MONSTER Written by Haggisoft Walk Through by Dorothy Millard (Spectrum Version) Scenario You take the part of Professor Pointer, inventor of the time gate theory. After years or ridicule from your colleagues you decide to prove your theory by building a time machine based on your principles and returning from the past with an artifact to show them. Walk Through (Start in the centre of the magic circle), INVENTORY (carrying a torch and wearing blue jeans and a rucksack), LOOK IN RUCKSACK (empty), E (neutral ground), U (purple mountains), E, S, E (temple of Tudaw the wizard... as you approach the ivory doors open), E (the wizard welcomes you and will help you to return to your own time if you assist him to regain his magic power, but first you must go to Aurum and find his staff... he tells you that the password for the sentry is "Tudaw"), W (the wizard has left a money belt), GET BELT AND EXAMINE IT (empty), WEAR BELT, W, N, W, D (neutral ground), SW, SE (purple tunnels), GET SILVER NUGGETS, TORCH ON, SE, GET GOLD NUGGETS, NW, TORCH OFF, NW, NW (magic circle), DROP TORCH, N, N (golden desert), N, N, N, N (gates of Aurum), SAY TO SENTRY "TUDAW" (he says to pass friend and opens the gate), N (you are dying of thirst), DRINK (from the fountain). W (aurum), N (assayer's office), READ LIST (prices), SELL SILVER NUGGET (you receive 40 mulae), SELL GOLD NUGGETS (you receive 50 mulae), S, E, N (park), GET SMALL KEY, S, E, N (Dancing Ogre Inn - Gordo the landlord will give help if you ask him HOW to do things), READ LIST, BUY FOOD, GET FOOD AND EAT IT (restores you to full strength), PAY FOR ROOM (Gordo escorts you to your room), EXAMINE CHEST, UNLOCK CHEST WITH SMALL KEY, DROP SMALL KEY, OPEN CHEST AND LOOK IN IT (see a map and the staff of power), GET ALL OUT OF CHEST, EXAMINE MAP (route across the sea to Skull Island), PUT ALL IN RUCKSACK (this is so that Gordo doesn't see what you have taken), CLOSE CHEST, S, D, GET GREEN BOTTLE AND EXAMINE IT (empty), S, W (fountain), FILL BOTTLE (with water). S, S, S, S, S, S, S (across the desert to magic circle - you are thirsty again), DRINK (bottle is now half full), DROP BOTTLE, GET ALL OUT OF RUCKSACK, DROP MAP, E, U (purple mountains), E, S, E, E (Temple of Tudaw where the wizard takes the staff and asks you to find his magic wand), W (the wizard has left you a magic torc), GET TORC THEN EXAMINE IT (it endows the wearer with second sight), WEAR TORC, W, N, W, D, W (magic circle), GET TORCH, SE, SE (purple tunnels), TORCH ON, SE (to where a huge rock blocks the passage east - you are now strong enough so), PUSH ROCK, S (the torc enables you to see a secret passage to the east), E, GET PAPER AND EXAMINE IT (has a drawing of oars on it), PUT PAPER IN RUCKSACK, N, E (damp cave), GET LARGE KEY, PUT LARGE KEY IN RUCKSACK, W, S. E (mouldy rope bridge - note it will collapse under too much weight so only cross wearing just your jeans and carrying the torch), REMOVE ALL, DROP ALL EXCEPT TORCH, E (across the bridge), NE, GET SAPPHIRES (leave the dagger as it is too heavy), SW, W (across bridge), DROP SAPPHIRES, E, SE, GET RUBIES (leave the emerald as it is too heavy), NW, W (across the bridge), GET BELT THEN WEAR IT, GET TORC THEN WEAR IT, GET RUCKSACK THEN WEAR IT, GET SAPPHIRES, W, W, N, NW, TORCH OFF, NW, NW (magic circle), DROP TORCH, DROP RUBIES, GET ALL OUT OF RUCKSACK, DROP LARGE KEY. GET BOTTLE, N, N, N, N, N, N, SAY TO SENTRY "TUDAW", N (fountain), DRINK, FILL BOTTLE, W, N (assayer's office), SELL SAPPHIRES (you receive 80 mulae), S, E, N, E, N (carpenter's shop), SAY TO CARPENTER "MAKE OARS" (he takes the drawing and returns with the oars), GET OARS, S, W, S (fountain), S, S, S, S, S, S, S (across the desert to the magic circle), DRINK, DROP