ARNOLD THE ADVENTURER – PART 3 by Delbert the Hamster You begin in a hut with an ailing Winthrope. EXAMINE WINTHROPE, SAY WINTHROPE, EXAMINE BOOKS, READ BOOK (you read about what is affecting Winthrope and how to cure him). EXAMINE CUPBOARD (you need a magic word), LOOK UNDER TABLE (you see the word "silly"), SAY SILLY, GET BOX, EXAMINE BOX. Go N, NE, EXAMINE TREE (you see a hole), INSERT HAND (you get a nut), SW, S, DIP NUT IN CAULDRON, N, NW, W, W (you see a wolfhound), WAVE NUT, THROW NUT, W, SEARCH STUMP, GET AXE, E, E, SE, NE, CUT TREE (you create a log). ROLL LOG, WEDGE LOG, U, SIT ON TOADSTOOL, GET TOADSTOOL, D, N, SW, NW, N, EXAMINE FROG, GIVE TOADSTOOL TO FROG, N (you cross the river). LISTEN, LOOK EAST, WAIT (you see a troll rush by), FILL BOX WITH GRAVEL, SHAKE BOX (you scare the robbers away), E, SEARCH GRAVEL, TAKE COIN, NE, N (you see people rushing the other way), SW, W, W, NW, D, NW, REACH UNDER TENT, GET LEG, SE, N, SEARCH CROWD (you see a hermit who gives you a cabbage), S, U, SE, E, E, NE, N, N, TALK TO MAN, GIVE CABBAGE (you are put in the shed). SEARCH RUBBISH, SEARCH RUBBISH, GET GLASS, EXAMINE GLASS, EXAMINE MACHINE, INSERT COIN IN SLOT, PULL HANDLE (a club pops out). GET CLUB, HIT MACHINE, GET COIN. Go S, S, W, GIVE COIN, GET POT, E, S, EXAMINE COTTAGE (you see planks on the windows). LEVER PLANKS, DROP LEG (don't enter the cottage now.) SW, W, W, NW, D, N, EXAMINE BROTHERS, EXAMINE CANNON, WEAR POT, CLIMB ON CANNON (you are given a gold piece for your heroic exploit). Go U SE, E, N, TALK TO MEN, SAY YES, BOWL BALL, RETRIEVE BALL (you are given the ball for finding the spectacles). Go E, NE, N, E (you see a troll), DROP GOLD, HIT TROLL (he runs away),GET GOLD, E, DROP GLASS, GET FRAGMENT, CUT TAPE, GET TAPE, EXAMINE TAPE, W, W, NW, TALK TO WOMAN (she tells you her boyfriend is in the pit), EXAMINE PIT, TIE CLUB, SLAP WOMAN, LOWER CLUB (you get a rock for your trouble), EXAMINE ROCK. Go SE, S, CLIMB IN WINDOW, EXAMINE FLOORBOARDS, EXAMINE FURNITURE, DROP BALL, TIP WARDROBE, D, HIT WARDROBE, TAKE FIREWOOD, E, EXAMINE FLOWERGIRL, STOKE FIRE, HUG FLOWERGIRL (you are ushered in to meet the Flowerpeople). Go N, EXAMINE WALL, INSERT HAND, GET APPLE, S, W, EAT APPLE, EAT ROPE, GET ROPE, E, E, TIE ROPE, D, FEEL BRICKS, KICK WEAK BRICK, E, GET KEY, W, UP, W, N, N, SEARCH PEDESTAL, TAKE GOBLET, SW, GIVE GOLD TO TOOTH FAIRY, W, S, THROW ROCK (you are carried across the river), S, SE, S, EXAMINE GOBLET, GIVE GOBLET TO WINTRHOPE. You are done. Terri Sheehan 2002-06-15 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com