THE MINES OF LITHIAD Written by Jack Lockerby Walk Through by Dorothy Millard (C64 Version) (Start on Silvertooth Mountain), WAIT (Cavilan appears and takes you into the Kalam Wood), W, S (an old man is here lying across the trail), EXAMINE MAN (he needs water), E, S (across the river), S, S, E, IN (woodman's hut), EXAMINE BED, GET LANTERN, EXAMINE LANTERN, LOOK UNDER (bed - you pull out a jug), GET JUG, EXAMINE JUG, OUT, N, W, N, N, E, E, IN (well house), EXAMINE BUCKET (full of holes), EXAMINE WELL, PUT JUG (in bucket), TURN HANDLE (the bucket is lowered), TURN HANDLE (it is raised), GET JUG, EXAMINE JUG (now full of water), OUT, W, W, W, GIVE WATER (to the old man... he hands you an empty phial), EXAMINE PHIAL (empty), E, S (you are standing by an old tree across the river), WAIT (a spade comes drifting down the river and gets caught in the branches of the tree), GET SPADE, S. W (the ground is stony), DIG (you unearth some flints), GET FLINTS, EXAMINE FLINTS, S, E, STRIKE FLINT (the lantern is now lit), DROP FLINTS, D (into a dark opening), D (the steps), D, D (into a bluestone cave), S, EXAMINE BRIDGE (the centre span is missing), JUMP GAP, S, S (into a worm trail), W, SE, SE, SW, SW, SE, DROP PHIAL (for later), NE, E, S, E, EXAMINE SKELETON, GET KNIFE, EXAMINE KNIFE, W, N, W, SW, NW, NE, NW, E, NW, EXAMINE WORM (it has a tough elastic skin), SKIN WORM (using the knife), GET SKIN, EXAMINE SKIN (it can hold many items), PUT KNIFE (into skin), SE, W, SE, SW, N (note the floor here has been recently disturbed), DIG, GET ROPE, PUT ROPE (in skin), S, SE, GET PHIAL, NE, W, NE, E. E, EXAMINE LIQUID (sulphuric acid), GET ACID (in the phial), PUT PHIAL (in skin), W, N, NE, S (there is a small gap at the top of the rubble), EXAMINE GAP (needs to be bigger), DIG GAP (you enlarge it enough to crawl through), DROP SPADE, CRAWL THROUGH (gap to a clearwater lake), EXTINGUISH LANTERN, DROP LANTERN, WEAR SKIN (note you can't be carrying anything when crossing the lake), WAIT (if necessary until a giant turtle crawls up onto the shore), EXAMINE TURTLE (note she hates uniforms), JUMP ON (turtle's back - she carries you across the lake), WAIT (if necessary until the turtle crawls back into the water), EXAMINE CIRCLE (it's the turtle's nest), EXAMINE NEST (there's an egg in it), GET EGG, PUT EGG (in skin), GET ROPE (from skin), WAIT (if necessary until the turtle is present), TIE ROPE TO GATE (you tie the other end to the turtle and as she moves away the gate is pulled off). N (into rubbish pit - you hear noises from above), HIDE (an orc guard climbs down to investigate the noise and is killed by the turtle), S (the dead orc is here), EXAMINE ORC, GET BOOK, EXAMINE BOOK (an orc translation book), PUT BOOK (in skin), N, CLIMB CHAIN, E, S, S, E (an elf stops you and asks where the empty mine tub is), N, N, N, N, PUSH TUB SOUTH, PUSH TUB SOUTH, PUSH TUB SOUTH, PUSH TUB SOUTH (there are no rails), S, EXAMINE TURNTABLE (the handle is missing), READ SIGN (written in orc language), GET BOOK (from skin), READ BOOK (you now have an understanding of the orc language), PUT BOOK (into skin), TRANSLATE SIGN (the handle is kept in the stores), N, N, N, N, N (stores), FEEL AROUND (you locate the winch handle), S, S, S, S, S, INSERT HANDLE, TURN HANDLE (the turntable now faces north), N, PUSH TUB SOUTH, TURN HANDLE (it now faces east), PUSH TUB EAST (the elf thanks you and pushes the tub into the mine). E (an orc guard puts you in a cell), EXAMINE BED, LOOK UNDER (bed - you pull out an orc uniform but don't wear it yet), EXAMINE NOTICE, TRANSLATE NOTICE, SHOUT (make sure you aren't wearing the uniform... a guard opens the door and asks where your keys are, however he leaves the door open), WEAR UNIFORM, OUT (into a narrow tunnel), TRANSLATE NOTICE (only guards and elves are permitted to travel east), W, N, N, N, N, ON (barge), EXAMINE ORE (you find a grappling hook), GET HOOK, EXAMINE HOOK (it is attached to a length of strong rope), OFF (barge), S, S, S, S, E, E, E, U, IN (to a small empty room), EXAMINE HOLE, THROW HOOK (it becomes embedded in the floor above), CLIMB ROPE (to guard room), EXAMINE DOOR, GET PHIAL (from skin), PUT ACID IN LOCK (it eats away the metal and the door swings open). W (into an eight-sided room), U (entrance to master's chambers - note if you try to enter the game will end), D, EXAMINE PEDESTAL (it has musical notes written all over it), EXAMINE NICHE (on the pedestal is an egg), EXAMINE EGG (it's the same size as the turtle's egg), GET EGG (turtle - from skin), SWAP EGG (you make the exchange without disturbing the pedestal), PUT EGG (into the skin), E, D (the alarm is raised and a posse of orc guards are sent after you), OUT, D, W, W, W, N, N, N, N, ON (barge), GET KNIFE (from skin), CUT ROPE (the barge drifts down the river until it hits the spans of the ruined bridge... you are thrown clear and find yourself on the southern half of the bridge), N (onto barge), N (bluestone cave), N, U, U, U, U, N, N, N, E, E (by well house), WAIT (Cavilan appears and takes her egg... she helps you up onto her back and with one beat of her massive wings soars into the sky... Cavilan gives you several bags of gold for returning her unborn one). SCORE 100% Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com