FIREBIRD Written by Bonnie Montgomery (1998) Walk Through by Dorothy Millard (PC Tads Version) Scenario You are the Tsar's son, Prince Ivan: young and handsome, but with the dark, brooding nature of a Russian. You're the most eligible bachelor in the realm, but also the most reticent around the opposite sex. To escape the endless procession of beautiful women vying for your attention, you retreat alone to the forest to hunt and to brood. Walk Through (Start deep in a Russian forest under a large tree), EXAMINE CHIP (on your shoulder), INVENTORY (carrying a bow and a quiver), EXAMINE BOW, EXAMINE QUIVER, PUT ARROW IN BOW, EXAMINE LARGE TREE (see prey), CLIMB TREE (you are unsuccessful but disturb a bird), AIM ARROW AT BIRD, SHOOT ARROW AT BIRD, GET ARROW, GET BIRD, EXAMINE BIRD, S, S, S, S (catering camp), EXAMINE CATERER, GIVE BIRD TO CATERER, EXAMINE FOOD, GET ALL (mask, cup of coffee, plate, spoon, fork, knife, napkin and ambiguous utensil), EXAMINE MASK, EXAMINE COFFEE, EXAMINE PLATE, EXAMINE UTENSIL, EXAMINE BUSBOY (your brother), EXAMINE SERVING WENCH. N, N, E, E (meet an old woman by a fire), EXAMINE WOMAN, EXAMINE BAG (magical), PUT SPOON IN BAG (you pull out a shovel), PUT FORK IN BAG (looks the same but has changed), PUT KNIFE IN BAG (pull out a sword), PUT NAPKIN IN BAG (pull out a blanket), GET SANDWICH, PUT PLATE IN BAG (you pull out a shield), W, W, N, N, N (back under tree), WEAR MASK, N (back to civilisation), N (glade containing the opposite sex who leave you alone, thinking you are your brother because you are wearing the mask), N (encampment of underlings where one of your father's pages gives you a message stating that you must capture the magical Firebird to inherit the Tsardom), EXAMINE MASSEUR, EXAMINE ALLERGIST, TAKE TREATMENT (for beeswax allergy), S, S, S, S, SW, W. W. W (by immense stone wall), EXAMINE WALL, EXAMINE PLAQUE, READ PLAQUE, NW (future flower bed), DIG BED (you make it under the wall and are now in a lovely garden). N (burbling fountain), EXAMINE FOUNTAIN, EXAMINE FROG, READ FROG, KISS FROG, KISS FROG, KISS FROG (turns into a sledgehammer wielding maniac), KILL MANIAC WITH SWORD (he thanks you for knocking some sense into him, drops the sledgehammer and leaves), S, E (budding grove), CLIMB TREE, CLIMB TREE, GET FRUIT, EXAMINE FRUIT (gold), U (higher branch where you see a large nest), PUT ARROW IN BOW, ENTER NEST (Fire bird won't let you), AIM ARROW AT BIRD, FIRE ARROW AT BIRD, ENTER NEST (your weight is too much and you fall to the ground), GET OUT OF NEST, GET MAGAZINE, READ MAGAZINE, DROP MAGAZINE, GET ARROW, GET FIREBIRD, EXAMINE FIREBIRD. W, D, NE, E, NE, N, N, N, N, N (path), GET COIN, EXAMINE COIN, N (outside inn), EXAMINE INN, EXAMINE GROOM, EXAMINE HORSE, EXAMINE REFUSE PILE, WAIT (until peasants put a black flask, a white flask and a matchbook on the refuse pile), GET BLACK FLASK, EXAMINE BLACK FLASK (water of death), GET WHITE FLASK, EXAMINE WHITE FLASK (water of life), GET MATCHBOOK, EXAMINE MATCHBOOK (contains four matches), MOUNT HORSE (asked if you would like to save your soul), NO (you return to the palace with the Firebird but your father wanted it alive... she is brought back to life and agrees to help your father... you are to be her apprentice and must reclaim what was stolen... you are back in the forest under the tree). S, S, S, S (catering camp where you stock up on provisions), N, N, N, E (meet an old man who gives you some information), NE (again asked if you would like to save your soul), NO (you reach the first of three rivers), EXAMINE FERRYMAN, BOARD FERRY, WAIT, WAIT (you disembark on the other side), GIVE COIN TO FERRYMAN (he is hypnotized by the copper and is distracted for now), KILL FERRYMAN WITH SWORD, LOOT FERRYMAN (you reclaim the coin), E (second river), EXAMINE FERRYMAN (two eyes and therefore needs two items), BOARD FERRY, WAIT, WAIT (east bank), GIVE UTENSIL TO FERRYMAN (he is hypnotized by the silver and is distracted), GIVE BOW TO FERRYMAN (the other eye is distracted), KILL FERRYMAN WITH SWORD, LOOT FERRYMAN (you reclaim the utensil and the bow), E (third river), EXAMINE FERRYMAN (triclops - three eyes and therefore needs three items), BOARD FERRY, WAIT, WAIT (east bank), GIVE NUGGET TO FERRYMAN (distracted), GIVE QUIVER TO FERRYMAN (another eye distracted), GIVE MASK TO FERRYMAN (third eye distracted), KILL FERRYMAN WITH SWORD, LOOT FERRYMAN (you reclaim the gold nugget, quiver and mask). E (path to adventure), E (meet your brother Vasilii), KILL VASILII WITH SWORD (repeat if necessary until mortally wounded), E (open steppe), E, E, E, E, E, E, E, E (base of mountain), SE (by rusty patch of rock), EXAMINE