HE-MAN AND THE MASTERS OF THE UNIVERSE Adventuresoft Walk Through by Dorothy Millard (C64 Version) (Start in King Radnor's throne room), E, SW (your chambers), EXAMINE BED (you know that the bed posts hide your secret), EXAMINE POSTS (as you touch the posts a panel in the south wall opens), S (He-Man's inner sanctum, EXAMINE RECESS (see the sword of power), GET SWORD (you are now the mighty He-Man), N, NE, S (chamber of mirrors), ENTER MIRROR (you appear in the shadowlands), W, S (Mantenna the bane of Eternia appears), KILL MANTENNA WITH SWORD (it is dead), EXAMINE STALACTITES (you find a timelink), GET TIMELINK, N, E, ENTER MIRROR (you appear in the room of mirrors). N, E, S, E (garden), EXAMINE SOIL (you find another timelink), GET TIMELINK, W, S, W (to the moat), JUMP MOAT (outside castle Greyskull), HIT COAT OF ARMS (the jawbridge lowers), ENTER CASTLE, S, TALK TO SORCERESS (she says "Welcome my friend, Skeletor is behind this plot to ruin Eternia... restore the timelinks and I will give you a weapon to defeat Skeletor..."), N, SE (Greenwich room), EXAMINE CLOCK (there's something strange about the face), EXAMINE FACE (the hands are missing), FIT TIMELINK TO CLOCK, EXAMINE CLOCK (one hand is missing), FIT TIMELINK TO CLOCK (the hands have been replaced), OPEN CLOCK (you find turquoise), GET TURQUOISE, S (small chamber), MOVE CURTAIN (you reveal a small alcove), EXAMINE ALCOVE (you see a tall rostrum), EXAMINE ROSTRUM (it has clock faces carved into its surfaces and a hexagon is on top of it), GET HEXAGON, EXAMINE HEXAGON (it is magical), N, NW, E (math room), GET MINUS (manacle), GET ABACUS, EXAMINE ABACUS (one large bead is loose), REMOVE BEAD FROM ABACUS, W, LEAVE CASTLE. E, E, S (Golden Highway - Evil Lyn casts a locking spell at your feet), JUMP (the spell is broken, you hack her with your sword and Evil Lyn disintegrates then vanishes), N, W, N, E, N, E, S (Man at Arms Inn), EXAMINE PEOPLE (you see Man-at-Arms), TALK TO MAN AT ARMS (he says he has to stay and help the people, but he gives you a new weapon), GET MOLECULATOR, N, W, S (garden), GET GLASS, W, N, W, S, ENTER MIRROR (you appear in the shadowlands), FIT MINUS TO MIRROR (it reduces in size), GET MIRROR, S (to a crumbling ledge), WAIT, WAIT, WAIT (the crumbling ledge is no longer able to support your weight and crumbles... you fall to a vast domed underground vault), WAIT (Rockbinder appears), THROW MOLECULATOR (Rockbinder is destroyed except for his head which asks you to spare his life), YES (he thanks you and says "The moon shines, the pyramid preserves and the diamond is pure). E, E, (an army of scorpions are attacking), KILL SCORPIONS WITH SWORD (the leaders are now dead), KILL SCORPIONS WITH SWORD (the rest of the army is now finished off), E, E, N (the Shadow Weaver is ensnaring you), DROP SWORD (the Shadow Weaver cannot home in on a mortal so he leaves), GET SWORD (you are He-Man again), SE, E, E (Beastman gets ready to attack), DROP HEXAGON (the Beastman is suspended in time), GET HEXAGON (Beastman is dazed), KILL BEASTMAN WITH SWORD (Beastman is now dead), E (river bank), EXAMINE MUD (see a silver claw), GET CLAW, W, N, N, E (edge of river), GET REEDS, W. W (open plain), EXAMINE HEADS (they are covered in moss), GET MOSS (you arouse the sleeping Mossman), ENLIST MOSSMAN (he will now follow you), S, W, N (eastern edge of swamp - Mossman drinks the swamp), ENTER SWAMP (Mer-Man is getting ready to attack), DROP BEAD (the bead multiplies, Mer-Man runs to attack, treads on the beads and falls into the lake), N, E, S, U, U (twin pinnacles), KILL WYVERN WITH SWORD, LIGHT FIRE (the shard of glass filters the sunlight and the nest bursts into flames... as the nest burns Orko appears), ENLIST ORKO (Orko will now follow you). D, N, W, W, S, SE, S, S, E, E, N, N, NE, N (Two-Bad detains you), GIVE TURQUOISE (the two heads start to argus about the gem, allowing you to pass), N, U, W (winding stone steps - note if you return to this location and energy boulders appear, JUMP), WAIT (until Orko casts a spell and points to a tunnel to the south), S (vault), W (tunnel), PUSH BLOCK (the wall slides easily to one side revealing a passage), ENTER PASSAGE, W. W (to where the shaft is), PLAIT REED (it forms a rope), TIE ROPE TO CLAW (to make a grappling hook), THROW HOOK (the claw sticks into a small crevice halfway up the shaft), CLIMB ROPE (halfway up shaft), EXAMINE WALLS (they are covered with deadly iron spikes), CLIMB SPIKES (Orko casts a spell which backfires and vanishes... there are glass globes of energy coming towards you), POINT MIRROR AT GLOBES (the mirror absorbs the energy), ENTER DOOR, E (Skeletor's main computer control room), EXAMINE CONSOLE (there are four presspads), EXAMINE PRESSPADS (you need to press the pads in the correct order), PRESS CIRCLE TRIANGLE DIAMOND (the doors to the east fly open). E, E, E (Skeletor's inner sanctum - Skeletor points his rams head staff at you and releases a power bolt), DROP HEXAGON (Skeletor is frozen in time and the bolt stops inches from your face), PULL LEVER (you have disarmed the machinery that has been destroying the land and imprisoned Skeletor). WELL DONE. Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com