIAN, N (junction), E (guardian's quarters), UNLOCK CHEST (find two treasures, a lamp and a quarter of Orion's shield), TAKE SHIELD, READ SHIELD, TAKE LAMP (leave the treasures), W, N (completed half the game). (After many miles underground the path rises and you see steps leading to a trapdoor), OPEN TRAPDOOR, U (clearing in forest where a man tells you he has lost his family's heirloom), GIVE LAMP (the pixie grants you a wish and transports you by magic - see shield and arrow encased in crystal), D (you are in a volcano), U, PLAY FLUTE (be patient you must now wait for 2 minutes and 25 seconds! - crystal shatters), TAKE ARROW, TAKE SHIELD, READ SHIELD (now have all of it), U (top of Fire Mountain), RING BELL (Bellatrix takes you away from danger and drops you south of the castle). N, N, N (front of castle), THROW ROPE (lands on one of the animal horns that adorn the drawbridge), SWING (across avoiding the poisonous spikes below), CLIMB ROPE (into castle), W, W, N, N (five sided room), U (armoury), W, U (guard's quarters), EXAMINE BEDS (see guard asleep), KILL GUARD, EXAMINE GUARD, TAKE KEY, D, E. D (ground floor by locked gate), UNLOCK GATE (see stairs leading down), D (torture instruments), OPEN IRON MAIDEN (see hidden stairway east), E (walls are lined with lamp holders), PULL HOLDER (nothing happens), PULL HOLDER, PULL HOLDER, PULL HOLDER (this time a secret door opens to the east), E (eight sided room), U (great hall), RETURN SHIELD (back of the fireplace lifts to reveal a passage upwards). U (king's bed chamber), EXAMINE BED (the canopy descends to crush to unwary person), JUMP (you are propelled into a room above the bed chamber where you meet Scargull wearing Rigel's crown), SHOW ORB (light is so strong it puts him off his guard), SHOOT ARROW (he is defeated, the castle starts to shake and collapse), TAKE CROWN, D, S (courtyard but you see no way out), EXAMINE WELL, EXAMINE WATER (feel a metal ring), PULL RING (water drains from the well revealing steps down), D (you have escaped from the castle), S (devil's chasm where you see a boat), ENTER BOAT (several miles south it grounds in a small cove), W (passage ends at a metal door with a handle), TURN HANDLE, W (back of burial chamber where Rigel's coffin is open), REPLACE CROWN.(Rigel's dust begins to stir... he body quickly becomes whole as does his family). Bellatrix congratulations you on completing your quest. THE END. Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com