IN SEARCH OF ATAHAULPA By Anthony Lee BBC This is a two-part game. Nice descriptions and ambience. The introductions are important as they tell you what you need to do. The how, of course, is trickier. A nice combination of easy as well as challenging puzzles. You begin in a Spanish village. You need to EXAMINE and/or SEARCH most locations. All objects you find are necessary, some more than once. There is a limited number of moves in several crucial locations, and loitering will get you killed. As with his first game, Anthony Lee has created a very playable game. There are no red herrings. Solution: Part 1: INVENTORY (nothing), N, UP, EXAMINE PLATFORM, TAKE TRUMPET, EXAMINE TRUMPET, DOWN, E, EXAMINE STREET, TAKE ARROWHEAD, EXAMINE ARROWHEAD (sharp), ENTER, EXAMINE ARCH, TAKE SHOVEL, LEAVE, E, READ SIGN (biblio), ENTER, E, EXAMINE SHELVES (nothing), W, WAIT (until a woman arrives and leaves a book), EXAMINE DESK (you get a book), EXAMINE BOOK (five weeks in a balloon by Jules Verne), LEAVE, W, W, S, S, ENTER, EXAMINE BAR, TAKE CANE, LEAVE, E, E, GIVE BOOK, S, EXAMINE BALLOON, CUT ROPES, JUMP, EXAMINE BASKET (sandbags), TAKE ROPES, MAKE SPEAR, TAKE SANDBAGS, THROW SANDBAGS (you see a condor), THROW SPEAR, THROW SANDBAGS, PULL VALVE (you miss the plane). THROW SANDBAGS (you skim over the mountains), PULL RIP (you fall on an ice cap),PULL VALVE, TAKE ROPE, LEAVE (the basket is blown off), DOWN, DIG (you make a hole), ENTER, SLEEP, LEAVE, DOWN, DOWN (at the crevice with snow on the edge), SHOUT (you hear rumbling), ENTER, WAIT, W, TAKE AXE, ENTER, E, TIE ROPE, WEDGE AXE, CLIMB DOWN (the rope breaks), JUMP (you are on a path), DOWN, DOWN, N, N, PLAY TRUMPET, TAKE SOLS, EXAMINE SOLS, W, S, W, S, E, S, E, N, E (you see a beggar), EXAMINE BEGGAR, GIVE SOLS, EXAMINE GATE, TAKE CHAIN, N, E, S, DIG, TAKE BONE, N, W, UP, ENTER (door is locked). DOWN, S, W, S, W, S, W, E, N, E, N, E, N, N, (WAIT if needed until the dog arrives and disappears), E, DROP BONE, WAIT (until the dog comes out and chews at the bone), CHAIN DOG (it follows you), W, S, S, W, S, W, S, W, S, W (you see a stranger), UNCHAIN DOG (it chases the stranger), ENTER, W, EXAMINE MANTLEPIECE, TAKE KEY, E, N, S, LEAVE, N, E, N, E, N, E, W, S, W, S, W, E, S, E, N, E, N, UP, UNLOCK DOOR, ENTER (you see a font), N, ENTER, KNEEL, EXAMINE TABLE, TAKE ROSARY, STAND, LEAVE, N, S, S, LEAVE, DOWN, S, W, S, W, S, W, E, N, E, N, E, S, S, UP, UP, UP, KNOCK DOOR (you are asked whom you seek), SAY DON PEDRO, N, EXAMINE WHEEL, SPIN WHEEL (you offer up 100 prayers), E, DOWN, EXAMINE DON PEDRO, GIVE ROSARY. Code for Part 2 is Edoc. Part 2: You and Don Pedro leave the monastery and head to the rainforest. He tells you the statue is hidden in a series of underground passages leading to a chamber, built in honour of Viracochoa. The entrance to the passage is on the other side of the Amazon. (Enter your code). TALK TO DON PEDRO (he’ll meet you here once you have the statue), EXAMINE JEEP, TAKE SHOVEL, TAKE MACHETE, LEAVE (you are at the edge of the rainforest), W, N, N, W, W, N, E, N, E, N (at an anaconda), EXAMINE ANACONDA (hungry), CUT GRASS, TAKE GRASS, S, W, S, W, S, S, W, W (you see a peccary), S, DIG HOLE, COVER HOLE, N, E, WAIT, W, S, EXAMINE HOLE (peccary is in it), KILL PECCARY, TAKE PECCARY, N, E, E, N, N, E, N, E, N, DROP PECCARY (the anaconda leaves), N, ENTER CABIN (door is jammed), EXAMINE WINDOW, BREAK WINDOW, ENTER WINDOW, EXAMINE BUNK, TAKE SHEET, EXAMINE SHELF, TAKE MIRROR, TAKE TORCH, EXAMINE TORCH (made of wood), EXAMINE FLOOR, TAKE BOX, EXAMINE BOX (locked), LEAVE, S, S, W, S, S, W, S, S, W, W, S, S, S (the headhunters want some magic), GIVE MIRROR, W, ENTER TAMBARAN, EXAMINE HEADS, TAKE AXE, EXAMINE AXE (skull tied to a handle). LEAVE, E, N, N, N, E, E, N, N, W, W (you see an Indian – he recognizes you as a god and offers a greeting), W (you see a balsa tree), CLIMB TREE (on a branch), EXAMINE BRANCH, EXAMINE VINE, TAKE VINE, DOWN, N, SMASH LOCK, EXAMINE BOX (you see tinder and string), DROP BOX, DROP VINE, DROP SHOVEL, DROP MACHETE, DROP AXE, DROP TORCH, DROP SHEET, S, E, E, E, E, N, E, N, N, CLIMB CABIN, EXAMINE ROOF, TAKE LOGS, DOWN, S, S, W, S, W, W, W, N, DROP LOGS, TAKE VINE, TIE LOGS (you make a raft), TAKE MACHETE, TAKE TORCH, TAKE SHEET, TAKE TINDER, TAKE STRING, BOARD RAFT (you cross the Amazon), UNTIE VINE, TAKE VINE, S (you see fish), N, W, W, S (by cinchona), CLIMB (you see a monkey), SHAKE BRANCH, EXAMINE BRANCH, SNAP TWIG, TAKE TWIG, EXAMINE TWIG, DOWN, N, N (you see a skeleton of a tapir writhing with ants). COVER ARM, EXAMINE SKELETON (you get a bone), S, REMOVE SHEET, DROP SHEET, E, E, S, MAKE ROD, CAST LINE, WAIT, REEL LINE (you get an eel), CAST LINE, WAIT, REEL LINE, TAKE PAICE, EXAMINE PAICE, DROP ROD, N, W, S, S, E (by cave), DROP PAICE, W (a panther emerges, scoops us the fish and leaves), E, ENTER CAVE, TAKE FLINT, N, W, N, N, W, S, S, EXAMINE CLEARING (you see a hole), DOWN, MAKE FIRE, LIGHT TORCH, N, N, E (you see a tarantula), STAND STILL (it leaves), N (at a figure above a chamber), MAKE LASSO, THROW LASSO, SWING, N, UP, EXAMINE STATUE, READ INSCRIPTION, TAKE STATUE, N, PUSH PILLAR, ENTER PASSAGE, EXAMINE WALL, PUSH BLOCK, N, N, LOOK UP (a panel covers a hole in the roof), PUSH PANEL, UP, S, W, S, W, S, E, E, S, S, E (at the jeep), ENTER JEEP. You are finished. Iamaran, Terri Sheehan plus help from Juan 2011-04-24 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com