HAUNTED MANOR Written by Alistair Duncan Walk Through by Dorothy Millard (C64 version) Scenario The object of the game is to find ten treasurers: 1. Gold Coins 2. Oil Painting 3. Ebony Statue 4. Jewelled Goblet 5. Silver Cutlery 6. Diamond Ring 7. Gold Candlestick 8. Rare Wine 9. Silver Dart 10. Magic Spells Notes 1. You may encounter a Syntax Error in Line 1345 but it won't bother you if you follow the walk through. 2. In order to get the ending message it may be necessary to change line 1572 to read IF S=20 instead of IF T=20. Walk Through (Start on the drive), W (small path), GET HAIRPIN, E, S, S (mansion door), UNLOCK DOOR (the hairpin worked), N, N, W, W, W, W, W (cliff top), S, E (debris), GET AEROSOL, S, S, S, W (clearing), S, S, S, S (forest), GET AXE, S, E, E, E, E, E (tradesman's entrance), E, E, E (overgrown garden), GET SHOVEL, W, W, W, N (scullery door), E (scullery), GET VACUUM, W, W (kitchen), EXAMINE DOGS HEAD (it is hinged and if you push it a secret passage leads to the secret room, but don't go through yet), GET MATCHES, W, W, W (cupboard with hanging coat), EXAMINE COAT, GET KEY, E, E, N, E, N, E (west banquet hall), GET GOLD CANDLESTICK, E, E (private study), GET SILVER DART, W. N (study), EXAMINE DESK (there is a drawer), OPEN DRAWER, GET CANDLE, EXAMINE WALL (there is something beyond), SWING AXE (crash), E (secret room), GET MAGIC SPELLS, READ SPELLS (use this word with care 'XZANFAR'), E (secret passage), PUSH DOGS HEAD (push P to go through the secret passage), P (kitchen), N, N, W, W, N (pool of light), N (vaulted hallway), GET EBONY STATUE, LIGHT CANDLE (note you must have the gold candlestick in which to hold it and the matches), N, N (room full of magazines), GET MAGAZINES (however you cannot read them), N (draughty corner - the draught blew your candle out), LIGHT MAGAZINES (they stay alight for a few seconds so you can go east), E (dark alcove with a safe), LIGHT CANDLE, OPEN SAFE (it's locked and you can't open it yet), S, S, GET BATTERIES (these are needed to operate the vacuum), S, W, S (pool of light), UNLIGHT CANDLE. S, E, E, E, N, N, N (front lobby), E, E (locked door), UNLOCK DOOR, N (spiral staircase), W, N, E (spooky room), GET OIL PAINTING (ghosts are attacking), USE VACUUM (you have vacuumed up the ghosts), GET OIL PAINTING, W, S, E, S, W, W, S, S, S, W, S, S, E, E, N (butler's pantry), GET SILVER CUTLERY, S (a werewolf butler appears), THROW SILVER DART (your aim was true and the beast is dead), S, E (cellar with barred window), DIG BARS (you dig them out with the shovel and now see a hole in the wall), N (wine cellar), GET RARE WINE, S, E (deep cellar with coffin), OPEN COFFIN (creepy), GET DIAMOND RING. E, S (rear turret room with scroll), READ SCROLL (bats are attacking), SPRAY BATS (with aerosol), READ SCROLL (the script is in an alien tongue), N, N, W, N, E (front tower), GET JEWELLED GOBLET, W (there is a magical barrier to the west), SAY XZANFAR (magic occurs), W, S, E, S, W, W (cellar), W (the door blew shut), S (through the hole to weedpatch), W, W, N, W, N, N, W, N, N, W, W, N (pool of light), LIGHT CANDLE, N, E, N, N, N (dark alcove), UNLOCK SAFE, GET GOLD COINS (return to drive for final score), S, S, S, W, S (pool of light), UNLIGHT CANDLE, S, E, E, E, N, N, N, N, N, N (drive), SCORE (20 - double score for reaching here). WELL DONE GAME FINISHED Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com