ROCK (actually a rusty door), OPEN DOOR, IN (dark cave), EXAMINE DEBRIS, DIG DEBRIS (using spade to reveal an iron claw), DIG DEBRIS (reveals a second claw), DIG DEBRIS (reveals a third claw), DIG DEBRIS (reveals a fourth claw), EXAMINE CLAWS, OUT, NW (base of mountain), WEAR CLAWS (one on each hand and foot), CLIMB MOUNTAIN, REMOVE CLAWS, N (edifice), EXAMINE DOOR (see slot), PUT COIN IN SLOT (you lose consciousness and wake up inside the copper palace). EXAMINE BIRD, ASK BIRD ABOUT FIREBIRD (she gives you a pot), ASK BIRD ABOUT KATSCHEI (tells you she is the Tsar's daughter who has been imprisoned by him and pushes you back outside), EXAMINE POT (a censer with no chain), WEAR CLAWS, CLIMB MOUNTAIN (to a sooty place on a ledge), REMOVE CLAWS, EXAMINE DOOR (has a slot), PUT UTENSIL IN SLOT (you lose consciousness and find yourself in the silver palace counting house), EXAMINE WOMAN, ASK WOMAN ABOUT FIREBIRD (she tosses you a length of silver chain), ASK BIRD ABOUT KATSCHEI (tell you she has been imprisoned... you are back outside), EXAMINE CHAIN, ATTACH CHAIN TO CENSER. WEAR CLAWS, CLIMB MOUNTAIN, REMOVE CLAWS, N, EXAMINE DOOR, PUT NUGGET IN SLOT (you lose consciousness and find yourself inside the golden palace library where you meet the Firebird), ASK BIRD ABOUT FIREBIRD (actually your mother), ASK BIRD ABOUT KATSCHEI (cannot be killed by conventional means... she gives you three bunches of herbs), ASK BIRD ABOUT IMPRISONMENT (you are back outside), EXAMINE HERBS, PUT HERBS IN CENSER, WEAR CLAWS, U (top of mountain), REMOVE CLAWS, E, E (lovely green meadow), SE, NE (the head of the serpent is in sight), EXAMINE SERPENT, GET MATCH, LIGHT MATCH, LIGHT HERBS, SWING CENSER TOWARD SNAKE (eye closes), W (courtyard of pearl palace), IN (pearly ante chamber where you meet a beautiful woman, Pearl, who tells you that Katschei's soul is hidden in an egg), OUT, E. NW, SW, W, W (top of mountain), WEAR CLAWS, D, D, D, D, REMOVE CLAWS, W, N (wilderness), NW, NE, N, NW, N, NW (by the sea), GET PIKE, EXAMINE PIKE (a fish), PUT PIKE IN WATER (it revives), N (you swim to an island), N (forest where a bear is caught underneath a fallen tree), EXAMINE BEAR, CUT TREE WITH SWORD (you free the bear), N (see otter stranded on dry land), GET OTTER, N (thicket of vines where a hawk is trapped), REMOVE VINES (hawk is freed), N, NE, NE (sheltering cove), PUT OTTER IN WATER (swims away), SW, NW (base of ancient tree by pond), EXAMINE TREE, WAIT (if necessary until storm abates), CLIMB TREE (can now reach the log), GET LOG (you push it onto dry land under the tree), D, EXAMINE LOG, CUT LOG WITH SWORD (the bear you befriended earlier rips the log to shreds and a giant hare emerges), EXAMINE HARE, GET HARE (it escapes to the beach and you follow... the otter tears the hare to pieces and a duck emerges), GET DUCK (it escapes and flies out to sea where the hawk seizes it... the duck lays an egg in the ocean), SEARCH OCEAN (pike turns up with the egg in it's mouth), EXAMINE EGG (heavy), SW, SW, S, S, S, S, S (you wade out into the surf and catch a wave that sends you back to the mainland). SE (wilderness), S, SE, S, SW, SE, S (open steppe), E (base of mountain), WEAR CLAWS, U, U, U, U (top of mountain), REMOVE CLAWS, E, E, SE, NE (serpent), PUT HERB IN CENSER, GET MATCH, LIGHT MATCH, LIGHT HERB, SWING CENSER TOWARD SNAKE, W, IN (pearly ante chamber), OPEN DOOR (you enter the great hall where Katschei's knights surround you), EXAMINE KNIGHTS, KILL KNIGHTS WITH SWORD (need shield also), OUT (you retreat to rethink your strategy - you need help), OUT, E, NW, SW, W, W (top of mountain), WEAR CLAWS, D, D, D, D (bottom of mountain), REMOVE CLAWS, W (open steppe), W, W, W, W, W, W, W, W, W (to where the body Vasilii is), POUR WATER OF DEATH ON VASILII (his wounds heal), POUR WATER OF LIFE ON VASILII (he resolves to aid you), E, E, E, E, E, E, E. E (mountain bottom where you meet Vasilii who has brought the chefs to help), WEAR CLAWS, U, U, U, U (top of mountain), REMOVE CLAWS, E, E, SE, NE (serpent), PUT HERB IN CENSER, GET MATCH, LIGHT MATCH, LIGHT HERB, SWING CENSER TOWARD SNAKE, W (pearly ante chamber), IN, OPEN DOOR (great hall off pearl palace where your brother and the chefs follow you... the chefs throw pepper into the eyes of the knights), BREAK EGG (you open your eyes to find yourself in the cathedral of Our Lady... you have destroyed Katachei and freed the captives... you are to marry Pearl and must choose wives for your brothers), VASILII, MARRY SILVER (he agrees), DIMITRI, MARRY COPPER (he agrees), MARRY PEARL (you live happily every after!) SCORE 72/72 Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com