BOTTLE, W (jetty), ENTER BOAT, DROP OARS (into the rowlocks), ROW W, ROW W, ROW S, ROW S, ROW W, ROW NW, LEAVE BOAT, N, N, GET WAND AND EXAMINE IT (you see the words "Trans Mogri Human" and "Trans Mogri Ogrus"), GET BROOMSTICK, S, S, ENTER BOAT, ROW SE, ROW E, ROW N, ROW N, ROW N, ROW N, ROW W, ROW SW, LEAVE BOAT (jetty on the southern end of skull island), N, N (cave), GET WAND AND EXAMINE IT (note the words written on it), GET BROOMSTICK, S, S, ENTER BOAT, ROW SE, ROW E, ROW N, ROW N, ROW N, ROW N, ROW W, ROW SW (jetty at northern end of Skull Island), GET CARROT, S (standing before oracle of Skull Island - note if you need help you can put a coin in the oracle's box and ask him WHERE things are), GET PEARL, N, ENTER BOAT, ROW NE, ROW E, ROW S, ROW S, ROW E, ROW E, LEAVE BOAT (jetty on the shore of the western sea), E (magic circle), DROP ALL EXCEPT WAND. E, U, E, S, E, E (the wizard takes the wand, charges it with power using the staff and returns it to you... your next task is to rescue Prince Grott and return him to his father... you must also get the King to sign a pledge of peace), W, W, N, W, D, W (magic circle), GET BOTTLE, N, N, N, N, N, N, SAY TO SENTRY "TUDAW", N (fountain), DRINK, FILL BOTTLE, N, W, N (blacksmith's shop), WAVE WAND (it glows), SAY "TRANS MOGRI OGRUS" (you are transformed into an ogre... the blacksmith runs away screaming "monster"), GET HAMMER, S, E, S, S, S, S, S, S, S, S (across the desert to magic circle), DRINK, DROP ALL, GET BROOMSTICK, S, S (into the poison swamp), S, SW, GET REED, SW (outside ogre's encampment - as an ogre the guard does not attack you), S, E (hovel), SWEEP STRAW (reveals a diamond), GET DIAMOND, W, W (Prince Grot's hovel), OPEN DRAWERS, LOOK IN DRAWERS, GET CROSSBOW OUT OF DRAWER, E, N, NE, NE, N, N, N (back to magic circle), DROP DIAMOND, DROP BROOMSTICK, SW, SW (green pastures), LOOK IN MIRROR (see yourself), S, GET GREEN KEY, W (cave mouth), GET ARMOUR AND EXAMINE IT (mangled and useless), E, N, NE, NE (magic circle), DROP ARMOUR, GET HAMMER, PUT ALL IN RUCKSACK. GET LARGE KEY, GET CARROT (you must now move around until you find the horse, usually in the Magpie Woods), GIVE CARROT TO HORSE (he is now content and can be ridden), RIDE HORSE (from the location where you find the horse return to the magic circle), NE, NE (hills of Corra), NE (must be riding horse - see Corra Castle to the east), E (by moat), GET OFF HORSE, GET REED OUT OF RUCKSACK, PUT REED IN MOUTH, E (bottom of moat), N, N, E, E, E, E, S, S (see a heavy iron door), OPEN DOOR, W (bottom of a well), U (royal kitchen), REMOVE REED, DROP REED, S (storeroom), OPEN CHEST THEN LOOK IN IT, GET GOLD KEY OUT OF CHEST, LOOK IN CHEST (see a trapdoor in the bottom), UNLOCK TRAPDOOR WITH LARGE KEY, DROP LARGE KEY, OPEN TRAPDOOR, D (dungeons where Prince Grott is chained to the wall), GET HAMMER OUT OF RUCKSACK, BREAK CHAIN WITH HAMMER (you free prince Grott who now accompanies you), DROP HAMMER, U, N, W (grand hall). W (courtyard), S, U (watchtower), GET PURPLE KEY, D, N, E (grand hall), U (balcony), N, UNLOCK DOOR WITH GOLD KEY, DROP GOLD KEY, OPEN DOOR, W (royal treasury), GET GOLDEN ROSE, E, CLOSE DOOR, S, S (south end of balcony), GET GREEN KEY OUT OF RUCKSACK, UNLOCK DOOR WITH GREEN KEY, DROP GREEN KEY, OPEN DOOR, W (princess' room), GET CROSSBOW OUT OF RUCKSACK, GIVE CROSSBOW TO GROTT, SAY TO GROTT "SHOOT" (he fires a bolt through the window and hits the alarm bell... the guard runs to the watchtower), E, CLOSE DOOR. N, D, W, N (drawbridge), PULL GREEN LEVER (lowers the drawbridge), S, W (by moat), RIDE HORSE, W, SW, SW, SW (magic circle), GET OFF HORSE, DROP ALL, S, S, S (poison swamp), SW, SW, S, S (King Gruff is delighted to see his son and