MAGIC LAND Written by Philip Koehn (1985) Walk Through by Dorothy Millard (C64 Version) Scenario You overhear four men in a tavern talking of treasure hidden in the environs. Your task is to find the four gems, a ruby, an emerald, a graphite and a sapphire. Notes 1. It is very easy to die with no warning if you go in the wrong direction. 2. Understands TAKE not get. Walk Through (Start in a tavern - don't bother with the beer), E, E (blind alley where you meet an old man), EXAMINE MAN, ASK MAN (he gives you the password), LIST (you are now carrying the password), W, W, N (town gate where you meet the guardian), EXAMINE GUARDIAN, ASK GUARDIAN (he wants the password), SAY PASSWORD, N (path), E (in front of castle), EXAMINE BUSHES, E (portal), EXAMINE MIRROR, E (kitchen), EXAMINE CHAIR, EXAMINE TABLE, N (dining room), EXAMINE SUGAR GLASS (there's something inside), OPEN SUGAR GLASS (find a ruby), TAKE RUBY, EXAMINE RUBY, S, W, W, W, W (edge of forest), N (leafage forest), EXAMINE OAKS, EXAMINE HOLLOW (after some digging you find an emerald), TAKE EMERALD, EXAMINE EMERALD, S, E. N, N (path), EXAMINE SIGNPOST, W (dwarf town), EXAMINE COTTAGES, W (meet sad Gulliver), EXAMINE GULLIVER (he is homesick), SAY PASSWORD (he is full of pleasure and gives you a graphite), EXAMINE GRAPHITE, E, E, N (realm of the elves), EXAMINE ELVES, EXAMINE CAVES, ASK ELVES (they tell you a wise maxim), S, E (realm of the trolls where the troll king wants to hear a maxim), SAY MAXIM (he is pleased and gives you a sapphire). VICTORY You made it. Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com