signs a pledge), GET PLEDGE, N, N, NE, NE, N, N, NE, NE, U, E, S, E, E (the wizard takes the pledge... your next task is to find Princess Olga and return her to her father to get his pledge... to help you he gives you a sword), W, W, N, W, D, W (magic circle), GET WAND, WAVE WAND, SAY "TRANS MOGRI HUMAN" (you are transformed back into human form), DROP WAND, GET DIAMOND, GET ARMOUR, GET BOTTLE, N, N, N, N, N, N, SAY TO SENTRY "TUDAW", N (fountain), DRINK, FILL BOTTLE, W, N (assayer's office), SELL DIAMOND (you receive 90 mulae), S, E, N, W, N (blacksmith's shop), SAY TO BLACKSMITH "REPAIR ARMOUR" (he takes it and repairs it), GET ARMOUR THEN EXAMINE IT (it gleams like new), WEAR ARMOUR, S, E, S (fountain), S, S, S (desert where you see an obscure path to the east), E, E, N (meet hermit), DRINK, PAY HERMIT (he tells you to take one item), GET SALVE, S, W, W, N, N, DRINK, SAY TO SENTRY "TUDAW", N (fountain), FILL BOTTLE, S, S, S, S, S, S, S (across the desert to magic circle), DRINK, DROP BOTTLE. GET WAND, GET TORCH, SW, SW, S, W (the mound), TORCH ON, RUB SALVE, W (the salve protects you from the flames - you must now move around inside the mound until you find the dragon), WAVE WAND, POINT WAND AT DRAGON, SAY "TRANS MOGRI HUMAN" (your armour will withstand three attacks by the dragon and the spell then transforms it back into Princess Olga... however, she does not talk to strangers - you must now make your way to the dragon's lair), U, GET MOSS, D, E, S, E, N, E, TORCH OFF, PUT TORCH IN RUCKSACK, GET ARMOUR (if you have been attacked three times), REMOVE ARMOUR (if only attacked twice), E, N, NE, NE (magic circle), DROP WAND, DROP MOSS. GET BOTTLE, N, N, N, N, N, N, SAY TO SENTRY "TUDAW", N (fountain), DRINK, FILL BOTTLE, N, W, N (blacksmith's shop), SAY TO BLACKSMITH "REPAIR ARMOUR", GET ARMOUR AND WEAR IT, S, E, S, S, S, S, S, S, S, S (magic circle), DRINK, DROP BOTTLE, GET MOSS, GET RUBIES, GET PEARL, NW, NW, NW, N, SAY TO BOOT "HELP" (he will make a love potion if you bring him a purple poppy, some rubies, dragon moss, a pearl, crystal salt and a golden rose), GIVE RUBIES TO BOOT, GIVE MOSS TO BOOT, GIVE PEARL TO BOOT (he puts them into the cauldron), S, E, E, CUT VINES, N, GET POPPY, S, W, W, N, GIVE POPPY TO BOOT, S, SE, SE, SE, SE, SE, GET TORCH OUT OF RUCKSACK, TORCH ON, SE, S, E. S, EXAMINE STONE, INSERT SWORD (a secret door opens to the east), E, GET SALT, W, N, W, N, NW, TORCH OFF, NW, NW, GET GOLDEN ROSE, NW, NW, NW, N, GIVE SALT TO BOOT, GIVE GOLDEN ROSE TO BOOT (he brews a potion and gives it to you), S, SE, SE, SE, SW, SW, S, W, TORCH ON (you must now go west into the mound and find Princess Olga), GIVE POTION TO OLGA (she falls madly in love with you and will now follow you - return to mouth of cave), TORCH OFF, E, N, NE, NE, GET PURPLE KEY, RIDE HORSE, NE, NE, NE, E, GET OFF HORSE, E, E, U, UNLOCK DOOR WITH PURPLE KEY, DROP PURPLE KEY, OPEN DOOR, E, S (King Corra is delighted to see his daughter again and signs a pledge of peace), GET PLEDGE, N, W, D, W. W, RIDE HORSE, W, SW, SW, SW, GET OFF HORSE, E, U, E, S, E, E (the wizard takes King Corra's pledge... you have completed your tasks and the time gate is now open, but you must leave with only what you came with), W, W, N, W, D, W, REMOVE ALL EXCEPT RUCKSACK, DROP ALL EXCEPT TORCH, ENTER TIME GATE (Congratulations adventurer... you have been transported back to your laboratory... as you arrive there is a flash of light and the time machine disappears into the distant past... unfortunately you couldn't bring any proof back with you, but at least you're safe and sound.... Perhaps you could write to Gordo and ask him to confirm our story). SCORE 100% Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com